BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1

    Default A question about Tyranid Drop Pods...er...spores.

    Can these suckers be dropped empty? If so, can the unit still be kept in reserve and enter play via different means? Basically, can Genestealers take a Mycetic Spore, and then have it drop empty, meanwhile entering via their Outflank ability?

    I use empty drop pods in my marine army to cause distractions and to triangulate positioning for other deepstriking units.

  2. #2

    Default

    There is nothing in the 'nids codex that prevents that. I even used that in a game against Imp, to prevent that the Zoas were shot down before they landed.

  3. #3
    Battle-Brother
    Join Date
    Aug 2009
    Location
    Birmingham, England
    Posts
    32

    Default

    remember you have to inform your opponent at the start of the game though (NOT WHEN THEY TURN UP!!!)

  4. #4
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    You are allowed to deploy a unit normally and let the spore... er, spore in. Check out the Dark Angels FAQ, as they ask/answer this exact question there, only with drop pods.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  5. #5
    Chapter-Master
    Join Date
    Feb 2010
    Location
    Durham, NH
    Posts
    5,547

    Default

    40k Rulebook has rules for dedicated transports. In short: you can deploy without them. No other unit may deploy in them. (exception is Independent Characters, but they must be attached to the squad that is in the spore.)

    Funny side note: If you pick Mycetic Spores for your troops, they can claim because they are a Troop Choice! Yay!

    Read all the rules, before you say no: They are a Monsterous creature that cannot move and has to shoot closest enemy- but there is Nothing stating they cannot claim.

    HAH! Read All the rules: I guess I should follow my OWN advice. p.54 doesn't mention this, however, p. 90 says that they are a non-scoring unit! DOH!
    Last edited by Tynskel; 02-05-2010 at 09:08 PM. Reason: Whoops!

  6. #6

    Default

    Quote Originally Posted by Tynskel View Post
    40k Rulebook has rules for dedicated transports. In short: you can deploy without them. No other unit may deploy in them. (exception is Independent Characters, but they must be attached to the squad that is in the spore.)

    Funny side note: If you pick Mycetic Spores for your troops, they can claim because they are a Troop Choice! Yay!

    Read all the rules, before you say no: They are a Monsterous creature that cannot move and has to shoot closest enemy- but there is Nothing stating they cannot claim.
    Mycetic Spores are explicitly non-scoring.

  7. #7
    Veteran-Sergeant
    Join Date
    Nov 2009
    Location
    Newport, RI
    Posts
    208

    Default

    Quote Originally Posted by Tynskel View Post
    Read all the rules, before you say no: They are a Monsterous creature that cannot move and has to shoot closest enemy- but there is Nothing stating they cannot claim.
    Except for the Codex on page 90 that states "Myceptic Spores are purchased as an addition to a Brood, but they are always treated as a separate, non-scoring unit."

  8. #8

    Default

    All the folks in my area are talking about how easy these things are to kill. They die instantly to a las cannon. I'm waiting for someone to ram one so I can death or glory them.

  9. #9
    Brother-Sergeant
    Join Date
    Jan 2010
    Location
    UK
    Posts
    62

    Default

    My opponent made the error of charging his orks in mega armour into a spore. Some good dice roles from me and he lost 2 nobs!
    But my Spores do die very quickly. They are very useful for distracting opponants though. I landed a spore with 10 gaunts in next to an objective, and my opponent spent most of his shooting phase getting rid of them (not shooting my more killy units)

  10. #10

    Default

    Everyone calls me crazy cuz I want to run 9 of them, blocking line of sight and distracting my opponent while my gargoyles move closer.

    I ran a similar strategy with Drop Pods...and everyone hated it.

    It's amazing how much damage you can do by causing your opponent to fire at a worthless target.

    I plan on dropping the spores in front of them...with a trygon right behind it getting cover from the spore. Then Hive Guard behind them.

    Gargoyles, and Hormagaunts scuttling across the field ready to assault as the Spores die.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •