BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 1 of 2 12 LastLast
Results 1 to 10 of 19
  1. #1

    Cool Space Wolves 1000 pts

    Hi all

    I'm new to SW so need some advise for my 1st list

    Rune priest Runic Armor, Chooser of the Slain 130 pts

    Wolf Scouts 5 (Melta + PW+ Melta bombs+MoTW) 125

    Grey Hunters 10 (2 melta +PW+ MoTW) Rhino 215

    Grey Hunters 10 (2 Plasma Gun +PW+ MoTW) Rhino 220

    Long Fangs 5+Leader (3 Missle Launcher + 2 Lascannon) Razorback 210 pts

    That's 900 pts - I'm lost what to add/change.
    I need help from Powerful wolf lords :-)

  2. #2

    Default

    Heh.

    Looks like a decent start, though:

    1) Might not actually bother with Runic Armour and the Chooser for the Rune Priest at this point level – better to concentrate on upgrading the rest of your army (ie bring more units!)


    2) Considering the amount of points you’ve invested in the Grey Hunters, I’d seriously consider adding a couple of Wolf Standards – one of the nastiest elements of the list, imho.


    3) Seeing as how you’ve got 100 points to spare, a power fist might actually be nifty, especially at this point level.

    a) You don’t have space for Wolf Guard.

    b) There ARE no other close-combat specialists in the list.

    If/when you start expanding the army, however, then power fists in the Grey Hunter squads are a little less important…


    4) 1-2 Land Speeder with multi-meltas might be nice too – they give you some proper anti-tank AND help draw fire from S6+ guns that would otherwise hammer the Rhinos.

  3. #3

    Default

    So maybe I should add Blood Claws ? But without WG they a little uncontrollable?
    Also I'm lost where to put Rune priest - I don't think that Blood claws are what he need as retinue.
    LS are good idea - should I use cheapest type with melta as only weapon?

  4. #4

    Default

    With a hundred point left you do a couple of thngs. I personally like Lone Wolves. For a hundred points you can build a nice one with a couple of fenrisian wolves to go with him. Just something to consider.

    You can upgrade some of your squads. If not the lone wolf then def upgrade the PW's to PF's.

  5. #5
    Veteran-Sergeant
    Join Date
    Oct 2009
    Location
    Augusta, Ga
    Posts
    193

    Default

    If you are worried about putting the Rune Priest with a retinue, you could do something that isn't too bad off. Exachange the Rune Priest for a Wolf Priest and have him run with the Blood Claws.

    In doing so, you can give the Blood Claws Preferred Enemy (with a WS of 3 this would come in VERY handy), not to mention you get a free Invulnerable save with the Wolf Priest. Additionally, you make the squad fearless, which for Blood Claws would be perfect as they're good for only Close Combat. Keep them locked in, tying up units so you can maneuver.

    On a note regarding the power fists. I agree, that at this point level a Power Fist or two would be a worthy investment given your lack of Wolf Guard.

    That's all I can say on that. Best of luck!

  6. #6

    Default

    I'll surely try this - I have 3 OOP Wolf Priests and would like to try them out in war

  7. #7
    Brother-Captain
    Join Date
    Aug 2009
    Location
    Frisco, TX
    Posts
    1,040

    Default

    I'd keep the Rune Priest, he's just that good.

    Some real assaulty punch would do this list a lot of good. Thunderwolves stick out as an obviously awesome choice.

    You can lose the Scouts for now, at this level they really aren't all that useful. Bigger games maybe.

    1000 points could net you something like this:
    Rune Priest w/ Living Lightning and Murderous Hurricane, Chooser of the Slain
    Wolf Guard-3 normal, 1 WGT w/ cyclone, 1 WG w/ powerfist, combi-melta
    10 GH, 2 meltas, Rhino
    8 GH, 1 melta, Rhino
    2 Thunderwolves, 1 thunder hammer, 1 storm shield
    11 Fenrisian Wolves
    6 Long Fangs, 5 missile launchers

    That adds up to 1000 even.

    You stick the PF WG and RP in with the 8 Grey Hunters, who go up with their friends to lay down some dakka, hold objectives, or go after heavier targets with meltas. The Priest protects you from psykers and uses his powers to support your army. Meanwhile, you have 2 mean Thunderwolves running up behind a screen of doggies; these guys can pretty much wreck face on anything and move quickly enough to follow your advance. The 4 remaining WG advance on foot, lending their own firepower and smashing up things if the opportunity presents itself.

  8. #8

    Default

    Hello

    at 1st I'd really like to use Thunderwolves but I'm waiting for Forge World/GW models for now. So maybe later.
    Other options a nice.
    About 11 Fenrisian Wolves - is it useful to add cyberwolf?
    As for longfangs -6 Long Fangs, 5 missile launchers. I can try them - is spliting fire bad? That's why I take leader. Can 1 WGT w/ cyclone be a good addition to Long Fangs?

    also if for example my list will look like
    Rune priest Chooser of the Slain 120 pts

    Wolf Scouts 5 (Melta + PW+ Melta bombs+MoTW) 125

    Lone Wolf + 2 Wolves (TDA 2 Wolf Claws) 85 pts

    Land Speeder MM 60
    Land Speeder MM 60
    Grey Hunters 10 (2 melta +PW+ MoTW) Rhino 215

    Grey Hunters 9 (1 Plasma Gun +PW+ MoTW) Rhino 205

    Long Fangs 5+Leader (5 Missle Launcher ) 140

    but this is 1010 - I need to remove something or change

  9. #9
    Veteran-Sergeant
    Join Date
    Oct 2009
    Location
    Augusta, Ga
    Posts
    193

    Default

    I think there is a general consensus that adding at Wolf Guard Terminator with a Cyclone Launcher is really just a waste of points.

    For the Wolf Scouts, I see no purpose in taking Mark of The Wulfen as it would tie them up in unnecessary combats. Those guys have one goal in mind with their current layout: Hunt Tanks. That'll solve your points problem right there in a hurry.

    Again, with the Grey Hunters, while Mark of the Wulfen is cool and all, it could be better spent on a Power Fist or two.(Between dropping MotW on the Grey Hunters and Wolf Scouts you could almost get another Land Speeder.)

    Looking at your Lone Wolf, those are 85 points that can easily be spent elsewhere...If you just had to have MotW with your other units you could replace him with another Land Speeder and be just as well off or you could replace him with Rhinos to get your force mobile.

  10. #10

    Default

    But all GH have rhinos
    yes I think MoTW on scouts could be useless

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •