Anyone who works in a retail environment that allows its customers to "hang out" in that environment will recognise the toxic nature of a certain type of customer and why they're bad for business.
People who can't fathom it are usually the type of customer that is undesirable.
Yes, let's move on to the next level of scapegoating. Games Workshop (and its apologists and shills) never take any responsibility for their dropping sales. There is a whole rogues gallery of villains behind the dropping numbers. Bad managers, exchange rate, the economy (even though other game lines are growing) red tape, too many employees, and so on... into infinity. Having run out of other BS reasons, they have come to the ultimate villain, the evil mastermind behind the plot. It isn't GW's own poor management or bad rules behind their dropping sales, it is the dreaded Veteran, i.e. the single most dreaded monster in creation. This vile fiend whose love for the game and expectation that it maintain or improve is a poison which must be stopped. This belief that to increase sales to the dreaded Veteran would require actually providing improvements which would make him/her want to buy more is heresy. Once those Veterans have spent their starter money they must be purged! They breed like rats. How DARE they.
I wish people would look up what the word shill means before throwing it around.
I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.
Anecdote Plc?
Baseless Assumption Corporation?
I know FFG now publish since the takeover.
Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks
I think any effort to rebalance 7th is going to require a massive amount of codex rewriting, because that is where the imbalances in the system arise. There's a clear disinterest in the idea of cross-Codex synergy, let alone any interest in anticipating and engineering answers to various game problems (codices lacking serious anti-air, anti-assault, anti-armor, or anti-vehicle options, anticipating/curtailing inevitable Codex Creep, etc). While I look forward to a liquidation of most of 7th's bloated rules set, I still hold out hope that what may come will remain markedly different from AoS. I want them to respect each faction's tactical biases —play distinctively— but I don't want a single faction to be useless against any particular foe. And I don't want to feel compelled to buy factions I have no interest in.
AoS does this very well with Keywords and Synergies and how units work together. There is a lot more to it than people assume from glancing at the rules. Its got depth, maneuvering is completely different but still very important.