Originally Posted by
Mesi
Chris you're wrong, sorry. I will quote direct rules here as I have the rule book.
First off master-crafted is in the section of the book specifically labeled Special Rules along with many others. There is no argument, Master Crafted is a special rule.
Now for the first rule.
Power Weapons
A power weapon is sheathed in the lethal haze of a disruptive energy field that eats through armor, flesh and bone with ease.
Types of Power Weapons
Power weapons come in all shapes and sizes, but for the purposes of our game, we have four simple categories of power weapons: power axes, power mauls, power swords, and power lances.
If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: if it's a sword or dagger, it's a power sword; if it's an axe of halberd, it's a power axe; if it's a blunt weapons like a mace or staff, it's a power maul; if it's a spear or lance, it's a power lance.
(It then goes on to show the table with the specific attributes which in short are)
Sword - AP3 at initiative
Axe - AP2, +1 str, unwieldy (initiative 1)
Maul - AP4 +2 str, concussive
Lance - +1 str/AP3 on charge, and normal str/AP4 otherwise.
However pay attention to the conditional sentence. The first sentence. I'll repeat it just for emphasis.
If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has:
Master Crafted IS a further special rule. This means you do not look at the model the conditional sentence is not met. Which means it counts as a 'standard' power weapon which is simply ap3 at initiative.
Now we'll talk about what has everyone's panties in a twist. The
Unusual Power Weapons
Many models have unusual power weapons that have one or more unique rules. If a power weapon has it's own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics presented in its entry.
Note the italicized sections are direct quotations from the book. No where at all does the rules state if it has no "unique" rules do you look at the model. Because if it has no unique rules then you simply follow the rules for power weapons. Which specifically state, if it has additional special rules. You do NOT look at the weapon. It defaults to AP3.
This really doesn't need to be a debate at all. The rules are perfectly clear. Trying to put a tag on rules as special or unique is completely irrelevant because no matter what you choose to classify them as. Special or Unique the rules say the same exact thing. It's an AP3 melee weapon.
People also point out the Codex mentions the Axe specifically to reference a unique weapon. People are arguing pointlessly about rather a unique 'weapon' means it has unique 'rules' and so it doesn't follow the unusual power weapons rule. Which honestly isn't relevant at all because the power weapons rule handles the situation in the first place. It's seriously people getting hung up on words that have no bearing on the rules. It's the same with Glaive Encarmine, Relic blade ect ect. Unless they FAQ the weapon, and it has any other rules other then being 'power weapon' it's AP3. End of story.
Now please, let this stupid pointless subject die. Because it's pretty cut and dry what the rules say.