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  1. #511
    Fly Lord
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    Champions of Fenris Summary by B&C's [URL="http://www.bolterandchainsword.com/topic/294828-champions-of-fenris-details/"]Arik Bloodmaw[/URL]

    Special Rules:
    Sagaborn: Characters part of a Detachment or Formation from Champions of Fenris Must always issue and accept challenges.

    First Among Equals: All WGBL, WGPL, WGTL and TWCL have Preferred Enemy in Challenges.

    Relics of the Great Wolf:

    Armour of Asvald Stormwrack 50 2+ 4++ Gives Bulky, Deep Strike, IWND, Relentless but cannot make Sweeping Advance. ( Terminator Armour )

    Frostfury 15 Rng 24 S 4 AP 5 Assualt 4, Helfrost.

    Krakenborne Sword 35 S +1 AP 2 Melee, Mastercrafted.

    Morkai's Claws 45 S +1 AP 3 Melee, Maul, Rending, Shred, Specialist Wpn Maul: gains D3 attacks instead of 1.

    The Pelt of Balewolf 10 Beared has Fear. Beasts, Cavalry or MC unit types in base contact auto fail any Fear tests. Unless Fearless or ATSKNF.

    Fellclaw's Teeth 15 Bearer rerolls all failed to hit rolls in close combat.


    Warlord Traits:

    Fire in the Blood: reroll single failed saving throw every turn.

    Thread-Cutter: reroll all failed to wound rolls.

    Gatekeeper: Nominate one weapon carried by warlord, becomes Mastercraftered cannot be used on relics.

    Blessing of the Wolf: Warlord and any unit he joins during deployment have Outflank.

    Thane to the King: Warlord is Fearless.

    Deeds Beyond Counting: Warlord has Preferred Enemy.
    Kingsguard Stormforce:

    Logan Grimnar must be equipped with Stormrider.

    1 Wolf Guard Terminator Pack pf 5 models

    1 Landraider ( Any type)

    1 Stormfang Gunship

    Special Rules: First Among Equals, Kingsguard, Sagaborn

    First into the Fray: On any turn that they disembark from the Formations landraider, WGT pack has Furious Charge and can reroll failed charges.

    Wrath of the Stormfang: As long as Logan is alive, the controlling player can choose to pass or fail any Reserve Rolls for the Formations Stormfang Gunship.



    Brethren of the Fell-Handed

    Bjorn the Fell-Handed and 2 Dreadnoughts which must be upgraded to Ven Dreads.

    Special Rules: Adamantium Will, Sagaborn

    Blessing of Russ: Within 6 inches of Bjorn they gain 5++

    Warriors of Legend: Whilst Bjorn is alive, the formation rerolls all failed to hit rolls in close combat.



    Wolf Guard Void Claws

    1 Unit of 5+ Wolf guard Terminators with Wolf Claws

    Special Rules: First Among Equals, Kingsguard, Sagaborn

    Coordinated Assault: As long as atleast one model from this Formation is still alive and on the table, you can reroll any Reserve rolls.

    If Needs Must: When this unit arrives from Deep strike, you can reroll the scatter if you wish.

    Spearhead Strikes: All units from this Formation, begin in Reserves, must arrive by Deep Strike in your first turn.



    Grimnar's War Council

    Ulrick the Slayer, Njal Stormcaller, 1 Rune Priest and 1 Iron Priest

    Before Deployment, field as a number of IC's or a single unit.

    Special Rules: Fearless, First Among Equals, Sagaborn

    Conclave of War: if deployed as a single unit, the formation loses IC, no IC can join the unit with the exception of Logan Grimnar on foot and Arjac Rockfist, However, the Formations Fearless is replaced with Zealot for as long as Grimnar remains with the unit.

    Wise Council: an army with this formation, can reroll the dice for determining who deploys first and adds +2 to the dice roll for Seize the Initiative.



    Arjac's Shieldbrothers

    Arjac Rockfist

    1 Unit of Wolf Guard Terminators must take Thunder Hammer and Storm Shields

    1 Land Raider Crusader must be taken as WGT dedicated Transport.

    Special Rules: First Among Equals, Kingsguard, Sagaborn, Hammer of Wrath.

    Protect the King!: As long as Grimnar is allive the Formation has Fearless, if he's slain, its replaced with Zealot.

    Shieldwall: Any model in this Formation in base contact with atleast one model from this Formation has +1 Toughness
    Each time a model from this Formation passes a save against a close combat attack, on a roll of a 6, the attacking unit suffers an immediated hit at str 8 ap2 concussive using random allocation.


    Wolf Guard Thunderstrike

    1 Unit of Wolf Guard Terminators

    1 Unit of Wolf Guard must include 10 models

    1 Drop Pod must be used as WG Dedicated Transport.

    Special Rules: First AmongEquals, Kingsguard, Sagaborn

    Explosive Arrival: During the turn in which they arrive from Reserves, the ranged weapons of all Infantry Weapons from this Formation have Twin-Linked Special Rule

    Thunderstrike: When rolling for Reserves make a single roll to see when this Formation arrives, on a successfull roll all units in this Formation will arrive, These units must Deep Strike.


    Champions of Fenris

    All previous Formation combined.

    Each Formations Special Rules apply plus Fear, Fearless

    Great Wolf: As long as Grimnar is alive, all non vehicle models in this Formation reroll failed to hit rolls in close combat.

    Iron High Priest: As long as the Iron priest is alive, all vehicle models have IWND.

    Rune High Priest: As long as Stormcaller is alive, all models in this formation have Adamantium Will.

    Wolf High Priest: As long as Ulrik is alive, all models in this formation have Preferred Enemy
    Last edited by Bigred; 08-13-2014 at 01:49 AM.
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  2. #512

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    Champions of Fenris

    All previous Formation combined.
    Each Formations Special Rules apply plus Fear, Fearless.
    So, Basically. Champions of Fenris Unlock a Deathwing Strike, but better? Am I reading this right?

    I mean sure, that is a loth of points in those characters and formations. But I bet you can squize it in at 3-4000 points for apocalypse?

    Or am I just reading too much into this?
    Last edited by Rajden; 08-14-2014 at 09:30 PM.

  3. #513
    Veteran-Sergeant
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    Anyone know what the Kingsguard rule is above? Have i missed something obvious?

    >EDIT<
    Found it myslef:
    Company of the Great Wolf Detachment:

    Grimnar's Right Hand: Reroll warlord trait.

    Kingsguard: WG, WGPL, WGT, WGTL, TWC and TWCPL add +1 WS

    Compulsory: 1 HQ 2 Elites

    Optional: 3 HQ 3 Troops 6 Elites 3 FA 3 HS 1 Fortification 1 Lord of War
    Last edited by Shotgun Justice; 08-17-2014 at 06:52 AM.

  4. #514

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    This is no longer a News and Rumors thread… please take discussion to [URL="http://www.lounge.belloflostsouls.net/forumdisplay.php?3-Warhammer-40K-General-Discussion"]40K General[/URL].
    Thanks.

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