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  1. #1
    Fly Lord
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    Default End Times 4 Rumor Roundup

    Previous Rumors:
    End Times 4 : Skaven
    Release date: January 2015

    via [URL="http://feedproxy.google.com/~r/Faeit212/~3/EE9shOzlM1A/cover-of-end-times-4-seen-its-skaven.html"]Faeit[/URL] 12-24-2015

    (Anonymous Source 1) We saw the new cover art for endtimes 4. It's rat caster riding some Monster with a cannon. (Sorry not to familiar with skaven)The new white dwarf has new skaven monsterous creature as the front covers but that's all i saw.

    (Anonymous Source 2) Plastic Vermin Lord to make 5 different kits in white dwarf 49.

    white dwarf 2 weeks from now will feature the release of a plastic
    vermin lord kit, will make 5 alternate models with different themes. 1
    Eshin, 1 Grey Seer, 1 Warlord, 1 Moulder and one supposed "Vermin King".

    Eshin one can be skitterleapt and gets re-rolls to cast skitterleap, grey
    seer one always gets 6 on the d6+1 part of warp lightning casts. No further
    information about the others or point costs, but alledgedly he's going to

    be about the same dimesnsions as Nagash.
    via [URL="https://www.facebook.com/ForgeTheNarrative?fref=photo"]Forge the Narrative[/URL] 12-24-2014
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    images via [URL="http://astropate.blogspot.com/2014/12/nuovo-grande-infesto-regole.html"]L'Astropate[/URL] 12-25-2014

    Vermin Lord Rules

    "Came the rules of the Great Deceiver infested, one of the five options of assembly for this new kit. Not everyone knows the rules in English, so let's see the translation. Unfortunately there is a word not visible due to the reflection of light on the page, but it's just the name of a magic weapon, then you will not find a rule truncated."

    English Tranlation (Google Translate, so you will need to "read between the lines" when it gets wierd)

    Great Deceiver Infested
    500 Pts

    M8 AC8 AB4 FO6 R6 FE6 I10 A5 D8
    Type you Troop : Monster Character

    A Great Deceiver infested can be included in a Skaven army . His point cost falls within the maximum affordable for Lords .

    MAGIC : A Great Deceiver infested is a Wizard of Level 4. One of his spells to be Agile Dodge ; the remaining can be generated by Knowledge Skaven Plague of Ruin or in any combination .

    SPECIAL RULES : Immune to Psychology , Large Target , Terror , Street Racing !

    Demonic attacks : attacks made by a model with this special rule are magic . This includes any special attack , and draft Trampling .

    Protection of the Horned Rat : a model with this special rule has a saving throw 5+ . Demon Rat : A Great Deceiver is a demon infested and is influenced by any rule , abilities , weapons , spells , etc. that affect the Demons . Can never be the General of the Army.

    Wrapped in the Dark : enemy units that target the Great infested with a shooting attack suffer a -1 modifier to the attack roll , in addition to any other modifiers .

    Walker Darkness : A Great Deceiver infested can repeat attempts failed to launch the spell Agile Dodge and can choose himself as the target of the spell .

    MAGIC ITEMS :

    Stiletto Warp : Magic Weapon . Attacks made with this weapon have special rules Armour Piercing and Poisoned Attacks .

    ??? : Magic Weapon . This is a missile weapon with the following profile : Height 12 " Force User Special Rules Death in Arco , Poisoned Attacks , Quick Shot

    Death at Arco : a weapon with this special rule makes a number of attacks equal to the number of models in that range are in the front rank of the target unit .

    In addition to the complete rules of the Great Deceiver infested , there is some small detail on other Great infest .

    - All the Great infest have I10
    - The third type of Big infested is called King of Worms Skreech
    - The King of Worms Skreech always knows the Thirteenth Enchantment and repeated shots failed to launch it.
    - The Great infested most expensive reaches 650 pts
    Original Text (Italian)

    Grande Infesto Ingannatore

    500 P.ti

    M8 AC8 AB4 Fo6 R6 Fe6 I10 A5 D8

    Tipo ti Truppa: Mostro Personaggio

    Un Grande Infesto Ingannatore può essere incluso in un esercito di Skaven. Il suo costo in punti rientra nel massimo acquistabile per i Grandi Eroi.

    MAGIA:
    Un Grande Infesto Ingannatore è un Mago di Livello 4. Uno dei suoi incantesimi deve essere Agile Balzo; i restanti possono essere generati dai Saperi Skaven della Rovina o della Peste in qualsiasi combi****one.

    REGOLE SPECIALI:Immune alla Psicologia, Bersaglio Grande, Terrore, Via di Corsa!

    Attacchi Demoniaci: gli attacchi effettuati da un modello con questa regola speciale sono magici. Questo include qualsiasi attacco speciale, da tiro e da Calpestamento.

    Protezione del Ratto Cornuto: un modello con questa regola speciale ha un Tiro Salvezza 5+.

    Demone Ratto: Un Grande Infesto Ingannatore è un Demone ed è influenzato da qualsiasi regola, abilità, arma, incantesimo e così via che influenzi i Demoni. Non può essere mai il Generale dell'Armata.

    Avvolto nell'Oscurità: le unità nemiche che bersagliano il Grande Infesto con un attacco da tiro subiscono un modificatore -1 al Tiro per Colpire, oltre a qualsiasi altro modificatore.

    Camminatore dell'Oscurità: Un Grande Infesto Ingannatore può ripetere i tentativi di lancio falliti per l'incantesimo Agile Balzo e può scegliere se stesso come bersaglio dell'incantesimo.

    OGGETTI MAGICI:
    Stiletto Warp: Arma Magica. Gli attacchi effettuati con quest'arma hanno le regole speciali Penetrazione dell'Armatura e Attacchi Venefici.

    ???: Arma Magica. Questa è un'arma da tiro con il seguente profilo:
    Gittata 12" Forza Utilizzatore Regole Speciali Morte ad Arco, Attacchi Venefici, Tiro Rapido

    Morte ad Arco: un'arma con questa regola speciale effettua un numero di attacchi pari al numero di modelli in gittata che si trovino nel rango frontale dell'unità bersaglio.

    Oltre alle regole complete del Grande Infesto Ingannatore, c'è qualche piccolo dettaglio su altri Grandi Infesti.
    - Tutti i Grandi Infesti hanno I10
    - Il terzo tipo di Grande Infesto si chiama Re dei Vermi Skreech
    - Il Re dei Vermi Skreech conosce sempre il Tredicesimo Incantesimo e ripete i tiri falliti per lanciarlo.
    - Il Grande Infesto più costoso raggiunge i 650 P.ti.
    via [URL="http://www.warseer.com/forums/showthread.php?403583-End-Times-Thanquol"]Darnok[/URL] 12-25-2014
    Source #1
    10th (preorders Fri 2nd) is a blood angels army box with perhaps a new clam pack character in called the sanguine strike force for 105 GBP don't know contents though plus the new vermin lord.

    17th Thanquol end times book and mini

    24th new unit, armoured rat ogres called stormfiends plus clam pack warlord and grey seer and re release of old I think in metal oddly warlock engineers
    Source #2
    seen white dwarf for 2 weeks time and it had the vermin lord in there, it is the same size as Nagash, leaping up off the base, and has 5 different variants, one for each of the clans, eshin, pestilence etc. looks absolutely amazing!
    It also seems we have our first reported name for the 4th End Times book: End Times: Thanquol.

    Official End Times 4 (With Skaven Logo) teaser video from GW: 12-29-2014



    via[URL="http://astropate.blogspot.com/2014/12/white-dwarf-49-immagini-dei-grandi.html"] L'Astropate[/URL] 12-29-2014

    via [URL="http://forum.spikeybits.com/showthread.php?20733-New-End-Times-Book-Four-Pictures"]SpikeyBitsForum[/URL] 12-3-2014

    Remember that Glottkin poster that leaked before the Glottkin model for End Times Book 2?

    Well what do you make of this? Will we see a Thanquol on Monster model soon?

    Attachment 12156
    via [URL="http://astropate.blogspot.com/2015/01/end-times-thanquol-immagini-da-white.html"]L'Astropate[/URL] 1-5-2015


    Thanquol & Boneripper
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    via [URL="http://astropate.blogspot.com/2015/01/end-times-thanquol-immagini-da-white.html"]L'Astropate[/URL] 1-5-2014

    End Times: Thanquol Cover
    Attachment 12174
    Last edited by Bigred; 01-05-2015 at 11:15 AM.
    Got some Juicy News? Email BoLS

  2. #2

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    End Times: Thanquol Rumor Roundup (part three)

    via [URL="http://www.lounge.belloflostsouls.net/showthread.php?51770-End-Times-4-Rumor-Roundup/page17"]George Smiley[/URL] 1-12-2015
    Skaven Stormfiends, Grey Seer, Warlord

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    via the Old Primarch Missed in the Eye of Terror 1-12-2014

    Storm Fiends
    85pts

    M6 WS4 BS3 S5 T4 W4 I5 A4 Ld7 Monstrous Infantry

    Unit size 3+

    Light Armor (optional warpstone-laced armor; grants the entire unit 4+ armor, but casualties must be pulled from warpstone-laced armor models first. Attacks that target specific models still do so, ignoring the warpstone-laced armor rules )

    Each model (each model in a unit may choose differently) must choose from:

    - Grinderfists (reroll failed to wounds in assault); S:5, arrives turn 2-3 at a pre-marked position, may shoot or assault upon arrival, d3 automatic hits in assault, magical
    - Doom-flayer gauntlets (reroll failed to wounds in assault); +2S, Impact Hits(d3)
    - Ratling cannons (reroll failed to wounds via shooting); 18" S5 Armorpiercing, multipleshot(3d6), ignore longrange & multishot penalties, to-hits rolls of "1" hit nearest friendlies, magical
    - Shock gauntlets (reroll failed to wounds in assault); +1S, D3 stomp hits, ignores armor
    - Warpfire projectors (reroll failed to wounds via shooting); stone thrower, S5, flaming attacks, multiple wounds(D3), misfies casue d6 hits on nearest friendlies, magical
    - Windlaunchers (reroll failed to wounds via shooting); stonethrower, 6-24" wound on a 4+,magical, 2d6 scatter on a misfire

    Fear, Skirmishers

    May not use "Fire on the March, Light troops"
    via[URL="http://www.warseer.com/forums/showthread.php?403583-End-Times-Thanquol/page116"] tupavko[/URL] 1-15-2015

    END TIMES Thanquol Spoilers
    +++SPOILER ALERT+++

    I did see the book and had some chance to give it a look, so I'll try to write as much as I remember at the moment more details tomorrow:

    RULES:

    - 3 (i think) different formations in the new book
    1 - army of Kharaz-a-Karak with specific units one must take special rules and restrictions (as in 40k)
    2 - Lizardmen army with the blessing +1 WS for all skinks (it's a lame one)
    3 - Skaven Army

    - Warlord trait as in 40k... or something similar (I can't rememebr if it's only campaign related or general rule)


    LORE:

    PLACES:

    Empire:
    Graf Boris Todbringer leaves Middenheim in the hands of Valten and Gregor Mertak and goes after Khazrak who he blames for all the bad things happening in his lands. He finds his nemesis but falls into a trap, although he challanges Khazrak, kills him, but at the end he is torn apart by Khazrak's herd
    Middenheim is under siege by a combined force of Archaon and Thanquol. Basically the Verminlords decide that Skaven are not strong enought to resist the Lord of the End Times, so Verminking sends Thanquol to speak with Archaon and make a deal. Archaon accepts and uses the skaven as a distraction and to poison the city of Middenheim. Eventually it turns out that Teclis is alive, hinding underground while performing a spell to steal the flame of Ulrik that is protecting the city against the invaders (the reason is not mantioned but it's for a greater good). Because of that the flame of Ulrik dies and people panic all around, so without protection deamons and skaven storm the city and the big fight starts... Archaon fights Valten but he gets kille by Verminlord Deciever's shurken, Gregor Mertak banishes Kayros from the mortla world but cannot resist Archaon.

    Lustria:
    The skaven use Morrslieb to bombard the Lizardem but thanks to the effort of the Slann mages, some of them survive, although ALL of the SLann mages are slain in the process and are basically as Lord Kroak... This guy awakens and beats death, retuns to life just to save certain areas of Lustria by creating magical orbs that lift those lands and set them into the void" (YES WELCOME BUBBLEHAMMER, POKEHAMMER, WARHAMMERBALL ). After that Kroak dies again, and the prophet of SOtek dies too... Tet'o EKo is alive, as Krok Gar (i believe). Clan pestilens is seriously comprimised...

    Kharaz-a-Karak:
    the battle between skaven, dwarfs and gobbos start at the EIght Peaks, with Queek falling into Skarsnik's trap, althought the Skaven arre much stronger, and Gobbla gets killed so SKasnik loses all of his will to fight... Belegar gets killed by Queek and his head is taken away. At a certain point a Verminlord takes the head to Skarsnik as a token of peace, and he gives him also a warpstone bomb to take to Zhufbar, but Skarsnik think it's a much better idea to detonate the Eight Peaks so he'll be rememebered as the true last king of the mountain and he takes his waaagh and leaves forever those lands for a new unnamed destination.
    After that Ikit Claw and QUeek lay siege to Kharaz-a-Kharak, the skaven have the biggest army in the history of the Old World, they even manage to brake the gate, but at that very the skaven army gets charged by the Bugman's rangers and Ungrim's slayers... Thay kill so many skaven that the army starts to panic, so Thorgrim has the chance to get close to Queek, and so he orders his bearers to put him on the ground and challanges the Skaven Warlord... Queek accepts makes some crazy ninja moves, yet Throgrim is much more stonger than him, so he manages to catch the skaven chief and after saying some epic words breakes his neck.... The clan Mors gets buchered Ikit Claw gets killed (but it's not true), and the dwarrfs win one of the biggest vistories in their history. Clan mors is destroyed... So at the end, Ungrim leaves to go help the EMpire with an army of ONLY slayers, Bugman speaks to Throgrim, and then goes away, and Throgrim gets back to the fortress of Kharaz-a-Karak, goes to think in a secret chamber, but he gets surprised by Snitch who kills him, draws some runes in order to summon the Deceiver, in order to open the gates and let the smaller clans (underground) strorm the fortress (at least that's the plan but the story stops before the invasion)



    GENERAL:
    Chaos moves south, yet from the west dragon roars are herd in the empire while from the East the Ogre Kingdoms are about to arrive... Nagash moves north although he is slowed down by greenskins and dwarfs (in separate moments)



    CHARACTERS:

    Empire:
    - Graf Boris Todbringr killed by beastmen
    - Gregor Mertak killed after banishing Kaiyros
    - Valten killed by a shuriken from the Deceiver

    Skaven:
    - Queek killed by Throgrim
    - Ikit Claw killed/wounded
    - Thanquol allied with Archaon

    Chaos:
    - Khazrak killed ina duel
    - Kaiyros bannished by Gregor

    Dwarfs:
    - Thorgrim killed by SNitch
    - Belegar killed
    - Ungrim Avatar of fire

    Elves:
    - Teclis is alave and he stole the flame of Ulrik

    Lizardmen:
    - Mazdamundi dead
    - Lord Kroak dead
    - Prpehet of Sotek dead.


    I think that's it for the moment... Some things might be slightly wrong since I read it really quickly in order to get as many infos as I could... I tried to be as precise as possible yet, I cannot guarantee that evrything is 100% true, but almost!

