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  1. #1

    Default [2000] - Dark Eldar - Combined Arms - Ravagers

    After a LOT of research, amazing advice/support from the Dark Eldar community, a fair amount of time spent converting based on suggestions, and a plethora of time re-working my Air Force list...I bring to you my second themed list based on using my 3 ravagers. One of which I thought had DL turns out they are all disintegrators. Unlike the air force which I felt needed a lot of tweaking I dare say I've learned a lot from all of you Dark Eldar players and that this Ravager list is damn near perfect for the task of showcasing the ravagers...

    2000 Pts - Codex: Dark Eldar Roster - 2000 - CAD - Ravager

    : Combined Arms Detachment (68#, 2000 pts)
    1 Archon, 145 pts (Plasma Grenades; Blaster)
    1 Venom (Splinter Cannon; Chain-snares)

    1 Archon, 145 pts (Plasma Grenades; Blaster; Warlord)
    1 Venom (Splinter Cannon; Chain-snares)

    5 Kabalite Trueborn, 185 pts (Close Combat Weapon; Blaster x4)
    1 Venom (Splinter Cannon; Chain-snares)

    5 Kabalite Trueborn, 185 pts (Close Combat Weapon; Blaster x4)
    1 Venom (Splinter Cannon; Chain-snares)

    5 Kabalite Trueborn, 185 pts (Close Combat Weapon; Blaster x4)
    1 Venom (Splinter Cannon; Chain-snares)

    10 Kabalite Warriors, 170 pts (Close Combat Weapon)
    1 Raider (Dark Lance x1; Night Shields; Splinter Racks; Stealth)

    10 Kabalite Warriors, 170 pts (Close Combat Weapon)
    1 Raider (Dark Lance x1; Night Shields; Splinter Racks; Stealth)

    10 Kabalite Warriors, 170 pts (Close Combat Weapon)
    1 Raider (Dark Lance x1; Night Shields; Splinter Racks; Stealth)

    5 Scourges, 120 pts (Fleet; Close Combat Weapon; Haywire Blaster x4)

    5 Scourges, 120 pts (Fleet; Close Combat Weapon; Haywire Blaster x4)

    1 Ravager, 125 pts (Deep Strike; Night Shields; Stealth)

    1 Ravager, 140 pts (Deep Strike; Dark Lance x3; Night Shields; Stealth)

    1 Ravager, 140 pts (Deep Strike; Dark Lance x3; Night Shields; Stealth)

    Total Roster Cost: 2000


    Design Notes:
    I picked Combined Arms because i received a lot of feedback suggesting that it was a far superior option than Raiders of Realspace Detachment. I started with the ravagers and worked my way around the list from there. I wanted to try the 10 man warrior units in raiders since my airforce already had venom spam warriors, and I wanted a strong anti infantry punch. Next I added the scourges becuase ravagers may struggle against certain vehicles and I hear that scourges with haywire are the ultimate DE anti-vehicle. Next up I wanted to try out my newly converted Blaster Born en masse...riding venoms so yeah surprisingly enough that also fit into the list giving me more anti tank and anti infantry power. The HQ choice was my last thing to address the Lhamaean option was going to be my goto since i figured the blasterborn would take up a lot more points, but alas it did not so I wanted to include Archons in venom to be like mini blaster born riding around. Ultimately I ended up with a list that fit what i initially wanted, and included very strong options against both infantry and vehicles. Anti Flyer would be the only drawback i think


    Any thoughts? Suggestions?
    1. Tyranids - 15,000 pts
    2. Chaos Space Marines - 7,100 pts

  2. #2

    Default

    Looks pretty solid... but I would not use the Chain Snares but use the 15 of the 25 points you sunk into them for the Aethersails upgrade on the 3 Raiders

    The CAD is indeed prefereable for a competetive setting simply for Objective Secured, which Realspace Raiders does not provide.

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