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  1. #1

    Default GW FAQs are published now

    Hey people, as expected GW just updated the FAQ section with the recent changes for the different armies.

    Take a look yourself, just some minor changes mostly: [URL="http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=300000 6&multiPageMode=true&start=2"]GW FAQ[/URL]

  2. #2
    Occuli Imperator
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    Thanks for the heads up
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  3. #3
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    Including Dark Angels... nice. why will my computer not let me read them! grr
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  4. #4
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    Heldrakes Weapon is turret mounted. Means it can be fired backwards?

    Final Nail in teh coffin for Eldar player. Farseers cannot use power while in transports

    Tau seeker missiles -If you hit a flier with a amrkerlight, the mssile then needs another 6 to hit...

    If only half a enemy unit is in range, you can only wound that half. So if only 1 enemy is in range, and you do 20 owunds, you only kill him

    FNP and Force Weapons sorted out - Force weapons first, then FNP
    Last edited by DrLove42; 01-16-2013 at 05:27 AM.
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  5. #5
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    Well it cleared up the Force Weapon v. Feel No Pain issue
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  6. #6

    Default

    Quote Originally Posted by DrLove42 View Post
    Final Nail in teh coffin for Eldar player. Farseers cannot use power while in transports
    Here I was hoping the FAQ qould include something to make fielding eldar actually worthwhile. I suppose I'll stick with Dark Eldar and WFB 'til the next codex.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  7. #7
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    Old Zogwort, despite being a warphead, cannot choose to re-roll the psychic shooting attacks from the weirdboy table. Why not? every other warphead can?
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  8. #8
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    haha, units embarked on a night scythe don't take wounds if it is destroyed. glad that is cleared up :P
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  9. #9
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    Finally I will be able to roast silly Space Wolves with glee from my Heldrake. Furthermore I can get my Vector Strikes on and not have an argument every single time about cover saves...

  10. #10
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    Mycetic Spores now follow the rules for other Drop Pods regarding unit placement - placing the Doom within 6" of a Mycetic Spore =

    Deathmark + Veiltek squad has been nerfed, Deathmarks can now only mark a single unit for the entire game.

    You can't Look Out Sir against Vindicare Assassins Though of course that makes sense.

    The Heldrake weapon being turret mounted Kharn actually does benefit from Hatred.

    NO COVER SAVES FROM VECTOR STRIKES! And random allocation for vector strike wounds.......
    Last edited by Learn2Eel; 01-16-2013 at 06:57 AM.
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