BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: IG bodyguards

  1. #1
    Chaplain
    Join Date
    Jul 2009
    Location
    Vancouver, BC
    Posts
    397

    Default IG bodyguards

    i have a quick question. in the IG codex under the "look out - Arrgh!" rule it states that u may allocate up to 2 hits from the commander to the bodyguard(s). so if one had 1 bodyguard, could u put two hits on him? if so, it seems pointless to get two unless you're planning on getting shot up more than once.
    my RAI senses state that it's one hit per bodyguard, but the rule is somewhat ambiguous.
    what are your thoughts on this?

  2. #2

    Default

    Yes, you can allocate 2 wounds onto one bodyguard. In fact, you can go a step further. Let's say that your Command Squad has been shot up and now it's reduced to just the Commander and the Bodyguard. A squad of Marines shoots at them and 5 wounds with Bolters. You go back and forth distributing two wounds to the Commander and then three to the Bodyguard. Then, the Look Out! rules lets you give those two wounds to the Bodyguard, who then dies 5 times over.

    Not exactly what the Marine player was expecting!

  3. #3

    Default

    Correct. The key word here is A.
    "Whilst a bodyguard is alive, up to 2 hits allocated to the Coy Cmd are resolved against the bodyguard"

  4. #4
    Chaplain
    Join Date
    Jul 2009
    Location
    Vancouver, BC
    Posts
    397

    Default

    ok thanks for the input. so 2 bodyguards could protect the Cmdr for 4 wounds in a single phase?

  5. #5

    Default

    Quote Originally Posted by entendre_entendre View Post
    ok thanks for the input. so 2 bodyguards could protect the Cmdr for 4 wounds in a single phase?
    4 wounds which have be allocated to the commander, yes..

  6. #6
    Librarian
    Join Date
    Aug 2009
    Location
    Devizes, Wiltshire, UK
    Posts
    619

    Default Aha

    ah thanks for that, i was wondering myself about how the bodyguards help out, (as they didnt do much for my commander in the last games i played and i think it was my fault for not using them properly)

  7. #7

    Default

    I [EDIT: agree with Dingareth, Aldramech,] and [EDIT: disagree] StrikerFox here. The basic sequence for wounds and saves is:

    1. Determine how many hits the unit has taken
    2. Determine how many wounds the unit has taken (using the unit's majority Toughness)
    3. Allocate wounds to individual models (one per model until everybody has taken one, then two per model until everybody has taken two, etc.)
    4. For each group of identical models (i.e., same wargear, statline, and special rules), roll all saves at once, and kill as many whole models as the nature of the failed saves permits

    This is the sequence for all units.

    As I read the codex, "Look Out - Arghh!" intervenes only at step 4. As the rule says, "Whilst a bodyguard is alive, each time the Command Squad is wounded by the enemy, up to two wounds allocated to the Company Commander are instead resolved against the Bodyguard(s)." Importantly, the wounds are still allocated to the Company Commander. Consider the example a Command Squad consisting of one company commander, four identical veterans, and two bodyguards. The unit comes suffers fourteen savable wounds. The following occurs:
    1. One wound is allocated to each of the company commander, the four veterans, and the two bodyguards. Seven unallocated wounds remain.
    2. An additional wound is allocated to each of the company commander, the four veterans, and the two bodyguards. Each model has now had two wounds allocated to it. No unallocated wounds remain.
    3. Because the four veterans are identical, the IG player rolls all eight of their saves together. For each failed save, one veteran will die.
    4. Because at least one bodyguard is alive, the IG player can choose to have the company commander's two wounds allocated to the bodyguard(s). The bodyguards are identical (and always will be), so it makes no difference whether one wound is assigned to each bodyguard, two wounds are assigned to one bodyguard, or the two wounds are assigned to the two bodyguards collectively.
    5. Because the two bodyguards are identical, the IG player rolls all their saves together. The bodyguards must make six saves - four for the two wounds that were allocated to each bodyguard, and two for the two wounds that were allocated to the company commander but are resolved against the bodyguards. For each failed save, one bodyguard will die.


    Two important things here:

    The first is that the the text of the rule allows "Look Out - Arghh!" to apply to only two wounds per attack ("each time the Command Squad is wounded"). "Bodyguard(s)" indicates that the rule applies as written whether there is one bodyguard alive or two.

    The second is that identical models always roll their saves together. Because that is true, it's an academic distinction whether one bodyguard is allocated one wound and the other is allocated five, or whether each bodyguard is allocated three, or any other combination. The two bodyguards will always roll their saves together (because there under the codex they are always identical to each other), and for each failed save, one bodyguard will die.

    So what is the benefit of having a second bodyguard, if it doesn't allow you to allocate more than two wounds from your company commander? First, I'll note that because you have to allocate one wound per model, the number of wounds your command squad would have to suffer from a single attack to even allocate four wounds to your company commander is very large (even if the command squad was down to the company commander and two bodyguards, you have to suffer seven wounds before you are even allowed to allocate a third wound to the company commander). Thus, one of the advantages of the second bodyguard is that it's another body in the squad to which you can allocate wounds before you have to allocate any to the company commander at all. The second advantage is that if the bodyguards collectively only fail one save, you still have a bodyguard alive.

    Is this as great an advantage as the way that StrikerFox reads the rule? No, it isn't. It's still an advantage, just not as great a one. I believe mine is the more accurate reading in terms of the hit-wound-allocate-save sequence, though, and I also prefer it from a fluff standpoint - presumably in the heat of battle both bodyguards fling themselves in front of the company commander at the same time, and thus very well might both die, rather than one of them flinging himself in front of the company commander while the other one waits for his buddy's bullet-riddled corpse to fall before doing the same.
    Last edited by Nabterayl; 08-04-2009 at 12:38 PM.

  8. #8

    Default

    Quote Originally Posted by Nabterayl View Post
    Is this as great an advantage as the way that Aldramelech, Dingareth, and StrikerFox read the rule? No, it isn't. It's still an advantage, just not as great a one. I believe mine is the more accurate reading in terms of the hit-wound-allocate-save sequence, though, and I also prefer it from a fluff standpoint - presumably in the heat of battle both bodyguards fling themselves in front of the company commander at the same time, and thus very well might both die, rather than one of them flinging himself in front of the company commander while the other one waits for his buddy's bullet-riddled corpse to fall before doing the same.
    Wait, why are you disagreeing? I was talking about allocating two wounds to one bodyguard. If you had two bodyguards, you could still only allocate two wounds to the group. What you're saying is right, but I don't see a difference. So yes it is possible and probable that they will be single use, 15 point guardsmen which is why I would never take one, and if I did I would never take more than one.
    Last edited by Dingareth; 08-04-2009 at 11:39 AM.

  9. #9

    Default

    Whoops, my apologies. You're right. Looks like I'm only disagreeing with StrikerFox.

  10. #10

    Default

    Ah, yes. I hadn't looked at this thread since he posted, so yes. Sorry StrikerFox, it's a max of two wounds, not two per bodyguard. See Nabterayl's post for why.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •