BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 38 12311 ... LastLast
Results 1 to 10 of 371
  1. #1
    Chapter-Master
    Join Date
    Apr 2010
    Location
    Portland, ME
    Posts
    2,816

    Default New Space Marine Codex Rumor Roundup

    via [URL="http://natfka.blogspot.com/2015/05/new-space-marines-codex-on-its-way-with.html"]Faeit[/URL] 5-2-2015

    According to Faeit, we'll be seeing a new SM codex that will include both Land Raider and Predator squads.... sounds pretty cool.

    Wonder if BA will be able to take squadrons of these tanks.
    via 'RR' on Faeit 212
    'June 13th sees new Adeptus Astartes Codex release with two vehicle boxes. New land raider command variant included and new rhino command variant. Ornate design on additional armour plates etc. More marine kits to follow.

    The codex sees predators/whirlwinds/indicators as 1-3 options. No surprise.
    The codex sees land raider squadrons and huge bonus to ignoring damage when part of them.
    More info to come...'
    via Steve the Warboss 5-4-2015

    Chapter-specific Boxed Sets coming alongside new Space Marine Codex:

    -Ultramarines Sternguard Squad
    -Raven Guard Assault Squad
    -White Scars Bike Squad
    -Salamanders Devastator Squad
    via Steve the Warboss 5-5-2015

    Rules
    -Chapter Tactics remains
    -Chapter Tactics unlock Characters and exclusive Relics
    -Legion of the Damned are gone
    -The Vanguard will be Fast Attack
    -Black Templar are gone
    (Black Templars are not "gone" in the Fluff and from the Universe, they will be only removed from the Codex Space Marines. Templars will become soon or later a own Codex again. For this Time you can use the current codex.)

    Space Marine Captain
    -5 points cheaper
    -Chapter Master is now a upgrade for the captain

    Maneus Calgar
    -Is now a Lord of War

    Iron Hands Character
    -New Character
    -Special Thunder Hammer with Area Damage
    -Melta and Flamer combined Weapon

    Space Marine Librarian
    -Lexicanium is the base profile
    -5 points cheaper
    -Can be upgraded to a Codicier or a Episolary

    Space Marine Command Squad
    -Bike or Jump Pack option remains
    -Honour Guard is gone
    -Command Squads in Power Armour can be 5-9 Models large, not only 5

    Terminator Command Squad
    -Only when a Terminator Captain is in the Dettachment
    -3 to 9 Terminators

    Tactical Squad
    -1 point cheaper per Marine

    Land Speeder
    -Can join Units with Bikes when the LS Squadron includes only one Model

    Tanks
    -Predators, Vindicators and Whirlwinds can form Squadrons of 1-3 Tanks
    -No Land Raider Squadrons in the Codex
    -Land Raider Redeemer and Crusade are Fast Attack

    Dettachments
    -Three in one Codex
    -Codex Astartes Battle Company
    -Raven Guard Strike Squadron (can only chosen by armies with the Raven Guard Chapter Tactics)
    -White Scars Hunting Party (can only chosen by armies with the White Scars Chapter Tactics)
    Via Warhammer World 5-13-2015
    Warhammer World Exclusives:
    Land Raider Excelsior
    Rhino Primaris

    Click image for larger version. 

Name:	image-48.jpg 
Views:	3647 
Size:	192.2 KB 
ID:	14055
    via Steve the Warboss 5-18-2015

    Regarding Codex Space Marines
    -Space Marines next after Mechanicus.
    -3 Week Release
    via 40KGamer 5-18-2015
    I've been keeping my ear to the ground and the latest word on the street is that retailers were told to remove the Codex, Assault marines and Devs from their reorder lists.
    Retailers are now chiming in to BoLS regarding Space Marines 5-20-2015

    Since Monday 5-18-2015 the following products have been removed from compulsory re-order:

    -Space Marine Assault squad (48-09)
    -Space Marine Devestator squad (48-15)
    -Codex: Space Marines (48-09-XX)
    That lines up exactly with the kits said to be replaced with the new codex.

    via bird in the trees 5-21-2015

    Space Marine Assault Squad Kit

    5 man box.
    2 sprues.
    New grav pistols.
    New head style.
    The entire squad can field alternate pistols, multiple are provided.
    Special weapons are still 1 each.
    Chainswords and bolt pistols default options remain.
    Did not see shields, special cc weapons, or sgt options. Possible they might be on a separate sprue.
    via Steve the Warboss: 5-21-2015
    Assault Marine Box
    -5 Miniatures
    -Hands and Arms seperate like Tactical Marine Box
    -5x Bolt pistols & Chainswords
    -2x Plasma and Grav Pistols
    -Same CCW like Tactical Marine Box
    -Many Head and Breastplate options
    -Most Bitz are Mk6
    -no Power Axe
    -no Shield
    -no special Weapons

    Devastator Marine Box
    -5 Miniatures
    -Same CCW like Tactical Marine Box
    -5x Bolter
    -1x Combiweapon with Plasma, Flamer, Melta & Grav option
    -1x of every heavy weapon
    -1x Grav Canon
    -Some Mk2 or Mk3 Bitz
    -Many Mk5 Bitz
    via[URL="http://www.warseer.com/forums/showthread.php?407604-Warhammer-9th-Edition-Rumor-Discussion&p=7452286#post7452286"] Darnok[/URL] on Warseer 5-22-2015

    I can confirm that Space Marines are coming, as well as Dark Angels. Three weeks of SM releases, one for DAs. After the AdMech stuff is done there is an Eldar armybox, and then it's Marines.

