hi guys, papa smurf here. i just recently posted a thread about the prevalence of nicer and neater psychic powers in the new codices, and whether or not this trend will last, and whether or not it is a good or bad thing for the game.
however, this post i feel is a little more about the fun part. What are your favorite psychic powers to use, and why? And maybe your army doesn't have psychic powers. whether they do or not, what do you do to fight against the psyker? i know some armies are better than others at this (looking at you, tau) but let's hear it.
for my space marines, i like using an epistolary with smite and might of the ancients. i stick him in with a regular tactical squad in a drop pod and he's like a buffer against big baddies that might want to hurt the squad. the smite helps against those 2+ baddies, and might of the ancients allows the libby to take on monsters and other characters in relative safety. if i'm lucky, i could use Might of the Ancients and his force weapon at once (the epistolary being able to use 2 psychic powers a turn) and kill something in one mighty blow. the psychic hood is a worthwhile and self-explanatory deterrent.
my tau, well... my tau sit in the corner and wish they had psychic powers.
i haven't used my tyranids much since the new dex came out, but i feel like my flyrant could benefit from paroxysm and leech essance, especially the latter because everyone and their dog will be shooting at him...
also i have a question: can a tyrant use two psychic shooting attacks in the same turn, since monstrous creatures can fire two weapons a turn?
anyways, let's hear it guys, what do you do when the warp affects you (or hivemind in the case of the nids?)