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  1. Replies
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    Based on the other two cited abilities, i'll...

    Based on the other two cited abilities, i'll assume it is disallowed as per standard movement restrictions while locked in assault.

    I thought I'd check if there was some subtle element I was...
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    Gate of Infinity Question

    Hi,

    Quick question regarding 'The Gate of Infinity' psychic power (Space Marines).

    Can you perform this during the movement phase if the Librarian (and potentially previously attached unit) are...
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    Thanks Culven, I do agree with your expanded...

    Thanks Culven,

    I do agree with your expanded explanation.

    Even though the IC would not have left the deployment zone, the fact you have a joined unit that has some potential to be outside the...
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    Hi, Thanks for the responses. I think some of...

    Hi,

    Thanks for the responses. I think some of you got what I meant, while others got confused by the infiltrate issue.

    I'm not asking about how the infiltrate USR works with ICs joining. I...
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    ICs and Infiltrate

    Hi,

    Simple question, but likely to be a matter of interpretation for the answer.

    If I deploy an IC by themself in my deployment area, and then deploy an infiltrating unit at the approprate...
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    Another Imperial dog here (but one of my main...

    Another Imperial dog here (but one of my main opponents is a Tzeentchian/Thousand Sons player)

    I play lots of 500 - 1000 point games. Your 500 point list look really good, it's competative (though...
  7. Thread: sm scouts 1500

    by Paradox
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    Excellent themed list. Kudos

    Excellent themed list.

    Kudos
  8. Thread: sm scouts 1500

    by Paradox
    Replies
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    1,902

    I'd be quite inclined to change the load out...

    I'd be quite inclined to change the load out slightly on one or two of the larger scout sqauds so you can have some combat squads of shotguns/ccw.

    This way too you give somethig very interesting...
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    Not to sound stupid, but that final description...

    Not to sound stupid, but that final description kinda makes it fit.

    Actually, screw avoiding sounding stupid, i must be.

    The entire discussion I have envisioned people refering to modifiers...
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    Agreed. I think that most people would agree...

    Agreed. I think that most people would agree thats the most sensible choice and outcome
  11. Replies
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    Change of direction - I do see that there is a...

    Change of direction -

    I do see that there is a good reason for holding the turn five as Automatic over +1.

    I was flicking through the guard codex (admittedly to look at the wording on the rule...
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    Upon the further reflection (and a nights rest) i...

    Upon the further reflection (and a nights rest) i think the people supporting the "auto" are correct.

    I still do believe that the rule could be much clearer, as it still isn't cut and dry as...
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    I think we have all quite clearly established...

    I think we have all quite clearly established it's not stated one way or another. Either view has it's argument "extrapolate" on the actual written rules because it's not specifically defined.

    One...
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    Hey, Doesn't appear to be a clear ruling on...

    Hey,

    Doesn't appear to be a clear ruling on that one way or another in the BBB. However, it does say you MUST roll for each unit prior to doing anything else in the movement phase, suggesting IMO...
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    Sounds good. Yeah, it's been a long time since I...

    Sounds good. Yeah, it's been a long time since I played over 1000 points and is why I saw your list and thought I might be qualified to give some suggestion. Keep in mind though I'm a marine player...
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    Hey, Your list looks great. To help you...

    Hey,

    Your list looks great. To help you though;

    Do you want to build this list to take on all comers or to specifically face the players you face all the time? If so, what are you generally...
  17. Not trying to stir trouble, but the teleport...

    Not trying to stir trouble, but the teleport homer "only works for units that are teleporting, not for units entering play using jump packs, drop pods or any other mean of transport"

    So, as the...
  18. Oh, I got the powers; more the usage of the Gate....

    Oh, I got the powers; more the usage of the Gate.

    My question is geared around is he suggesting that homers would help terminators deep strike in better after being taken off the board.

    If so,...
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    Agree with Kirsten's points. Though I'd point...

    Agree with Kirsten's points.

    Though I'd point out that missile launchers also make a good free weapon as "back-up" as well as they have a strength which would be considered the upper point of...
  20. Is this a reference to teleport homers and the...

    Is this a reference to teleport homers and the like? Not sure I've caught your meaning there.

    Cheers
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    How do they tend to split there force, and out of...

    How do they tend to split there force, and out of those two halves, do they have a preference to which they prefer to manifest on first turn?

    Just trying to work out what you have to work against...
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    I wouldn't be calling him the 'poor man's...

    I wouldn't be calling him the 'poor man's vindicare'. Thats not the role he's meant to be taking.

    If you want a vindicare, you take a vindicare (and everything that goes with it). A very good...
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    Second that. I play a regular opponent who...

    Second that.

    I play a regular opponent who fields a Defiler (since they have been mentioned). It causes me no end in grief.

    My other regular opponent is a Daemons player who will sometime soon...
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    Cheers

    Cheers
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    Telion's Eye of Vengeance

    Hi all,

    I have another question, which like my last post on reserves vs combat squads, has probably been done to death before, be here I go anyway.

    Telion's 'Eye of Vengeance' rule. The only...
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