    As for those rumours in the OP: eh, "rules rumours" are usually crap, as are these. I consider the "sprue rumours" to be nothing more than wishlisting too.

    Well, it will be right after the SM releases, so late June or early July. And quite a lot of stuff too, should be only WHF for a while.
    There is a lot of WHF coming after the SM releases are done. Just not at the beginning of June.
    Darnok is fairly accurate over time and he is laying out a schedule that looks like this:

    • May 23 - Cult Mechanicus (final week-3, Eldar Army box in here somewhere)
    • May 30 - Space Marines (week-1)
    • June 6 - Space Marines (week-2)
    • June 13 - Space Marines (week-3)
    • June 20 - Dark Angels (week-1)
    • June 27 - WFB 9th Releases begin



    What this tells us is that we are seeing multiple rumormongers over the last few months placing WFB 9th int he second half of June consistantly, although there are differences over the exact week.

    You will note that this changeover from the non-stop hectic releases for 40K to WFB lines up fairly closely with the fiscal year changeover for GW. They are certainly trying to stuff in all the 40K they can to round out their annual revenue numbers.

    via B&C's [URL="http://www.bolterandchainsword.com/topic/305237-rumours-space-marines-codex-assault-marines-devastators/?p=4057290"]Master Sheol[/URL] 5-25-2015

    Space Marine Week 1 Releases
    In preorder this week:

    - New Assault squad
    - specific sprues with shoulder pads, torsos, heads and so on for UM, BA, SW and DA!!!
    Yes!!! Plastic bits to bling our armies!!!
    via B&Cs [URL="http://www.bolterandchainsword.com/topic/305237-rumours-space-marines-codex-assault-marines-devastators/page-44"]Timotheus & Master Sheol[/URL] 5-26-2015

    Assault Squad & Chapter Upgrade Sprue
    Attachment 14278Attachment 14279Attachment 14280
    via Warseer's [URL="http://www.warseer.com/forums/showthread.php?409276-Space-Marines-Codex-Rumours-MKII&p=7454893&viewfull=1#post7454893"]Darnok[/URL] 5-26-2015

    I've been told there would be two more upgrade sets, so UM and DA are only the first half of that. Devastators will be the second kit after Assault Marines. Add a few clampack characters, and that's the SM release. DA will only get a codex and a character (plus this upgrade frame). I don't know whether the older DA upgrade sprue will remain in production - I hope so.
    via B&C's [URL="http://www.bolterandchainsword.com/topic/305237-rumours-space-marines-codex-assault-marines-devastators/page-47#entry4059061"]Timotheus[/URL] 5-26-2015

    That matches with what my local redshirt told me today. I asked whether there will be more upgrade kits apart from the Big 4 and he said he doesn't think so.
    Last edited by Kesher; 05-26-2015 at 11:12 PM.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  2. #2
    Chapter-Master
    Join Date
    May 2010
    Location
    Isle of Man
    Posts
    12,045

    Default

    Space Marine Roundup (Continued)
    via [URL="http://citadelofpaint.blogspot.com/2015/05/new-space-marines-assault-marines-and.html#more"]Citadel of Paint[/URL] 5-27-2015

    Original Post
    -------------------------

    sounds interesting
    Last edited by Bigred; 05-27-2015 at 03:14 PM.
    Twelve monkeys, eleven hats. One monkey is sad.

  3. #3

    Default

    Via Games Workshop 05-30-2015

    New Space Marine Assault Squad Pics!

    Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadDA01.jpg 
Views:	2306 
Size:	39.5 KB 
ID:	14363Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadUltra01.jpg 
Views:	2536 
Size:	43.2 KB 
ID:	14364Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadUltra02.jpg 
Views:	2184 
Size:	41.5 KB 
ID:	14365Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadUltra03.jpg 
Views:	2156 
Size:	43.7 KB 
ID:	14366Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadUltra04.jpg 
Views:	2227 
Size:	49.7 KB 
ID:	14367Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadUltra06.jpg 
Views:	2133 
Size:	68.4 KB 
ID:	14368Click image for larger version. 

Name:	99120101126_SpaceMarineAssaultSquadUltra07.jpg 
Views:	2199 
Size:	63.1 KB 
ID:	14369
    ---- Orginal Post -----------------

    [URL="http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Tanks/DAMOCLES_COMMAND_VEHICLE.html"]Sounds[/URL] [URL="http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Tanks/LAND_RAIDER_PROMETHEUS.html"]familiar.[/URL]
    Last edited by Kesher; 05-30-2015 at 07:40 AM.

