BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 37 of 39 FirstFirst ... 273536373839 LastLast
Results 361 to 370 of 390
  1. #361
    Librarian
    Join Date
    Nov 2010
    Location
    Canterbury
    Posts
    833

    Default

    Magic Items as listed on the 40k Warzone blogspot.[URL="http://40kwarzone.blogspot.pt/2014/05/new-wood-elf-magic-items.html"]http://40kwarzone.blogspot.pt/2014/05/new-wood-elf-magic-items.html[/URL]

    Magic Weapons:

    The Spirit Sword: Amour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll a 2d6 and add their respective Leadership values. If the wounded model's total is higher or the totals are the same, nothing else happens. If the wounded model's total is lower, it immediately suffers a Wound for each point by which it's total was exceeded, with no armour saves allowed.

    Daith's Reaper: All failed to hit and to wound rolls made with this weapon must be re-rolled. All armour saves taken against wounds caused by this weapon must be re-rolled.

    The Bow of Loren: Asrai longbow. Multiple Shots (Attacks + 1). Cannot fire enchanted arrows.

    Magic Armour:

    The Helm of the Hunt: +1 to armour save. Grants Devastating Charge and +1 WS on a turn in which the wearer charged.

    Enchanted Items:

    Acorns of the Ages: One use only. At the start of the game after battlefield has been set up, but before deployment, place d3 citadel woods on the battlefield. Can be placed anywhere at least 1" away from another terrain feature and the edge of the battlefield. Once all forests have been placed, scatter each 2d6". If that lands within 1" or on top of other terrain, or within 1" of battlefield edge, reduce or increase scatter by smallest amount necessary to avoid obstruction. Once this has been done, delcare which type of Mysterious Forest you want these to be - all forests must be the same type.

    Moonstone of the Hidden Ways: If bearer's unit is wholly within forest at end of your movement phase and not in combat, it can forest walk. If it does so, remove it from the battlefield and immediately replace it wholly within any forest on the battlefield in the same formation, but facing any direction. Cannot be placed within 1" of an enemy unit. Counts as having marched in the movement phase.

    Hail of Doom Arrow: One use only, Model with Asrai Longbow only. Used instead of making shooting attack with the bearer's Asrai Longbow. 30" Range, Str 4, Armour Piercing, Multiple Shots (3d6)

    Arcane Items:

    Calaingor's Stave: Bearer generates one less spell than normal but knows the Tree Singing Spell;

    Cast on 8+: Augment spell that targets single forest within 18" of the caster. If there are no units within the forest, it immediately moves up to D6+1" in a direction of the casters choice. Cannot move to within 1" of units or other terrain features.

    If there one unit (friendly or enemy) within forest, then it does not move. Instead, choose single enemy unit at least partially within forest; unit immediately suffers 2d6 str 4 hits. Wizard can choose to target all forests within 12" - casting value increased to 16+.

    Magic Standards:

    Banner of the Eternal Queen: Bearer has Magic Resistance (3). Once per game, all models in same unit have Unbreakable until end of the turn or until bearer is slain. Declare you are using this ability at the start of any turn.

    Banner of the Hunter King: All models in same unit as this banner have Vanguard Deployment. In addition, bearer's unit re-rolls first failed charge attempt.
    Some really interesting items, I can see daiths reaper being a good choice if the points are right, the acorn will be very common.

  2. #362

    Default

    Not bad at all, and pretty inkeeping with the rest of the race specific items.

    Reckon Calaingor's Stave will see regular, if not outright compulsory usage. (and I don't normally believe in 'must have' stuff!)
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #363
    Chapter-Master
    Join Date
    Dec 2010
    Location
    Derventium
    Posts
    5,532

    Default

    Have to say, I'm liking the army rules. Give us a much needed boost, without being overpowered.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  4. #364
    Fly Lord
    Join Date
    Jul 2009
    Location
    Austin, Texas, United States
    Posts
    3,435

    Default

    Week 2 Wood Elves Releases Up:


    [URL="http://www.games-workshop.com/en-US/Wildwood-Rangers"]Wildwood Rangers[/URL] $39
    The ever-vigilant Rangers patrol the waystone borders of the Wildwood - the home of the most dangerous and cruel of the forest spirits. When the waystone fences are breached, the Rangers hold back the tide of dark spirits with their formidable glaives.

