It still seems weird. Did Jervis have some kind of religious awakening regarding points? All of the games he was credited with in the past had points. Epic Armageddon was published in 2003 and in the Game notes someone (I would think him since he's credited as the designer) went through the 3 ways to play with tournament and pick up games being the most popular way, followed by scenarios and campaigns... The author (once again I would assume it was him) then launched into a long explanation as to why points and restrictions are necessary for tournament/pick up play to make it as balanced as possible for the participants. Contrasted to the 2002 article it's like someone was having an identity crisis.