  4. #4
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    Via Games Workshop 05-30-2015

    New Space Marine Conversion Kit, and Decal Sheet Pics!

    Click image for larger version. 

Name:	99070101012_SpaceWolvesUpgrades01.jpg 
Views:	2553 
Size:	54.6 KB 
ID:	14370Click image for larger version. 

Name:	99070101013_BloodAngelsUpgrades01.jpg 
Views:	2465 
Size:	45.7 KB 
ID:	14371Click image for larger version. 

Name:	99070101014_DarkAngelsUpgrades01.jpg 
Views:	2666 
Size:	40.1 KB 
ID:	14372Click image for larger version. 

Name:	99510101009_UltramarinesTransferSheet01 - Copy.jpg 
Views:	2455 
Size:	67.4 KB 
ID:	14373Click image for larger version. 

Name:	99510101010_DarkAngelsTransferSheet01.jpg 
Views:	2286 
Size:	71.3 KB 
ID:	14374Click image for larger version. 

Name:	99510101011_BloodAngelsTransferSheet01 - Copy.jpg 
Views:	2610 
Size:	71.0 KB 
ID:	14375
    ---- Original Post --------

    Don't kid yourself, BA and DA will prpbably get completely passed over for a year or two. Happens every cycle due to the large number of duplicate rules.Via Games Workshop 05-30-2015

    [QUOTE]New Space Marine Assault Squad Pics!
    Last edited by Kesher; 05-30-2015 at 07:42 AM.

  5. #5
    Chapter-Master
    Join Date
    Apr 2010
    Location
    Portland, ME
    Posts
    2,816

    Default

    Via [URL="http://www.bolterandchainsword.com/topic/305237-rumours-space-marines-devastators-and-codex-pg-68/"]Bolter and Chainsword[/URL]

    New Devastator models, and weapons (heavy grav?). Plus limited Edition Codex first look!

    Click image for larger version. 

Name:	ss+(2015-05-30+at+08.05.22).jpg 
Views:	2409 
Size:	139.6 KB 
ID:	14381Click image for larger version. 

Name:	ss+(2015-05-30+at+08.04.09).jpg 
Views:	2565 
Size:	219.2 KB 
ID:	14382Click image for larger version. 

Name:	ss+(2015-05-30+at+08.03.49).jpg 
Views:	2682 
Size:	127.5 KB 
ID:	14383Click image for larger version. 

Name:	ss+(2015-05-30+at+08.03.18).jpg 
Views:	2407 
Size:	158.9 KB 
ID:	14384
    Via [URL="http://millests.blogspot.com/2015/05/limited-edition-codex-and-devestator.html"]Millest[/URL] 05-30-2015

    Click image for larger version. 

Name:	blogger-image-1847838034.jpg 
Views:	2527 
Size:	77.7 KB 
ID:	14395Click image for larger version. 

Name:	blogger-image-2130633761.jpg 
Views:	2593 
Size:	83.6 KB 
ID:	14396Click image for larger version. 

Name:	blogger-image--1911117595.jpg 
Views:	2504 
Size:	79.4 KB 
ID:	14397
    Via Timotheus 6-2-2015
    Hints for the week after the Devs (WD Issue 72) are:
    - Utilizing the Empyrean (translated from german)
    - Space Marines
    - 'Eavy Metal

    Age of Sigmar Preorder starts 4th of July.

    Via [URL="http://boards.4chan.org/tg/thread/40320964/space-marine-command-tanks"]4chan[/URL] 06-03-2015

    New Command Tanks

    Click image for larger version. 

Name:	1433170326157.jpg 
Views:	2567 
Size:	358.5 KB 
ID:	14441Click image for larger version. 

Name:	1433170246948.jpg 
Views:	2662 
Size:	113.1 KB 
ID:	14442Click image for larger version. 

Name:	1433170211507.jpg 
Views:	2406 
Size:	385.1 KB 
ID:	14443
    via one of Gary's [URL="http://feedproxy.google.com/~r/Faeit212/~3/fpXXR_zH6-4/space-marine-details-from-white-dwarf.html"]birds[/URL] 6-3-2015

    from White Dwarf:

    2 weapons each of lascannon, multi melta, heavy bolter, plasma cannon, missile launcher & grav cannon.
    6 sets of legs inc one kneeling
    The firing rockets are optional and there are 2 in the box.
    Yes there really is a cherub carrying a melta bomb.

    Chapter Tactics appear to be for the army and then certain Doctrines can be applied on a turn by turn basis
    - Tactical Doctrine: Effected models can re-roll 1's in shooting and assault phases this turn. Tactical squads and characters that have joined them, may re-roll all failed to hit rolls

    There's White Dwarf Exclusive objectives in this issue for armies using Salamanders Chapter Tactics (1 of them "Weather the Storm" is to launch an assault and to not suffer a casualty to Overwatch just for example)

    Space Marine codex is 200 pages (largest yet) including a Gladius Strike Force Detachment and 12 Formations.

    Codex features Salamander Chapter Structure and White Scar squad & company markings.

    Codex is £35/$58 US


    Via[URL="http://natfka.blogspot.com/2015/06/gladius-strike-force-detachment-for.html#more"] Faeit[/URL] 05-04-2015
    Not a lot. It talks about a Battle Demi-Company which "forms the heart of a Gladius Strike Force".

    The Demi-Company shown consists of:
    Captain
    Command Squad
    3 x Tactical Squads
    Assault Squad
    Devestator Squad
    Dreadnought

    It says the Gladius Strike Force is the most commonly used strike force however there are others.

    Lance Strike Force relies on Bikes, Speeders and Transport vehicles.

    Javelin Strike Force requires a lot of marines from the 7th Company. The entire Strike Force is deployed by air.

    Strike Force Ultra is made up entirely from 1st Company Veterans in Terminator Armour. Deployed by Stormraven, Land Raider & Teleporter.

    In another tidbit it mentions an "Armoured Task Force of Vindicators & Thunderfire Cannons " - could well be one of the 12 formations.

    ------- Orinignal Post -------------------

    Quote Originally Posted by DarkLink View Post
    Don't kid yourself, BA and DA will prpbably get completely passed over for a year or two. Happens every cycle due to the large number of duplicate rules.
    Thats true - but alas the change to predators isn't the thing that I'd fix with the BA codex anyways.
    Last edited by Kesher; 06-04-2015 at 08:37 AM.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  6. #6
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    via [URL="http://www.lounge.belloflostsouls.net/showthread.php?55396-New-Space-Marine-Codex-Rumor-Roundup&p=497298&viewfull=1#post497298"]Captain Citadel[/URL] 6-5-2015
    Click image for larger version. 

Name:	AstartesDevastatorAssaultDetailsENG.jpg 
Views:	1988 
Size:	166.8 KB 
ID:	14452Click image for larger version. 

Name:	AstartesGladiusStrikeforce1ENG.jpg 
Views:	2047 
Size:	61.5 KB 
ID:	14453Click image for larger version. 

Name:	AstartesGladiusStrikeforce2ENG.jpg 
Views:	1933 
Size:	66.8 KB 
ID:	14454Click image for larger version. 

Name:	codexadeptusastartesENG.jpg 
Views:	2017 
Size:	151.4 KB 
ID:	14455

    Via Warseer's [URL="http://www.warseer.com/forums/showthread.php?409276-Space-Marines-Codex-Rumours-MKII&p=7461011&viewfull=1#post7461011"]Sinsigel[/URL] 6-5-2015
    " I apologise if I'm uploading info that has already been posted.
    FLGS nearby started showing SM codex for preview.
    I simply skimmed through the codex so there will be many gaps and slightly inaccurate parts.
    Points costs will not be posted.

    Chapter Tactics still remain, although every one of them has been 'buffed'.
    White Scars for example all get hit & run whether the model has bulky rule or not.
    Combat Doctrines only gives to-hit rolls.

    Devastators do not have Slow and Purposeful.
    They do get a wargear allowing the squad to re-roll failed to hits for a single shooting phase.
    Tactical squad can carry grav cannon & amp, although it's almost twice as expensive as lascannon.

    Vanguards get bonus to charge distance, while Ironclad & Venerable dreadnoughts get 4 attacks minimum.
    Assault centurions' siege drill now strikes at S10
    Legion of the Damned is still in the codex, and it's DS ability has been slightly buffed.

    Most vehicles, if taken in squadron of three, gain significant buff.
    Multiple Stalkers(now with interceptor) can ignore cover, where as three vindicators can instead fire a single shot with apocalyptic blast which ignores cover.

    That's all I can recall with any degree of clarity."
    via [URL="https://www.facebook.com/ForgeTheNarrative/photos/pcb.364464597077648/364464197077688/?type=1&theater"]Forge the Narrative (Facebook)[/URL] 6-6-2015
    Via [URL="http://descansodelescriba.blogspot.com/2015/06/pues-si-en-wfb-van-ser-redondas.html"]El Descanso del Escriba[/URL] 06-07-15

    Click image for larger version. 

Name:	8694hgt40ugtnri94.jpg 
Views:	2059 
Size:	70.9 KB 
ID:	14479 Click image for larger version. 

Name:	2015-06-07_0940.jpg 
Views:	2107 
Size:	85.2 KB 
ID:	14480

    40k on Square Bases?
    Via [URL="https://www.facebook.com/groups/spikeybitshobbies/permalink/869961113072269/"]Spikey Bits Hobbies Page[/URL] 06-07-2015

    Fast Attack Pods are Fast!

    Click image for larger version. 