    (regarding Lizardmen "floating structures")
    ...Those are not spaceships: Chunks of Morrslieb fall upon Lustria (not meteors and yes Itza is destroyed) so forest burns and lizzies die... yet the Slann mages create a sort of force fields in order to deflect those warpstones falling from the skies, however all of them die. Mazdamundi is the last one. However their spirits are stil alive pretty much as Lord Kroak. Kroak sees things are going pretty bad, so he manages somehow to cheat death and creates "magical orbs" taht lift and preserve pieces of Lustria i the "void" (these are the exact same words GW used in the book NOT WARP but VOID, so I thought about the bubble rumors)... In this war between skaven and lizards, even the clan Pestilens is pretty weakened and Lord Nurglithc himself is wounded by Kroq Gar

    (regarding Valten)
    ...He is dueling against Archaon... at a certain point Verminlord Deceiver throws a shuriken at him and hits him in the neck...

    One funny thing is that for some reason GW seems to have a passion for cutting the heads off: Throgrim, Belegar, Valten Only headshots :P
    Last edited by Bigred; 01-16-2015 at 01:34 AM.
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  3. #3
    Chapter-Master
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    Default

    That looks like a very cool model!
    Please support a Poor starving musician and buy my new album for only £5 :
    https://ionplasmaincineration.bandcamp.com/album/decoding-the-quantum-star-verses

  4. #4

    Default

    Well, that's at least one more Vermin Lord for me to paint, possibly more. And now I know where my January hobby money will be going...

  5. #5
    Chapter-Master
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    Default

    Wow, that certainly is a horny rat. Can't tell whether I like it or not, need better quality pictures.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  6. #6

    Default

    That's one of the coolest Keeper of Secrets models I've ever seen.

  7. #7
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    Default

    Ha ha ha. It certainly is reminiscent of that.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  8. #8

    Default

    Very much looking forward to the Skaven background changes.

    Ratses are great!
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  9. #9
    Fly Lord
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    Default

    images via [URL="http://astropate.blogspot.com/2014/12/nuovo-grande-infesto-regole.html"]L'Astropate[/URL] 12-25-2014

    Vermin Lord Rules

    "Came the rules of the Great Deceiver infested, one of the five options of assembly for this new kit. Not everyone knows the rules in English, so let's see the translation. Unfortunately there is a word not visible due to the reflection of light on the page, but it's just the name of a magic weapon, then you will not find a rule truncated."

    English Tranlation (Google Translate, so you will need to "read between the lines" when it gets wierd)

    Great Deceiver Infested
    500 Pts

    M8 AC8 AB4 FO6 R6 FE6 I10 A5 D8
    Type you Troop : Monster Character

    A Great Deceiver infested can be included in a Skaven army . His point cost falls within the maximum affordable for Lords .

    MAGIC : A Great Deceiver infested is a Wizard of Level 4. One of his spells to be Agile Dodge ; the remaining can be generated by Knowledge Skaven Plague of Ruin or in any combination .

    SPECIAL RULES : Immune to Psychology , Large Target , Terror , Street Racing !

    Demonic attacks : attacks made by a model with this special rule are magic . This includes any special attack , and draft Trampling .

    Protection of the Horned Rat : a model with this special rule has a saving throw 5+ . Demon Rat : A Great Deceiver is a demon infested and is influenced by any rule , abilities , weapons , spells , etc. that affect the Demons . Can never be the General of the Army.

    Wrapped in the Dark : enemy units that target the Great infested with a shooting attack suffer a -1 modifier to the attack roll , in addition to any other modifiers .

    Walker Darkness : A Great Deceiver infested can repeat attempts failed to launch the spell Agile Dodge and can choose himself as the target of the spell .

    MAGIC ITEMS :

    Stiletto Warp : Magic Weapon . Attacks made with this weapon have special rules Armour Piercing and Poisoned Attacks .

    ??? : Magic Weapon . This is a missile weapon with the following profile : Height 12 " Force User Special Rules Death in Arco , Poisoned Attacks , Quick Shot

    Death at Arco : a weapon with this special rule makes a number of attacks equal to the number of models in that range are in the front rank of the target unit .

    In addition to the complete rules of the Great Deceiver infested , there is some small detail on other Great infest .

