So instead of whining about the chaos codex anymore, my friend and i set out to create some legion codices, for my death guard and for his T-sons. Both of us have been gaming for many years, and have played chaos through several of its iterations. We wanted to create a list that would represent the actual veterans of the Horus Heresy, in contrast to the current codex. In about a week or so we managed to pound out the basic outlines for the rules, drawing heavily on both the 4th edition and 3.5 edition chaos codex, as well as the demons codex.
Heres a link to download the WIP pdf, not pretty, but its got the meat and potatoes there.
[url]http://www.scribd.com/doc/21155189[/url]
I would love to hear your thoughts/concerns/comments/constructive criticism/feedback/questions/ponderings about the list. We are trying to make a competitive list, not over powered, but balanced to the newish 5th edition codices. We are just now beginning the playtesting phase of the list.
anyways, here goes!
special rules:
Mark of nurgle: +1 T, FNP, Fearless
Demons use Daemon special rule from Codex Daemons.
new wargear:
plaguesword (power weapon, kills wounded model outright on 4+)
Pandemic Staff (12",target enemy unit, every model hit on 4+, s3, armour saves apply)
Nurgling Infestation (d6 extra atks at s3 I3, users WS)
Plague Banner (one use per battle, enemy unit in 6" will take d6 wounds as shooting, no armor or cover)
New Spell options:
Nurgle's Dance (12", enemy unit in cover take ld test or lost cover benefit)
Nausea (enemy unit bs -1 in 12" for next next shooting phase)
Aura of Decay (all models in base contact in models next assault phase lose 1 atk)
Demon summoning follows rules from Codex: demons (may not assault turn they come in) but deep strike as normal, excepting that nurglings may start deployed as per the 3rd ed. rules.
Army List:
Hq: Typhus
Daemon Prince 160 pts same stats as codex CSM w/ mark of Nurgle, FNP, may take minor psychic powers.
Chaos Lord: 120 pts (MoN, FNP, Blight Grenades) may take all normal options excepting bike, jump pack. also can take plague sword (25pts), nurgling infestation(20pts).
Sorceror: 130 pts. (MoN, FNP, Blight grenades), may exchange force weapon for Pandemic Staff (1 per army) for free. Also may choose one of the minor psychic powers.
Great unclean one: same as Codex: Daemons.
Elites:
Chosen Plague Marines: 26 pts each (MoN, blight grenades, FNP, fearless, infiltrate)
no hvy wpn upgrade options, one unit may take plague banner for 50pts. other options the same.
Death Guard Terminators: 50 pts. (MoN, FNP, fearless)
dreadnought as normal, may dedicate to nurgle for 5 pts (counts as icon)
Possessed Plague Marines: 34 pts each (MoN, FNP, blight grenades) as normal but since they have FNP, roll of 5 on daemonkin gives them poisoned attacks.
Plague Marines as normal. Brought back rules for only taking 2 in rhinos, any additional count as Fast attack. only troop unit that counts towards minimum.
Nurglings are back! as per codex daemons
Plaguebearers are back as well. as per codex daemons minus the upgrades.
Note: daemons do not count for force org, they are chosen seperately, must start in reserves except nurglings.
Chaos Spawn of course included.
Fast Attack
Blight Drones(IA)
Heavy Support
Plague marine Havocs: 23 pts each (MoN, FNP, fearless, blight grenades) NO heavy weapons.
Pred, vindicator, Plague Hulk (IA) , defiler and land raider all as normal in codex CSM 4.0. may be dedicated to nurgle for 10 pts (count as icon)
(edited 9/29/09)
I will explain our reasoning at a later point, just want to get some reactions!