Name:	fa pods.jpg 
Views:	2212 
Size:	138.8 KB 
ID:	14481
    Via [URL="http://www.bolterandchainsword.com/topic/308934-new-codex-space-marine-thread/page-132#entry4076525"]Leman Russ SW[/URL] on Bolter & Chainsword

    (Raw Transcript from multiple pages compiled by myself)

    I have seen the new Marine Codex the command tanks are not in it. Tac Squads can take Grav, All dreadnoughts now have 4 base attacks. Only LOW is Calgar. No master of the Forge but

    Techmarines can take Conversion Beamers. Iron Hand Chapter Tactics now add +1 to feel no pain.

    Raven Guard lost Scout but not get Shrouded turn 1 and +1 to roll for Night fight. Most others stay similar.


    Sallies get 4+ FNP against flame weapons and preroll to wound with them. Scars can no longer scout land raiders. Templars can't take Librarians and get rage if they take damage from

    shooting the previous turn or overwatch. Bolter Drill can use special ammo now. Tac Doctrine lets tacsquads preroll all hits in shooting and assault.

    Raven Guard got shafted I was really disappointed with them. Jump packs stay the same so can use them in both phases but lose of scout is huge.

    Formations looked ok nothing amazing. The termi one can DS from turn 1. No assault marine formation . Bike are troops if you take any HQ on a bike, no need to be five man now. Temis

    squads of both kinds got a 5 point drop but TH SS cost the same as before after buying the upgrade for them. Centurions are pretty much the same. Ultras get the 3 doctrines other chapters

    can use the tac one once a game if they take the decurian which is call Gladius Strike force.

    Yeah grav canons on tac Squads. RG can add +1 to the dice roll for night fight. No grav on dread that I saw.

    Templars get counter attack too after getting shot. Other armies only get the tac doc if they take the extra expensive formations. The docs look a lot better Ultras probably have the best

    chapter tactics still. Twin links grav centurions in pods seems scarey. Chapter Master is now an upgrade for a captain.

    Iron Hands get 6+ as standard or +1 to any other FNP, vehicles and characters have IWND and tech marines +1 to repair.


    (In reference to The Emperor's Champion)
    Fear, reroll ld, FNP, can't remember the others, only the FNP stood out as being really good. EC has no stances, 2+ 4++ 2 base attacks, I5 WS6 plus a pistol, In a challenge can preroll to

    hit and wound and causes ID on a 6


    Sternguard are the same rules wise. A few of the units have got cheaper by a few points. Not sure on Termi weapons, assault squads can take an evissorator for every 5 guys

    Honour Guard and Command Squads are Elites now you don't need characters to take them. Fist is still unwieldy. All termis are 5 cheaper TH SS upgrade is 5 points more.

    Calgar the same just LOW and can choose his Warlord trait so will pretty much always have FNP. He still lets you use a doctrine twice and now they are better he is better.

    Calgar can pick his Warlord Trait from the marine list the best one being FNP. Shrike and any jump unit he joins can infiltrate. Vulcan master crafts melt weapons. Khan gives scout to bikes

    rhinos and razors. No Iron Hand character. You can take a librarian formation where one librarian can know any of the powers the others have if they don't cast and warp charges are on 3+

    Lysander has 4 wounds and Eternal warrior still and Fist or Dorn is +6S. Kantor makes Sternguards objective secured

    Didn't read Grimaldus, Helbrecth gives all units Hatred and Fleet once per game. Kahn, Sicarius and Him still only ap3. Sicarius lets you effect reserves and give one tac squad a usr.

    The best formation from what I saw is strike force ultra. Can arrive turn 1 get +1 shot if ds or +1 a if assault from a vehicle

    All vehicles can squadron you get bonus if you take 3. Whirlwinds get shred and pinning. Preds get monster and tank hunter.


    Assault and Devastator Doctrine applies to all other squads on 1s like the Tactical Doctrine.

    Basically they all allow to reroll ones for either shooting or assault depending on which one it is. Tacs reroll everything for the tac doc. Assault marines and assault centurions reroll

    all hits in combat for assault. Devs and Dev centurions reroll shooting to hit for theirs.

    (Ultramarines) can use it twice. The best formation from what I saw is strike force ultra. Can arrive turn 1 get +1 shot if ds or +1 a if assault from a vehicle

    via [URL="http://www.warseer.com/forums/showthread.php?409276-Space-Marines-Codex-Rumours-MKII&p=7463054#post7463054"]Iuchiban[/URL] 6-8-2015

    Marine "Decurion"
    The basic "Decurión" is the Demi battle company:
    - 1 Captain or Chaplain
    - 0-1 Command squad
    - 3 Tactical squads
    - 1 Assault squad, Bike squad, Attack bike squad, Land speeder squad or Assault Cents.
    - 1 Devastator squad or Dev Cent squad.
    - 0-1 Dreadnought of any type.

    This formation may use any battle doctrines once per battle

    If you take 2 Demi-Companies, you get a full Company. (First company with a Captain and the second with a Chaplain). If done so, any unit that is able to purchase a Rhino, Razorback or Drop Pod, may do so without any additional cost.

    Termins are now 175 points (Both types), altough hammer and shied cost +10 points

    Devastator, for +5 points, may once per game, reroll to hit. Grav cannons + amp cost 35 points.

    Chapter master upgrade is not one per army.

    No Land Raider Squadrons, but one Formation (3 Land Raiders of any type). They reroll to wound vs Gargantuan Creatures and to penétrate vs Superhevies. If they are at 6" of any other Raider of the formation, they ignore any result on the damage chart but destroyed.

    To get the benefit of the tank squadrons you need 3 of them. You lose the benefit if you lose a tank.

    Warlord Traits
    Calgar (275) may choose his warlord trait from the codex.
    They are:
    - Warlord gains Fear. Test is done with 3D6.
    - Warlord and his unit get Furious Charge
    - Warlord has FnP
    - Every shooting phase pick a unit at max 12". Shooting weapons of this unit get the Rending SR
    - Any unit in the same Detachment may use Warlord's Ld
    - Any unit at 12" reroll Ld tests (Moral, Pinning, Fear)

    His army may use one additional doctrine, once per game.

    BTW doctrines are cumulative. If you have an Ultramarines detachment, using a DemiCompany and Calgar, you may use the same doctrine 3 times during the battle.

    Tigurius (165). Pretty much the same.

    This is for the Gladius Detachment.

    Formations
    Let's go with the formations:

    Demi-Company (See above)
    - Tactic Doctrine may be used once per game (cumulative with other doctrines)
    - They get objetive secured

    Anti-Air Defence Force
    - 1 unit of Hunters
    - 1 unit of Stalkers
    Benefits:
    - If one Hunter hits a flyer with the main weapon, all Stalkers in the unit get +1BS when firing at this flyer.
    Restrictions:
    - Unit of Stalkers: Mínimum 2


    1st Company Task Force
    - 3-5 Units from:
    Termis
    Assault Termis
    Sternguard Veterans
    Vanguard Veterans
    Benefits:
    - Fear
    - Fearless
    - At the beginning of the game, pick an enemy unit. Units in this formation have Preferred Enemy against the picked unit
    - Enemy units get -2 to L, if they are a 12" of a mínimum of 3 units of this formation
    Restrictions: None

    Strilke Force Ultra
    - 1 Captain
    - 2 Termi squads
    - 2 Assault Termi squads
    - 1 Venerable Dreadnoght
    - 1 Stormraven
    - 1 LR Crusader or Redeemer
    Benefits:
    - All units stay in Reserve. Start rolling on your turn 1.
    - After coming from reserves, or disembarking, shooting weapons of the Termi squads get +1 shoot (For Example, Assault Cannon becomes Heavy 5)
    - When disembarking from a transport, assault Termi units get +1A.
    Restrictions:
    Captain must have Terminator Armour
    All units must enter via DS, unless embarked in a Transport.

    Reclusiam Command Squad
    - 1 Chaplain
    - 1 Command Squad
    Benefits:
    - All units at 6" benefit from the Fanatic SR, not only the Chaplain unit
    Restrictions:
    - Unit must purchase a Razorback. Chaplain may not leave the command squad.


    10th Company Task Force
    - 3-5 units of:
    Scout Squad
    Scout Bike
    0-1 Telion
    Benefits:
    - Precisión shots during first turn
    - If the unit has not the Stealth SR, they get it until the move, shoot, charge, etc.
    Restrictions:
    - Scout bikes must purchase the mines.


    Storm Wing
    - 1 Stormraven
    - 2 Stormtalons
    Benefits:
    - Make only a reserve roll for the whole unit
    - Stormraven gets the Strafin Run SR, if at least a Talon is alive.
    Restrictions:
    None


    Centurión Siege Breaker Cohort
    - 2-4 Assault Cent squads
    - 1 Ironclad
    Benefits:
    - If they destroy a Transport, unit inside the 2D6 S6 AP4 hits, Ignore cover.
    - Reroll to penétrate vs buildings
    Restrictions:
    None


    Land Raider Spearhead
    - 3 Raiders of any type.
    Benefits:
    - See previous posts
    Restrictions:
    None


    Librarius Conclave
    3-5 Librarians
    Benefits:
    - Pick one Librarian, This guy knows all the powers of any Lib of the formation at 12". Those Libs may not cast powers this turn. Picked Lib harness warp charges with 3+ if one Lib is at 12" or less. If 2 Libs at 12" or less, harnessing is with 2+.
    Restrictions:
    None


    Armoured Task Force
    - 1 Techmarine
    - 0-3 TFC
    - 3-5 Units of
    Vindicators
    Predators
    Whirlwinds
    - 0-1 Chronus
    Benefits:
    - Ignore crew shaken and stunned if at 6" of a Techmarine or a Techmarine gunner
    - Thechmarine and Techmarine gunner get +1 to Ominissiah rolls (repair vehicles)


    Suppression Force
    - 1 Whirlwind unit
    - 1 Landspeeder unit
    Benefits:
    - One landspeeder may pick an enemy unit at 12". Whirlwinds reroll to hit vs this unit. If the picked unit is out of range of the whirlwinds, the may fire ignoring it.
    Restrictions:
    None

    Chapter Tactics
    Chapter tactics are:

    Ultramarinres:
    - Can use one battle doctrine (Tac, Dev or Assault) once per game. Can use Tac once, Dev once, and Assault once.