    - All the Great infest have I10
    - The third type of Big infested is called King of Worms Skreech
    - The King of Worms Skreech always knows the Thirteenth Enchantment and repeated shots failed to launch it.
    - The Great infested most expensive reaches 650 pts
    Original Text (Italian)

    Grande Infesto Ingannatore

    500 P.ti

    M8 AC8 AB4 Fo6 R6 Fe6 I10 A5 D8

    Tipo ti Truppa: Mostro Personaggio

    Un Grande Infesto Ingannatore può essere incluso in un esercito di Skaven. Il suo costo in punti rientra nel massimo acquistabile per i Grandi Eroi.

    MAGIA:
    Un Grande Infesto Ingannatore è un Mago di Livello 4. Uno dei suoi incantesimi deve essere Agile Balzo; i restanti possono essere generati dai Saperi Skaven della Rovina o della Peste in qualsiasi combi****one.

    REGOLE SPECIALI:Immune alla Psicologia, Bersaglio Grande, Terrore, Via di Corsa!

    Attacchi Demoniaci: gli attacchi effettuati da un modello con questa regola speciale sono magici. Questo include qualsiasi attacco speciale, da tiro e da Calpestamento.

    Protezione del Ratto Cornuto: un modello con questa regola speciale ha un Tiro Salvezza 5+.

    Demone Ratto: Un Grande Infesto Ingannatore è un Demone ed è influenzato da qualsiasi regola, abilità, arma, incantesimo e così via che influenzi i Demoni. Non può essere mai il Generale dell'Armata.

    Avvolto nell'Oscurità: le unità nemiche che bersagliano il Grande Infesto con un attacco da tiro subiscono un modificatore -1 al Tiro per Colpire, oltre a qualsiasi altro modificatore.

    Camminatore dell'Oscurità: Un Grande Infesto Ingannatore può ripetere i tentativi di lancio falliti per l'incantesimo Agile Balzo e può scegliere se stesso come bersaglio dell'incantesimo.

    OGGETTI MAGICI:
    Stiletto Warp: Arma Magica. Gli attacchi effettuati con quest'arma hanno le regole speciali Penetrazione dell'Armatura e Attacchi Venefici.

    ???: Arma Magica. Questa è un'arma da tiro con il seguente profilo:
    Gittata 12" Forza Utilizzatore Regole Speciali Morte ad Arco, Attacchi Venefici, Tiro Rapido

    Morte ad Arco: un'arma con questa regola speciale effettua un numero di attacchi pari al numero di modelli in gittata che si trovino nel rango frontale dell'unità bersaglio.



    Oltre alle regole complete del Grande Infesto Ingannatore, c'è qualche piccolo dettaglio su altri Grandi Infesti.
    - Tutti i Grandi Infesti hanno I10
    - Il terzo tipo di Grande Infesto si chiama Re dei Vermi Skreech
    - Il Re dei Vermi Skreech conosce sempre il Tredicesimo Incantesimo e ripete i tiri falliti per lanciarlo.
    - Il Grande Infesto più costoso raggiunge i 650 P.ti.
    Got some Juicy News? Email BoLS

  10. #10
    Fly Lord
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    Default

    and more...

    via [URL="http://www.warseer.com/forums/showthread.php?403583-End-Times-Thanquol"]Darnok[/URL] 12-25-2014
    Source #1
    10th (preorders Fri 2nd) is a blood angels army box with perhaps a new clam pack character in called the sanguine strike force for 105 GBP don't know contents though plus the new vermin lord.

    17th Thanquol end times book and mini

    24th new unit, armoured rat ogres called stormfiends plus clam pack warlord and grey seer and re release of old I think in metal oddly warlock engineers
    Source #2
    seen white dwarf for 2 weeks time and it had the vermin lord in there, it is the same size as Nagash, leaping up off the base, and has 5 different variants, one for each of the clans, eshin, pestilence etc. looks absolutely amazing!
    It also seems we have our first reported name for the 4th End Times book: End Times: Thanquol.
    Got some Juicy News? Email BoLS

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