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  1. #681
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    Quote Originally Posted by MajorWesJanson View Post
    Paying for powers ended in 5th edition.
    Most of the rules are likely to change.
    Runes of Warding will be a limited range, maybe something like if a power targets the a unit within 6/12" of the bearer, they have to test on 3d6.
    There could be runes that let you get an additional roll when generating powers.
    A rule that gives you re-rolls when rolling for powers. I think that would be a good middle ground between random powers and pick your own powers.

  2. #682

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    Quote Originally Posted by flekkzo View Post
    A rule that gives you re-rolls when rolling for powers. I think that would be a good middle ground between random powers and pick your own powers.
    I was thinking that as well. I was thinking we may have some Warlord traits like Tau where it only effects some units so if you roll it re-roll. For example a warlord trait could be "Warlord chooses # of psychic powers = to Mastery Level without having to roll. All powers must be from the same Discipline. If your Warlord does not have the Psyker rule, re-roll the result" or something like that. I could see Eldrad having that power (if he doesn't have Divination)

    I don't see these rumors as "Eldar still are awful" news. I honestly don't remember the last time my Farseer (except for Eldrad) took wounds. I would say 90% of the time they suffer Instant Death. Also I have had a lot of success with both Divination and Telepathy for my Eldar. Having some abilities that would actually do damage would be a welcomes option IMO, especially if Warlocks take the same powers. It's just too early to say the sky is falling. We "know" little about few units. For all we know powers such as Guide, Doom and Fortune could become less effective if survivability of units go up.

    My only worry is Aspect Warriors. As of right now most of the Aspects Exarchs don't have all the options in their boxes (except Dire Avengers). Assuming all the weapons stay the same it shorts a lot of options which as of right now are less common. A rule overhaul to say ChainSabers may change the focus to where it's the preferred weapon. Plastic boxes make sense for them (I'm not talking Dual Kits so lets not start that up again).

    Another thing is 3/4 (unless Dark Angels didn't but I don't know a lot about their prior book) of the Codexes released have gotten 2 new base HQ's each (i.e. Warpsmith and Dark Apostle). Xentarch is highly rumored but anything else maybe? Also thinking Xentarch maybe an Autarch upgrade. Previously an Exarch of an Aspect before becoming an Autarch. For example for 25 points your Autarch becomes a Banshee Xentarch and can take from the Exarch Weapons and maybe 1 of the powers (if still around or gains that units special rules) and makes 2 of those units troops.

    End of garbage.

  3. #683
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    On the whole "Xentarch's" thing. Way back when that alleged list of all the upcoming models and their product codes was "leaked" I noticed only some of the Aspects got Xentach models. They were Avengers, Banshees, Dragons & Scorpions. An interesting note was that those were the only four aspects that had exarch's as part of the Court of the Young King in the Swordwind list. Maybe that might make a comeback and that's what these Xentach thing might be?

    Just a thought.

  4. #684

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    Quote Originally Posted by Mysterion View Post
    On the whole "Xentarch's" thing. Way back when that alleged list of all the upcoming models and their product codes was "leaked" I noticed only some of the Aspects got Xentach models. They were Avengers, Banshees, Dragons & Scorpions. An interesting note was that those were the only four aspects that had exarch's as part of the Court of the Young King in the Swordwind list. Maybe that might make a comeback and that's what these Xentach thing might be?

    Just a thought.
    Why not a hero-level (2 wounds) exach choosen either from a HQ or elite slot, giving the aspects some extra rules (choosen as troops perhaps?). Independent character exachs... why not? Whats those necron dudes called? Cryptecs? For each Autarch you may choose 0-3 Xentarchs... or something. Well, just my guess, I guess...

  5. #685
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    Quote Originally Posted by Andreas Bergsten View Post
    Why not a hero-level (2 wounds) exach choosen either from a HQ or elite slot, giving the aspects some extra rules (choosen as troops perhaps?). Independent character exachs... why not? Whats those necron dudes called? Cryptecs? For each Autarch you may choose 0-3 Xentarchs... or something. Well, just my guess, I guess...
    We already (kinda) have them. They're called Warlocks.
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  6. #686
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    Quote Originally Posted by Psychosplodge View Post
    You know what we need? We need more space marines!
    Yep, the only reason I am excited about a space elf release is because it means I'm closer to seeing a new vanilla codex. I know it's popular on the webs to wrag on marine players because we're not "individual enough" or "GW fan boys" but I love my marines as much as some of you lot love your Eldar. Funny thing is we don't see too many marine players criticising other codex players do we ?
    Pack it up, pack it in, Let me begin, I came to win, Battle me that's a sin, I won't tear the sack up, Punk you'd better back up

  7. #687

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    Quote Originally Posted by DeadPanda View Post
    Funny thing is we don't see too many marine players criticising other codex players do we ?
    Nope, they just act like smug ****s who can't understand why other players might be unhappy. Not aimed at you Dead.

    Also, stop building the BoK intho something it isn't. There was no 'wink wink, nudge nudge' about it. It was 'Here are some things I think we might see. It was speculation and wishlisting, either that or GW have gone completely insane.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  8. #688
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    I also can't wait for the Orks... I want to see some serious silliness!

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  9. #689
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    Marine players are generally the ones whining that everyone else whines too much....remembering huge numbers of them "jump" codex to codex with the same models for power reasons.

    The example I once got told that seemed equivilent to explain to marine players how Eldar feel

    The fluff tells us Space Marines are huge powerful nigh unstoppable juggernauts with high powered mini rocket launchers for guns.
    So they give them rules to represent being super tough (T4 3+) with S4 AP5 guns
    And for a while marines are super tough and awesome
    Then new codexes are released. And bog standard normal men, or hordes of expendable bugs start getting T5. With a 3+ armour save. For less points. Suddenly there is something tougher, that shouldn't be according to the fluff.
    And then some other races get S6 AP2 guns as standard, also for cheaper.

    Suddenly everything the marines should be, survivable and armed to the teeth is "represented" on the table, but everyother army just does one or both better for less

    Thats how it feels be Eldar. Everything the fluff tells us should be unique to us, is our races main aspects, (speed, specialisation, physic dominance) is done better by other armies, usually for less points.

    I'd argue that Eldar have a deeper fluff than other races. Sure marines and guard have a longer and more filled in history, but i'd argue that the Eldar stuff goes DEEPER than the stuff for the other races.

    Also I second spodgeys request. I want Orkses
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  10. #690
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    Quote Originally Posted by Psychosplodge View Post
    I also can't wait for the Orks... I want to see some serious silliness!
    Orks have the best codex to read, hilarious.
    Pack it up, pack it in, Let me begin, I came to win, Battle me that's a sin, I won't tear the sack up, Punk you'd better back up

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