I'm relatively confident about my second Codex, with the exception of one unit: Raxian Stormtroopers. Therefore, good people, I need your help to assure that they are indeed a decent unit. Here we go:
Raxian Stormtroopers
Orphans in the Raxia system are sent to the Angels of Secrecy instead of a Schola Progenium in the hope they can be nurtured into worthy neophytes. The Angels have other ideas. As these orphans grow up they are expected to train at the same level as Space Marines, encouraged by Sergeants and Chaplains. Although they can never equal a Marine, they push themselves to their very limits to please their masters, making them paragons among humans. When they reach 18, they are given their Hellguns and ordered to become Storm Troopers, the boldest of the bold among Raxians.
They are agile, they are skilled shooters, they fight effortlessly alongside Marines and they are completely fearless, yet tactical enough to know when to give up. Truly are these men worthy of standing at the most hellish of battlefields, and surviving.
Cost: 85 points
Storrmtrooper
WS BS S T W I A LD SV 4 4 3 3 1 5 1 8 4+
Storrmtrooper Sergeant
WS BS S T W I A LD SV 4 4 3 3 1 5 2 9 4+
Unit: Sergeant and 4 Stormtroopers
Unit type: Infantry
Wargear:
• Raxian Hellgun with Hot-Shot Rounds
• Laspistol
• Close Combat Weapon
• Carapace armour
• Frag and krak grenades
Hot-Shot Rounds: A Raxian Hellgun may fire with either the Hellgun or Hot Shot Rounds profile. Each squad member may choose a different profile.
Special Rules:
• Auxiliaries
• Deep Strike
• Desire to Excel
• Combat Squads
• Battle Tactics
Auxiliaries: For the sake of appearance Raxian PDF cannot be seen as a major part of Chapter forces. You may only include one squad of Raxian Stormtroopers in your army for every two units of Tactical Marines or Scouts taken.
Desire to Excel: Even with basic training over, Stormtroopers expect themselves to perform as well as Astartes, and refuse to give up. They may always rally even if below half strength.
Battle Tactics: Raxian Stormtroopers are the masters of several ranged firefight tactics. They may choose to use one of the following Manoeuvres during the Shooting Phase:
Feint: The squad may shoot and then Fall Back 6” (note they will always rally due to Desire to Excel.)
Suppress: The squads shooting attacks cause Pinning
Prone Shot: The squad shoots, then immediately goes to ground. They will get up again in your next Movement Phase. The squad will not count as intervening models this player turn for Line of Sight, but may not assault.
Aim Down Sight: If the squad has not moved they may gain +1 BS, and may not assault.
• Transport: May take a Rhino or Razorback (see Transport for points costs)
Options:
Up to 5 Stormtroopers can be added to the squad...+16 points per model.
The Sergeant may replace his laspistol and/or Hellgun with:
D’Angelus Bolter...free
Storm bolter...+5 points
Combi-weapon or power weapon...+10 points
Plasma pistol...+10 points
Power Fist...+15 points
The Sergeant may have melta bombs...+5 points
For every 5 models in the squad one Stormtrooper may replace his hellgun with:
Flamer, grenade launcher or sniper rifle...+5 points
Meltagun...+10 points
Plasma gun...+15 points
May replace Deep Strike with Infiltrate or Scout for free.
New Wargear you won't know about:
Raxian Hellgun: Range 18", S3, AP4, Assault 2
Hot-Shot Rounds: Range 12", S3, AP3, Assault 1
D'Angelus Bolter: Range 18", S4, AP5, Assault 2 (this is the basic firearm of most Secret Marines.
C+C welcome (needed!!)