    White Scars
    - Reroll when running
    - Bikes get skilled rider, and +1S to HoW attacks

    Imperial Fists
    - Reroll "1" to hit when using bolt weapons (Bolt pistol, boltgun, heavy bolter, assault bolter and combi-weapons)
    - Reroll to penétrate against buildings. Devs and Dev cents have tankhunter SR.

    -Black Templars
    - Crusade + Adamantium Will
    - No Libs
    - If a unit loses a model during any shooting phase, that unit gets Counterattack and Rage.

    Iron Hands
    - Characters and vehicles have the "It will not die" SR. Techmarines have +1 to repair
    - Non, vehicle models get FnP (6+). If model already has FnP, gains +1 instead.

    Salamanders
    - FnP (4+) vs flamers. Reroll to wound and to penetrate when firing flamers.
    - All characters improve one weapon to Mastercrafted

    Raven Guard
    - Shrouded during until turn 2. May add +1 to night fight roll
    - May use jump packs both in Movement and Assault phase. Reroll to wound HoW attacks.

    Some info about the Special Characters

    Kor'sarro Khan
    - Gives Scout to the Bikes in his army
    - Give 1D3 victory points if he kills the enemy warlord in a challenge.
    Warlord trait: 12" bubble of rerolling L tests

    Vulkan
    - No changes
    Warlord trait: FnP

    Shrike
    - No changes
    Warlord trait: Fear. Fear tests with 3D6

    Lysander
    - No changes
    Warlord trait: FnP

    Kantor
    - Sternguard vets have objetive secured SR
    - Oath of Rynn: same
    Warlord trait: FnP

    Helbrecht
    - No changes
    - Warlord and unit have Furious charge

    Grimaldus
    - Cenobyte servitors give FnP at 6"
    - Units in same Detachment use warlord L
    via [URL="http://descansodelescriba.blogspot.com/2015/06/dos-imagenes-mas-filtradas-del-codex.html"]Descanso del Escriba[/URL] 6-9-2015


    Original Post:
    -----------------------------


    People don't run Predators as is, and it's not due to a lack of slots. Though if the squadrons do offer some nice buffs... A bunch of, say, BS5 lascannons as a reasonable price would be pretty good.

    I seriously doubt whatever buffs Land Raiders get will actually fix them, though. They're just far to vulnerable to melta, haywire, grav, gauss, etc, and don't have very much firepower for their cost, and the units they transport will drive up and kill one unit before getting shot to death... they really need a pretty significant conceptual rewriting to make them work. They haven't been good for like three editions, now.
    Last edited by Bigred; 06-09-2015 at 10:34 AM.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  7. #7

    Default

    via Bolter & Chainsword 6-9-2015

    Get on it german & French speakers!

    Blood of Kittens is on the case - In English

    [URL="http://bloodofkittens.com/blog/2015/06/09/rumor-it-tired-reading-german-space-marine-rules/"]Space Marine Rules[/URL]

    Original Post
    ----------------------------------------


    Quote Originally Posted by DarkLink View Post
    Don't kid yourself, BA and DA will prpbably get completely passed over for a year or two. Happens every cycle due to the large number of duplicate rules.
    Isn't the BA codex like 6 months old?

    DA players will certainly want an update I bet.
    Last edited by Bigred; 06-10-2015 at 01:57 AM.

  8. #8

    Default

    Via [URL="http://eltallerdeyila.blogspot.com/2015/06/formaciones-del-codex-de-marines.html"]El taller de Yila[/URL] (and others) 6-10-2015


    Space Marine Formations

    Click image for larger version. 

Name:	11406449_494508727373172_4335501485608959753_n.jpg 
Views:	2224 
Size:	107.0 KB 
ID:	14526Click image for larger version. 

Name:	11403493_494508370706541_2663390304279573768_n.jpg 
Views:	2126 
Size:	95.7 KB 
ID:	14527Click image for larger version. 

Name:	11407139_494508404039871_5910972985860444984_n.jpg 
Views:	2174 
Size:	103.1 KB 
ID:	14528Click image for larger version. 

Name:	11536068_494508557373189_2962439111759082340_n.jpg 
Views:	2074 
Size:	96.0 KB 
ID:	14529Click image for larger version. 

Name:	11407095_494508700706508_945531484922470802_n.jpg 
Views:	2152 
Size:	99.7 KB 
ID:	14530Click image for larger version. 

Name:	11536133_494508664039845_8755780978534730599_n.jpg 
Views:	2120 
Size:	109.2 KB 
ID:	14531Click image for larger version. 

