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Thread: Cheesy SM list

  1. #1
    Scout
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    Default Cheesy SM list

    I have discovered another annoying SM list. I have Calgar outflanking ( thank you Khan) with a tac squad. i then have a thunderfire cannon/ vindacator/ something big destroy the squads, than watch calgar rip apart every thing to slow to move, have the sarge with power wep. lighten it up, and let calgar kill al the LRs/Russes/everything. This is bolstered by a A dred with a TL autocannon, which spells doom for all light tanks, so calgar can go on killing. It has more chesse than you can shake a stick at.

  2. #2

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    Umm.. Not really. That's not cheesey, it's just an army list. You're paying a lot of points for Calgar when you're not using all of his abilities and if your opponent avoids one or both board edges he could end up outflanking onto the wrong one.

  3. #3

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    Quote Originally Posted by Bloodiedknight View Post
    and if your opponent avoids one or both board edges he could end up outflanking onto the wrong one.
    If your playing Imperial Guard this is magnified thanks to support from the Imperial Navy.

    Additionally your plan could be seriously damaged if any one of your units is killed very early, thus damaging your ability to wipe out enemy squads, or light vehicles and so on.

    On the other hand, if everything worked, it would be wonderous to behold.

  4. #4
    Battle-Brother
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    Default

    The cheese marines start with 9 Land speeders for 450 points, 3 Dreds for 315 and then 3 preds for 180 or 3 vindicators for 345 depending on point count while replacing a dred for a terminator squad with land raider dedicated transport for the bigger games. troops HQ and upgrades as an after thought.

  5. #5
    Scout
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    Default

    I have to agree. I don't think it is cheesey at all unless you look at the "fun" factor of the game. Either everything goes perfect for you, ie calgar comes in on the correct side and your heavies live a few turns or your screwed and you opponent spends the entire game staying away from you and shooting you death while you attempt to come across the whole table. How would you handle your opponent holding his stuff in reserve?

    Superbran

  6. #6

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    I would think a more cheese list would be khan, a termie assault squad in a land raider, a shooty termie squad in a land raider and as many tac squads in rhinos as you like all able to outflank.

  7. #7

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    Could be nasty if you are able to hit, Personally, I wouldn't flinch. IT could deal damage, but as they said, its an army list. A decent one. I am not a fan of Special Characters like Calgar. The points you pay for him seems ridiculous and I think you could spend the points on other things that could make your army overall that much more scary. Watch out for those armies that are able to take that thunderfire out turn one and for those that can afford to Castle up and wait for your storm to dissipate. I would think Mech Guard or Mech Tau would take out that thunderfire ASAP and then be able to focus on your other threats and probably still be able to get to objectives.

    I would make sure you try and place some objectives as close to the table edges as possible in order to force your enemies to the sides. Hope they bite and commit too early.

  8. #8

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    That really isn't that scary. When Calgar comes in he'll be the only target for all the flashlights that are going to be pointed his way. No matter how good he is he will still fall to 2 squads rapid firing with FRFSRF, who will have about 60 shots. And that is on the easy side of how many guard would actually be there.

  9. #9

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    Quote Originally Posted by GreyHunter View Post
    I would think a more cheese list would be khan, a termie assault squad in a land raider, a shooty termie squad in a land raider and as many tac squads in rhinos as you like all able to outflank.
    I've had so many dirty thoughts about a list like that! haha

    Anyway yeah its a neat idea and rates high on the "WTF? meter" but I think cheesy Marines would be something probably involving vulkan, a ton of MM/HF speeders, Mech tac squads and a pile o'TH/SS terminators.

    Interesting concept tho! Thanks for sharing

  10. #10
    Scout
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    Talking

    Hmm....
    While i guess it's not that cheesy, it ruins the "fun factor". Calgar's squad does have 14 wounds, so it cannot easily be killed, and calgar's eternal warrior means it can last for a while, so you can't have him wiped out by one big blast or whatever.

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