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  1. #11
    Chaplain
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    That cardboard scenery was kick-***! I'm STILL using it 20 years later.

  2. #12

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    I think plastic would be do able if they wanted to

    1. Each gang has
    Boxed set of 10 gangers - various weapon options - at least 10 lasguns
    Clam pack leader with weapon options
    Clam pack heavy with 2 heavy weapon options
    Clam pack heavy with 2 special weapon options
    Clam pack 2 jives with minor weapon options

    All weapon options transferable between all kits and gangs


    2. Promote larger gangs by including rules in white dwarf to use gangs in deathwatch overkill, they already added rules for guard

    3. Promote even larger gangs by adding rules/ formations for imperial guard regiments raised from necromunda gangs


    They could use city of death terrain in the starter box and possibly some bulk buys at similar discount to starter armies, as they now seem to have no problem selling older stuff cheaper in boxed sets


    Oh and loads of clam pack scum, bounty hunters etc with rules for all 3 games

  3. #13
    Veteran-Sergeant
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    As far as scenary goes...

    Mantic do BATTLEZONES: SCI-FI RUINED QUADRANT for £109.99 and it is massive, I saw a load of their modular scenery at Salute last year and it looks pretty sturdy, however I didn't get to handle it so I can't say for certain.

    [url]http://www.manticgames.com/mantic-shop/mantic-scenery-and-terrain/product/battlezones-sci-fi-ruined-quadrant.html[/url]

    Stylistically it is very different from GW's stuff but it does show what is possible.

    If it was down to me I'd do the bulk of it with laser cut MDF with plastic details, the Underhive doesn't need a million skulls, or any, it's a post industrial slum with lots of gantries.

    Alternatively as it's moulds that are expensive not the plastic, so making lots of a couple of sprues with quite plain modular components could also work.
    Last edited by completeHook; 04-01-2016 at 03:29 PM.
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  4. #14

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    What they really need to do is multipart models.

    Necromunda remains a firm favourite of mine, but being of limited artistic ability I found myself restricted to commercially available models. Sure I can handle the odd hand or head swap, but when the gun is modelled across two hands the torso, I can forget it.

    I know that's a big demand, but to really open the best part of the game up to all and sundry, it really needs to be done,

    Ideally? Standardise the weapon fittings on the models. That frees them up to sell the weapons separately if needs be, allowing us Standard Nerds to equip our Gangs as we see fit. It also helps avoid my age old irritation of 'eff me, I've just gone done invented an Autocannon! Shame I have no way of representing it....'
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  5. #15
    Chapter-Master
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    Hopefully multipart plastic kits are the way they go.

    Necromunda minis do have some 40k crossover utility so that might justify it.
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  6. #16
    Brother-Captain
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    Quote Originally Posted by 40kGamer View Post
    Hopefully multipart plastic kits are the way they go.

    Necromunda minis do have some 40k crossover utility so that might justify it.
    Good point. If they design any gang kits with utility to existing Guard range it could used to provide the variety the Guard is supposed to represent.

    Nice to see you posting again.
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    Wisdom is knowing not to put it in a fruit salad.

  7. #17
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    I think the way to make a profit could be the terrain itself. Good terrain has a wide scope of usages. 40k itself needs more than just ruined buildings and it would be a way of expanding those ranges, and if you make it flexible enough you can hit players of games outside the Games Workshop stable too. Infinity in particular needs a similar terrain concentration to what Necromunda had.
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  8. #18
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    Well Morgrim that's a clever way of looking at it, I'm not sure they'd consider the Infinty side they do like to ignore the other companies even exist.

    I think cross over with being able to use stuff in 40K and vice versa will be the key, of course we've seen this with Execution Force and Deathwatch Overkill so I'd expect It again. Within reason of course I'd rather Land Raiders didn't turn up in Necromunda.
    Knowledge is knowing a tomato is a fruit
    Wisdom is knowing not to put it in a fruit salad.

  9. #19
    Chapter-Master
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    I think Necromunda is an area where GW can continue its recent renaissance and actually embrace some of the third party bits studios. Perhaps not endorse them explicitly but with a nod and a wink encourage some of the vast heretofore mostly untapped 3rd party studios to provide a slice of the overall necromunda pie that GW would derive even more revenue from.

    I know, its a dream and a fantasy, but heck, with the developments of late, I figured I'd at least mention it as a possibility.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  10. #20

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    Quote Originally Posted by Morgrim View Post
    I think the way to make a profit could be the terrain itself. Good terrain has a wide scope of usages. 40k itself needs more than just ruined buildings and it would be a way of expanding those ranges, and if you make it flexible enough you can hit players of games outside the Games Workshop stable too. Infinity in particular needs a similar terrain concentration to what Necromunda had.
    That.....is a bloody good point.

    It seems the original demise for Specialist Games was their comparatively limited sales potential. Once you've got your Gang/Warband/Team/Fleet, you generally don't need much more. And because of the attachment you developed to your Gang in particular, I found people were less likely to get a secondary force.

    But, if you can put something in your starter box that's bloody useful for say, 40k, you'll sell more of those. And even if many are just getting it as a scenery box....you've still got those Gang models. Might as well give it a try....
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