    This multi-part plastic boxed set provides all the components to make 10 hooded Wildwood Rangers armed with two-handed glaives - perfect for hacking down errant forest spirits. You can also make a command group with a banner bearer, a musician and a champion known as the Wildwood Warden. The Warden is armed with two hand axes and wears a crown of entwined branches.

    The miniatures in this boxed set can be assembled as either Wildwood Rangers or Eternal Guard.


    [URL="http://www.games-workshop.com/en-US/Wild-Riders"]Wild Riders[/URL] $37
    Wild Riders are fey and dangerous creatures who serve as Orion’s personal guard. They are borne into battle on snarling steeds of Kurnous, which are as reckless and aggressive as their riders.

    This multi-part plastic boxed set contains all the components to build five Wild Riders, each is armed with a staff and shield. You also have the option to make a command group with a banner bearer, a musician and a champion known as the Wild Hunter. The Wild Hunter is armed with a rune-engraved sword.

    The miniatures in this boxed set can be assembled as either Wild Riders or Sister of the Thorn.


    [URL="http://www.games-workshop.com/en-US/Warriors-of-Talsyn"]Warriors of Talsyn[/URL] $662.25
    The Warriors of Talsyn are a glorious collection of Wood Elves miniatures that are featured in “The battle of Fell Glade” in White Dwarf Issue 14.

    This collection contains everything you need to recreate the Warriors of Talsyn and includes: 1 Araloth, 2 boxes of Treemen (which can also be assembled as the Treeman Ancient and Durthu), 1 Spellweaver, 6 boxes of Eternal Guard (can also be assembled as Wildwood Rangers), 2 boxes of Glade Guard, 1 metal Wood Elf Wardancer Troupe Command of 5 miniatures, 1 box of 5 metal Wood Elf Wardancers and 4 boxes of Sisters of the Thorn (that can also be assembled as Wild Riders).


    [URL="http://www.games-workshop.com/en-US/Guardians-of-the-Deepwood"]Guardians of the Deepwood[/URL] $230

    Athel Loren is home to a host of powerful forest spirits. The benevolent Treemen are spirits that have entwined their essence with that of a living tree. These ancient creatures are revered by Elf and forest-creature alike, and the Treemen cherish all lesser creatures - they have a warmth of character that is wholly at odds with that of the Dryads.

    Dryads are spiteful creatures that are able to shape-shift into different forms, often appearing as beautiful maidens. They possess no sense of compassion or mercy, just an uncompromising dedication to Athel Loren.

    When the forest is threatened, both Treemen and Dryads rise up, savagely attacking all that threaten their home.

    The Guardians of The Deepwood boxed set contains 36 Dryads and three Treemen; that can be assembled as a Treeman, a Treeman Ancient or Durthu.
    Got some Juicy News? Email BoLS

  5. #365

    Default

    Metal Wardancers.....
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  6. #366
    Chapter-Master
    Join Date
    Dec 2010
    Location
    Derventium
    Posts
    5,532

    Default

    Yep. I like the stuff they have updated, but this is by far and away the weakest of the 8th ed updates in model terms.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  7. #367

    Default

    Quote Originally Posted by Wildeybeast View Post
    Yep. I like the stuff they have updated, but this is by far and away the weakest of the 8th ed updates in model terms.
    Agreed. It's what, 3 boxes and a couple of clamshells? I'm super-excited about the releases they did get but overall this has been a pretty underwhelming release for GW.

    I guess it's better than Sisters of Battle at least? A little victory there?
    Armies - Skaven, Tomb Kings, Eldar, Iron Snakes, Dark Eldar, Retribution, & Legion
    Blog - http://chronowraith.blogspot.com

  8. #368
    Daemon-Prince
    Join Date
    Mar 2012
    Location
    The Frozen North
    Posts
    2,376

    Default

    Loving these releases! They will let me build my Shadow King Themed high elf army easier >
    Potential war gameing Jawa.

  9. #369

    Default

    Way watchers altered to now either gain multiple shots or ignore armor. No killing blow. Sisters of the Thorn look awesome on paper as do war dancers. Is it just me or are WE going to have issues against high T and high armor armies? Almost everything is S3 now except tree kin and treemen.
    Armies - Skaven, Tomb Kings, Eldar, Iron Snakes, Dark Eldar, Retribution, & Legion
    Blog - http://chronowraith.blogspot.com

  10. #370

    Default

    Dunno man.

    Those monster hunting dudes are pretty rock, and Waywatchers will be ok ignoring armour.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

Page 37 of 39 FirstFirst ... 273536373839 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •