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Thread: Lash Whips

  1. #1
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    Default Lash Whips

    Page 83 – Close Combat Weapon, Lash Whips. Change the second paragraph to read “Any enemy model that is in base contact with a Tyranid with one or more lash whips at the beginning of the Fight sub-phase counts their Initiative value as 1 until the end of the Assault phase, regardless of their actual Initiative.”

    Interesting.
    Basically, you gotta get your lash whips into base to base during the charge phase.
    Note, if you get a lash whip into base to base with a character, and then in the fight-sub phase declare a challenge against him, pulling him out of base to base, that character is still initiative 1!

    you just gotta be trickster with the lash whips!
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  2. #2

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    I agree.

  3. #3
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    Interesting that on the last page of the Tyranid FAQ v1.1 it contradicts that. Though I believe the '1' in the answer is a typo.

    Q: If a model makes a Pile In move which brings it into base contact
    with a model with a lash whip, does it then fight at its normal
    Initiative step or must it wait until the Initiative 1 step? (p83)
    A: It fights at its normal Initiative 1 step.

  4. #4
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    see, gotta be trickster with the Lash Whips!


    ::so many rules...::
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

  5. #5
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    Whip Coils behave the same way as well, per the Necron FAQ.
    Quite a few people in my LGS don't know that.

  6. #6
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    Remember! Even I need to follow this!

    [url]http://www.lounge.belloflostsouls.net/showthread.php?21435-Tynskel-s-Guide-to-Interpreting-Rules&p=194151&viewfull=1#post194151[/url]
    QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "

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