And yet, some people are still playing by Edition 3/3.5/4 rules. Often a mix of them, actually.
Type: Posts; User: Culven
And yet, some people are still playing by Edition 3/3.5/4 rules. Often a mix of them, actually.
I have used Rough Riders on a few occations. They tend to be a one-use weapon, especially when taken with only Hunting Lances. I prefer a 10-man Unit with two Meltaguns. Then they can, in theory,...
This is how it worked in Fourth Edition. It was changed with Fifth Edition.
So, if I understand you, you are stating:
- A Unit may Combat Squad whenever it is "strategically" deployed.
- Any Unit placed on the table during Deploy Forces, as well as any Unit placed in...
Now I am starting to understand the difference between our positions. I see (X = Y) as completely independant of (If X, then Z). You do not, and seem to feel the need to define X as either X' or X"...
OK. Then, X = Strategically Deploy (using your interpretation)
That doesn't change the fact that the Combat Squad rules still use the logic of "If X, then Combat Squad". I assume that you have...
In the case of Combat Squads, the meaning of the word "deploy" doesn't really matter. We could replace the word "Deploy" with a variable, such as X, in the rulebook and Combat Squad rules and it...
So, you consider an interpretation of the rules to be the Rules as Written (RaW), and not an interpretation? That seems odd to me. If the RaW is imprecise or unclear and an interpretation is...
I would think that your 'Ard Boyz example only illustrates that the meta-game in your area is different. I wouldn't consider it to support your interpretation as being correct. Rather, I would...
I still don't understand your logic. You seem to be inventing a distinction between uses of "deploy" (your claims of tactical versus strategic) based on your inference of the context in an attempt...
The rules basis for this position is that combat squads can be used when the Unit is deployed. By refering to the various rules, we can determine whether the unit has deployed by the use of the term...
The rule from the Reserves section stating that units are placed into Reserves instead of being deployed has been cited repeatedly, yet I have not seen the citation that supports your claim. Where...
No, you cannot. The Reserves rules require that all Unit combinations and method of entering play be defined when the Units are placed in Reserves. So, if the Unit is embarked in their Transport,...
In general. the Formations identify which Units must be selected, and the codex will define what can be included in such a Unit. The Formation rules would need to specifically deny Unit options if...
Even if there are or are not two uses of "deploy" within the different contexts, why does it matter? The fact that the term "deploy" is used is sufficient to trigger the Combat Squad ability to...
FYI - the page numbers for the basic rules (up through the standard missions) are the same for both rulebooks.
To me, the FAQ seemed to only be intended to verify that a Unit could not be split with half Deployed and the other half placed in Reserve. It doesn't even address whether Units placed in Reserve...
I remember that thread. I still don't understand how one can claim that a Unit that isn't Deployed (" . . . players may choose not to deploy one or more of the units in their army . . .", rulebook,...
That isn't a change, it is just a clarification. The Combat Squads rule states the Unit can split when it i Deployed. It has always been the case that a Unit Deployed before the first turn could...
This is not a fact, even if your opponent claimed as such. Tracing LOS over a model, unit, or terrain does not grant a Cover Save. The LOS must pass through a Unit or terrain piece to grant a Cover...
In regard to the cooling system / transport capacity issue, why not reduce the number of weapons in each sponson and add some additional cooling equipment in the mounts? Also, I would think that...
Combat Squads aren't "technically" separate, they are separate Units, but only after they Deploy. So, when the Transport is selected, they are a single Unit (not that it matters since there is...
Here's a simple one. Six sided dice, refered to as "D6". Are used to determine the outcome of shooting, assaults, and leadership checks, as well as random distances and other random itmes. Seems...
Page 89, under the Unit Composition of each Assassin.
If the Ruins were only defined as Difficult Terrain (which is the default), then the DE player was correct. If there is no LOS, then they couldn't be shot. However, Assault doesn't require LOS, so...