Name:	11393129_494508754039836_8392089648417688708_n.jpg 
Views:	2125 
Size:	104.2 KB 
ID:	14532Click image for larger version. 

Name:	11400998_494508514039860_8739719803395106073_n.jpg 
Views:	2102 
Size:	104.7 KB 
ID:	14533Click image for larger version. 

Name:	11391243_494508587373186_2346186004057904973_n.jpg 
Views:	2129 
Size:	108.1 KB 
ID:	14534Click image for larger version. 

Name:	11264865_494508450706533_7929711271484610335_n.jpg 
Views:	2096 
Size:	100.7 KB 
ID:	14535


    ---original post----



    Kinda "want" and "dread" in equal measure.

    I'd like to see a DA Tactical Squad in (non-pushfit) plastic, partly because BA got one and I'm jelly, partly because we might finally get some shoulder pads with the winged sword moulded on, and partly because the Company Veterans sprue doesn't offer a lot of body variety. I'm equally jelly of the Chapter-specific Dreadnoughts (that are in the Codex where almost nobody will argue with them instead of a FW publication). I'd like to see if there will be a "Penitent Discipline" in the datacards. I'd like to see if the Nephilim will get some more dakka (because that avenger mega bolter is just sad when compared to the avenger bolt cannon, never mind the avenger gatling cannon), what will happen to rad grenades (actually, you can probably file that one under "dread" as well) and whether the Darkshroud gets to do anything useful.

    Getting access to the Hunter and Stalker would be nice, but since BA didn't get that either, I can't see it happening.

    But I also see the great "no role shifting" nerf coming like the tingling in the air that lets you know the Deathwing are about to teleport in and wreck somebody's face. I can't see a future in which Deathwing and Ravenwing get to be Troops, and I doubt that whatever their specialist detachments and / or formations get will be the equal of Objective Secured (because when is it ever? Reanimation Protocols boosts being the one exception so far).
    Last edited by Kesher; 06-10-2015 at 09:46 AM.

  9. #9
    Chapter-Master
    Join Date
    May 2010
    Location
    Isle of Man
    Posts
    12,045

    Default

    Via [URL="http://www.gamestrust.de/tabletop/news,warhammer-40-000-space-marines-wd-bilder-cover-vorschau-librarius-formation,id43746.html"]Game Trust[/URL] 6-10-2015

    Click image for larger version. 

Name:	pic-41320-popup.jpg 
Views:	1891 
Size:	117.2 KB 
ID:	14536Click image for larger version. 

Name:	pic-41324-popup.jpg 
Views:	1881 
Size:	79.8 KB 
ID:	14537Click image for larger version. 

Name:	pic-41323-popup.jpg 
Views:	1908 
Size:	129.4 KB 
ID:	14538Click image for larger version. 

Name:	pic-41322-popup.jpg 
Views:	1903 
Size:	83.9 KB 
ID:	14539Click image for larger version. 

Name:	pic-41325-popup.jpg 
Views:	1920 
Size:	98.7 KB 
ID:	14540

    Teaeser: Halle der Helden = Hall of Heroes / Hall of Fame, Bitz und Kleber = pieces and glue
    ---originial post -----

    Deathwing and Ravenwing armies are a long standing staple of the Dark Angels, that isn't going to change.
    Last edited by Kesher; 06-10-2015 at 09:47 AM.
    Twelve monkeys, eleven hats. One monkey is sad.

  10. #10

    Default

    Via [URL="http://descansodelescriba.blogspot.com/"]El Descanso del escriba[/URL] 6-10-2015

    Marine Datasheets (go to site for complete listings)

    Click image for larger version. 

Name:	Copia de 20150610000157 (3).jpg 
Views:	2202 
Size:	81.6 KB 
ID:	14541Click image for larger version. 

Name:	20150610000153.jpg 
Views:	2200 
Size:	266.1 KB 
ID:	14542Click image for larger version. 

Name:	pic-41321-popup.jpg 
Views:	2158 
Size:	128.9 KB 
ID:	14543Click image for larger version. 

Name:	20150610000151 (3).jpg 
Views:	2143 
Size:	270.4 KB 
ID:	14544Click image for larger version. 

Name:	20150610000151 (6).jpg 
Views:	2150 
Size:	275.6 KB 
ID:	14545Click image for larger version. 

Name:	20150610000151 (7).jpg 
Views:	2136 
Size:	219.8 KB 
ID:	14546Click image for larger version. 

Name:	20150610000153 (1).jpg 
Views:	2133 
Size:	226.5 KB 
ID:	14547
    ---orignial post ---

    Oh, I have no doubt we'll get Detachments and / or Formations to let you do a Deathwing and / or Ravenwing army without any power-armoured Infantry.

    I just have this nagging feeling it'll be entirely lacklustre. So utterly dull that we look at the Archangels formations with a pitiable whine and just go paint something else.
    Last edited by Kesher; 06-10-2015 at 09:49 AM.

Page 1 of 38 12311 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •