So here's version 2.3 of a Tau list I've been running that doesn't use Kroot or Vespid. It is currently 13-2 (W/L) with the two losses coming from Orks (in fact, the same player). I don't normally keep track of wins and losses but it dawned on me that the only losses I had were to the Ork player. First off, here's the list:
HQ
Ethereal (Blacksun Filter, Warlord)
Cadre Fireblade
TROOPS
12 Fire Warriors <-- Ethereal and Cadre Fireblade go here, and form the core of my lines
8 Fire Warriors (Devilfish with Disruption Pods)
8 Fire Warriors (Devilfish with Disruption Pods)
ELITES
Riptide (Ion Accelerator, TL Plasma Rifle, Stimulant Injector, Early Warning Override)
Riptide (Ion Accelerator, TL Plasma Rifle, Stimulant Injector, Early Warning Override)
3 Crisis Suits (one with 2 Burst Cannons, one with 2 Burst Cannons and Vectored Retro Thrusters, one with a Burst Cannon and Airbursting Fragmentation Projector, 6 Gun Drones)
FAST ATTACK
7 Pathfinders
7 Pathfinders
7 Pathfinders
HEAVY SUPPORT
3 Broadsides (TL High-Yield Missile Pods, Smart Missiles, Early Warning Override, 6 Missile Drones)
3 Broadsides (TL High-Yield Missile Pods, Smart Missiles, Early Warning Override, 6 Missile Drones)
2,000 pts
3-6 scoring units, 86 models
As I stated, I have played about 15 games with this list (with minor variations here and there) and I'm at the point now where I'd just rather throw as much dice as possible at my opponent, because that seems to work best. This brings me to the Crisis Suits. I have tried numerous combinations of units from dual Plasma, to dual Plasma with Flamers (for wall of fire counter-charge shenanigans), to Plasma/Fusion, to dual Fusion, to dual Missile Pods, etc etc. I have yet to find the unit more useful than another Riptide or another Broadside unit, which the Broadsides are what I'm thinking I'd rather change them to. Your guys' thoughts on what to do here would be appreciated. Which suit configuration (with whichever wargear) do you think is best, or should I try more Missile Broadsides or an Ion Head (Hammerhead with Ion Cannon)? FYI the current iteration of the Crisis unit in the list above is something a friend and I worked up. It's fun but again it is clearly outclassed by a Riptide or Broadside.
However this brings me to another issue I've been having. Because Broadsides were given the new S8 "Heavy Rail Rifles" instead of actual Railguns (S10), I have chosen to completely avoid them and go with the Twin-Linked High-Yield Missile Pods instead. Overall, the only weapons in my current list that can bust through AV14 are my Riptide's Nova-Charged Ion Accelerator (S9 Ordinance) or his melee attacks (3 S10 AP2 Smash attacks on the charge). It's obvious I need Fusion weaponry in here, and this may tie-in to the Crisis Suit conundrum above, but like I said my suits have never proven themselves once. They either get shot to pieces (being T4 with a 3+ save), or are assaulted and cut down before they get where they need to go. Now, I have run Longstrike in a Hammerhead (with the S10 railgun) but he only really breaks a Land Raider once per game it seems (and maybe the math supports that). It's just not consistent enough at all, and honestly it feels like a waste of points. I've played a few games now where an opponent's Land Raider charges up the field and lets its cargo out to assault my lines (with Dirge Casters too, those dirty traitors!), completely unharmed. It wouldn't be fair to let Tau do everything really well all the time, and AV14 being their only real weakness (aside from Orks which I'll get to in a minute), isn't that bad, but I'm wondering if there's a way to deal with LR's that I haven't considered.
As for the Orks, they are the two black spots on my otherwise clean record with my Tau so far. I just can't figure out what to do against them. In the two games I played, I lost one from not being able to stop them from grabbing all the objectives and making it to assault with nearly everything, and I lost the second because...wait for it...they out-shot me. Game two saw NO close combats. I was out-shot by Lootas, Shoota Boyz, Dakkajets, and Big Gunz. My mind was blown lol. Again, maybe they're one of the armies Tau just has issues with, but without tailoring my list to include dozens of flamers and large blasts, I don't know if my current list can cut it, pending a 3rd Broadside unit should the community here think it's necessary.
Looking forward to feedback on all points.