lmao
https://66.media.tumblr.com/12c4e14d...7bybo1_540.png
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Don't forget the newest FO4 DLC should be playable today. Time to torture some vault dwellers...
Imma build the nicest vault when I get home.:cool:
Just installed it
lol, see you all in another week then ;p
I've been practising on shelter :D
[URL="http://www.nexusmods.com/fallout4/mods/16817/?"]This makes me really mad[/URL] >.<
Not that it exists of course, quite the opposite, but that it has to exist.Quote:
What this mod does: Removes some conditions so the female sole survivor is addressed as a war veteran, and unblocks her related dialogue. Also adds a small change to the terminal in Fraternal Post 115 (if playing as a female), removes all references of her being a lawyer, and adds slight changes to other dialogue you probably won't notice unless you start a new game.
What this mod doesn't do: Unfortunately it does NOT remove the intro video, as I don't know how to do that.
Long description:
It bothered me that a lawyer was able to immediately walk out of the vault after a nuclear apocalypse and, after the recent shock of losing their spouse and child, single handedly kill a fairly large group of raiders, know how to use power armor, kill a deathclaw, and be able to remain calm while doing all of that. I didn't buy the excuse that other people used by saying Nate was able to just bring home some high tech military weapons and power armor so he could show his wife how to use it just for fun, which besides being completely ridiculous, doesn't explain how a non-combatant is able to keep cool in the middle of intense firefights in which she is usually extremely outnumbered.
It also bothered me that it seems Bethesda was unsure what they wanted the female Sole Survivor to be (The lookout robot says she is a lawyer, but Nate says she'll "have to dust of [her] law degree," implying she has not been using it for a long time, if at all. Bethesda also has lines of her saying she is an army combat veteran, and she says the first line of the speech at the Fraternal Post). Because of all this I just role played that she was a veteran as well (easy to do since her pre-war job is only mentioned once), and after nine months I found out that her dialogue saying she was a veteran is simply made hidden by a few conditions in the Creation Kit. I removed those conditions. I also made some other slight changes including:
-Removed conditions so female Sole Survivor says her army veteran lines.
-Made slight edits to dialogue and voice files, replacing "You're going to knock 'em dead tonight" to " We're going to knock 'em dead tonight," and also deleting "you'll have to dust off your law degree" and changing "I'll have to rejoin the civilian workforce" to "We'll have to rejoin the civilian workforce."
-Made slight edits to the terminal in the Fraternal Post 115 (if playing as female) to reflect the above change in dialogue.
-Removed law degree from pre-war player house.
Guess just have to stick to my headcanon of "studied law, joined army, left army and was going to practice law"
I always assumed she'd been in the army as well. I thought the PC was always the veteran and the partner was the lawyer. I must have missed the dialogue somewhere.
Totes installing that when Iget home too.
- - - Updated - - -
Like the quote says, Bethesda didn't seem sure what to do with her. It's certainly easy to read it as she studied law before joining up and is going back to that, but then she isn't invited in her own right to the veterans dinner, but that could be because she was in a different unit or something who knows. But everyone refers to her as a lawyer rather than a soldier. Kind of pissed they actually recorded dialog for her being a soldier.
It's all very vague about Nora's military involvement.
Like playing as either Nora or Nate, the comment is that Nate is going to the veteran's hall to speak, and that the law degree on the shelf is Nora's.
When you meet the Mr Handy under the USS Constitution he identifies Nora as a lawyer and Nate as a soldier.
However Nora makes at least two references to having been a soldier in dialogue, one about being used to trekking through water and another in relation to being used to following orders when talking to someone in the BoS.
Just annoying that it's like... still really ambiguous? Like if it had been that whoever you choose is the vet and the other is the lawyer that'd be fine. But we get to hear all about Nate's unit and that he's a decorated hero and things, but Nora's degree or war service is hardly mentioned, even if you are playing as her (for instance Nate has a terminal entry mentioned in the mod above, but none for Nora).
Would have been nice like if you could find something about her degree or work or something specific to her, so irritating that they cut out lines that did.
Heck, she could have been a military lawyer. Aren't they mostly veterans that have either been injured or had enough of front-line combat?
Vault building last night was so frustrating. First attempt really wasn't happy with so used scrapall console command didn't I? what a stupid thing to do. Lost my prototype bike didn't I? I'll have to google the code tonight to respawn that.
Lot happier with my second attempt at building. Got an overseers office/apartment overlooking an atrium with three residential barracks off to one side, a cafeteria space on the other, the new military checkpoint style guard posts in the entrance.
Going to add some other stuff off the atrium tonight. But a lot happier with the second attempt.
I'm fairly impressed with it so far, butthere are some things I haven't been able to do which I hope I will be able to do without mods, like fill the cafeteria with appropriate furniture and have someone working in it. Spent most of my time playing clearing the whole area, setting up the workshop expansions, scrapping everything and then building and scrapping three atrium designs or something. I'm also interested to see how you can stack levels of rooms and how they connect with the atrium, I was hoping to have an open cafeteria area in the atrium but the tiles don't snap together.
For an open cafeteria start with a corner door and atrium door to snap it to the atrium. Then theres a a piece with just one support and three open sides use that, then the floor ceiling pieces, then finish with a normal corner. Then you can swap out the original snapping points and swap them for the closed equivalents. once you have the balcony in situ there's minimal space in the corners which can be filled with some of the trim. Took ages for me to get to look owt like.
I'll screen shot when I go on later.
Stacking again was done for me by using temporary door ways in my main atrium to start the building off because everything seems to be built off door positioning.
Also use the support structure for building corridor type the stairs. It so much easier.
And [URL="https://www.reddit.com/r/fo4/comments/4uqax1/vault_techow_to_use_the_new_vault_power_conduit/"]this[/URL] thread just told me how to do the power correctly
Much obliged Mr Splodge.
Some pics:
Made a nursery, sadly no un-exploded cribs but eh close enough:
https://67.media.tumblr.com/90a569f9...wsxo1_1280.jpg
Stairwell spaghetti:
https://67.media.tumblr.com/0dbe153e...wsxo2_1280.jpg
Workshop area (going to build a factory area also):
https://67.media.tumblr.com/85df8c2e...wsxo3_1280.jpg
Also have a second small atrium with a lift because accessibility is important:
https://67.media.tumblr.com/8e08fc14...wsxo4_1280.jpg
Hydro setup 1:
https://67.media.tumblr.com/6efb64f1...wsxo5_1280.jpg
Main atrium, very boring at the moment:
https://67.media.tumblr.com/8220c278...wsxo6_1280.jpg
Common room:
https://67.media.tumblr.com/5057d923...wsxo7_1280.jpg
Joins onto diner:
https://67.media.tumblr.com/7b234a8e...wsxo8_1280.jpg
Overseer's office needs some work:
https://65.media.tumblr.com/33b64b9f...wsxo9_1280.jpg
Hilda welcomes you to Vault 88 :P
https://65.media.tumblr.com/eaef0a51...sxo10_1280.jpg
:)
No worries.
Hilda is hot. Really great work G, that's exactly the sort of cafeteria thing I was talking about, with the counters and stuff, haven't figured out how to do that yet. Were any mods involved in that?
Very nice Gott. Mines still far far behind anything like that.
All the mods :p
[URL="http://www.nexusmods.com/fallout4/mods/12020"]Brighter workshop lights[/URL] to make the lights better - [URL="http://www.nexusmods.com/fallout4/mods/16824"]better vault lights[/URL] for the new ones, though they are still pretty eye searing in my opinion
[URL="http://www.nexusmods.com/fallout4/mods/13779"]Increased Build Limit Enhanced 4K[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/12226"]Settlement Keywords Expanded[/URL] - very important mod here, one of the main things is (when you go into its sub menu) that you can place mats down that act as vendor stations, then put things on top of it. Also gives access to build heaps of extra things like more furniture & decorative items.
[URL="http://www.nexusmods.com/fallout4/mods/12086/?"]Gruffydd's signs & posters[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/7689"]Just rugs[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/13343"]Invisible furniture[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/15973"]Automatron faction paints[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/15910"]Laurent's robot paints[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/4441"]More guard posts[/URL]
[URL="http://www.nexusmods.com/fallout4/mods/16323"]Assaultron tank legs[/URL] (she thicc)
[URL="http://www.nexusmods.com/fallout4/mods/9710"]Northland Digger's[/URL] - tons of new resource stations, more trees, planters and tons of cool stuff
[URL="http://www.nexusmods.com/fallout4/mods/16406"]Building material's dispenser [/URL]
[URL="http://www.nexusmods.com/fallout4/mods/16186"]Dino's decorations[/URL] & [URL="http://www.nexusmods.com/fallout4/mods/14532"]Do It Yourself[/URL] - fantastic mods, put object stacks and things you can just plop down without having to fiddle around with stuff.
[URL="http://www.nexusmods.com/fallout4/mods/16107"]Filled diner counters and buffet counters[/URL] - author does a bunch of these sort of mods
And most importantly:
[URL="http://www.nexusmods.com/fallout4/mods/1613"]Increased settler population[/URL] since 20 people isn't enough to fill the vault :p
Lol, nice.:p I do have some of those already fortunately.
Good :p Also the [URL="http://www.nexusmods.com/fallout4/mods/16715"]Minuteman Morale Pack[/URL] is good too
Some other pics:
Heidi at Taffington Boathouse:
https://66.media.tumblr.com/80ca00b8...wsxo1_1280.jpg
The Castle:
https://66.media.tumblr.com/eabce2c7...wsxo3_1280.jpg
Helga standing watch (I build most of these type of automatron with the dual grenade launchers on their backs, was probably not the best for in the vault tho):
https://66.media.tumblr.com/68eaea94...wsxo4_1280.jpg
The tavern (sometimes when I fast travel there ppl spawn on the rubble behind the broken wall - no way out lol):
https://67.media.tumblr.com/4dc13661...wsxo5_1280.jpg
https://67.media.tumblr.com/69ff72cf...wsxo2_1280.jpg
https://67.media.tumblr.com/8cc84136...wsxo8_1280.jpg
Bunker Hill:
https://66.media.tumblr.com/14a00bbe...wsxo7_1280.jpg
Me: I should start with something modest, just a small atrium entrance for my vault
Me: Hours later:
(Very WIP, such in progress, so under construction. wow:)
https://s31.postimg.org/edlisjcx7/atrium01.jpg
Looking out the top window visible above:
https://s31.postimg.org/9szcdlt7v/overseersoffice01.jpg
The Overseers private quarters, not finished decorating it and not started o her office below but happy with how its looking. SO PROUD of the utilities corridor private staircase linking the two, took me an hour to get it to work.
That is a very big room :p
I'm guessing impossible to get a good shot of the secret tunnel?
Yup.:p
I might try and get one from the outside, it took a lot of effort finding a spot the staircase would fit without clipping into the walls or ceiling. From the inside its just doors and corridor so not very impressive.
The staircase:
https://s31.postimg.org/hmqsuq6d7/ov...ficestairs.jpg
https://s31.postimg.org/ptismawft/ov...cestairs02.jpg
It was really hard to find a good angle because it is so cramped, there is less than one tiles width of space on either side and above it, it was the only way I could fit it in without changing the overseers office size or moving it to the other side of the atrium which I nearly did, but would have been a huge pain in the bum.
I think I see how it all fits together :) And yes, can be a royal pain when it doesn't quite fit ><
Like this EG?
http://i.imgur.com/HyhHQIf.jpg
http://i.imgur.com/71XS6v3.jpg
And the "outside"
http://i.imgur.com/5kdKfr9.jpg
my soon to be indoor farm
http://i.imgur.com/XUYuPs2.jpg
And bringing the magic of vault tech to the wastelands
http://i.imgur.com/589o1my.jpg
Plan on using it to redo hangmans ally again
Yup:
https://s31.postimg.org/z0dwoo8cr/vautcafeteria.jpg
I'm thinking about getting rid of the column with the lights on it and just having an open entrance, but I'm not sure.
Added a security room above hte cafeteria:
https://s31.postimg.org/v1gp5ujpn/vaultsecurity.jpg
You can see the doors to the holding cells at the back, really happy with them, used utility bits again:
https://s31.postimg.org/ecf99xn4b/vaultholdingcells.jpg
Also what the heck, vault dweller:
https://s31.postimg.org/whs7nzmmj/st...ultdweller.jpg
I don't know how she got up there but I hope she can get down.
Looking very good so far, and yeah I think removing the column might look a bit nicer. Could then put a row of spotlights at the front for light there. And like the idea of the holding cells, will have to steal it :p
And yes, I've noticed that people seem to spawn on the roofs of the newer build sets sometimes where they didn't in the original stuff.
Also found I'd missed a scrappable limestone wall in teh purifier cavern - joins that cavern to the area at the base of the tall rusty metal staircase north of the main build area. Means can build a continuous structure through to the purifier cavern.
Also:
Cafeteria:
https://67.media.tumblr.com/865e3ece...wsxo8_1280.jpg
This is the lower, main one. Have a smaller one up a few levels, but it's not fitted out yet.
More staircase spaghetti:
https://67.media.tumblr.com/a181ce64...wsxo3_1280.jpg
My atrium:
https://66.media.tumblr.com/8972a013...wsxo5_1280.jpg
https://65.media.tumblr.com/0a102c75...wsxo9_1280.jpg
https://66.media.tumblr.com/9c3b0345...sxo10_1280.jpg
https://67.media.tumblr.com/a28e125f...wsxo7_1280.jpg
A second garden area:
https://67.media.tumblr.com/b2648988...o4_r1_1280.jpg
Also building a "smoking room" using overseer's office parts, going to put in fancy chairs and a pool table and the like.
And thinking about it, the area given is really, really excessive. I kinda see why they did it, but I've currently got 40 people living in mostly the main cavern (two adults per room max - three with kids), and if I was rebuilding again and planned ahead thoroughly I would probably be able to have a fully functioning vault in the main area housing maybe 70-80 people I reckon. Could easily fit 100 in half the given build area.
And lastly teh wide corridors allow for placing a manufacturing machine in them & powering it. Is a tight fit and clips a little, but it works :p
Thank you, and yep leaning more towards removing it myself heh. Good idea.:) You are welcome to steal it hehe.:p
They silly. I hope they can get down on their own.
Oh neat, I think I've scrapped that but I'll have to check.
all looking very nice.:)
Heh I was thinking about making an officers mess for senior vault dwellers using the overseers office parts too.:p
Yup it is huge, I approve. I just wish there were a way of excavating down too, expanding the main cavern so you could have a Fallout Shelter style vault going way down would be fun.
Can always put it back if you don't like it :p I know, right?! ;) Good, 'cause I'm so going to :p
They usually do, like just teleport if they need to get somewhere.
Is up a rock ramp on the rusty stair side, about three levels up, and have to wade through the water on the purifier side to get to it. Sadly stuff built through there is lightly off the ground in the purifier side, which is an annoyance but not the end of the world.
Great minds etc, etc :p
Hur ;) And yes more verticality instead of so sprwaling would have been better in my opinion - but that's a minor quibble really.
True.:p Changed it, prefer it. also added new counters from the Filled Counters mod:
https://s31.postimg.org/iq9yge8x7/vautcafeteria02.jpg
Need to fix the lighting, but ran out of glass. Well good.:p
also good.
Ohh I think I might have missed it unless I came at it the other way. Aww boo. I'm still annoyed that the tunnel leading to the purifier is offset so you can't put corridors down it.
:p
;) Yep it would have been better, but it is, still a great piece of DLC. Also someone might mod it heh.
New version looks great! :)
Also did a reactor core with overlooking workstation:
https://67.media.tumblr.com/1b85325f...wsxo7_1280.jpg
https://67.media.tumblr.com/a4e801bd...wsxo6_1280.jpg
https://66.media.tumblr.com/7bb2e059...wsxo5_1280.jpg
I mean it’s not like you really need to be able to see when you’re working on a nuclear reactor or anything :p (and I was totally able to find my way out of the rooms without trouble each time I don't know what you're suggesting...)
Also built a schoolhouse:
https://66.media.tumblr.com/7bfa6ab1...wsxo3_1280.jpg
https://66.media.tumblr.com/3953eaec...wsxo4_1280.jpg
And a bathroom setup:
https://66.media.tumblr.com/66cfe4c8...wsxo2_1280.jpg
Also also finished the clinic but forgot to take screenshots whoops.
Ooh, I should probably add lavatories and bathing facilities heh. I don't remember seeing stalls and baby blue vault walls, another mod or am I unobservant?:p
Great classroom, and reactor room.:)
The stalls are in homemaker, under fixtures in the furniture tab. Toilet rolls, soap dishes and bits and pieces are under decorations, misc, interior (I think). Doors are in the structures tab under the door section. Though that said I've just done this one and the gents next door and probably leave the others with the doors closed to save on objects. And the walls are from the clinic set :)
Thanks! ^_^ Going to do a more modest version of the control room for my overseer's office. Shame there's not a way to make the kids go to school. At least not that I know of lol. Though sure they don't mind permanent holidays :p
https://67.media.tumblr.com/c506cb15...wsxo2_1280.jpg
https://67.media.tumblr.com/ef752ed8...wsxo1_1280.jpg
"Clem! More TVs!" aka Overseer's gonna oversee
Fully stocked clinic:
https://65.media.tumblr.com/9a6c3e3d...wsxo3_1280.jpg
With 24 hour service by nurse-tron G.A.L.E.:
https://65.media.tumblr.com/4aa2974a...wsxo4_1280.jpg
Rec room, not 100% finished:
https://67.media.tumblr.com/5d2cd99b...wsxo5_1280.jpg
https://66.media.tumblr.com/c58a8092...wsxo6_1280.jpg
Tweaked my workshop a little:
https://67.media.tumblr.com/663b5f03...wsxo7_1280.jpg
https://67.media.tumblr.com/e26a391a...sxo10_1280.jpg
Admin area:
https://66.media.tumblr.com/22005060...wsxo8_1280.jpg
General store:
https://67.media.tumblr.com/8c764616...wsxo9_1280.jpg
All very impressive.:) I'm starting to regret taking up so much space with my atrium lol.
I ended up taking out the Institute and the Brotherhood, because I was helping the Railroad, and the Brotherhood kind of hates their mission. But also, because it was really, really fun to plant bombs inside an airship and blow it out of the sky. (Though not *quite* as fun as hacking Liberty Prime to shoot it out of the sky.)
I ended up killing the Railroad when I played as Institute... Mostly by accident. When Glory told me to "hold it right there," I figured, hey, I'll try walking forward, what could happen? And then she started shooting, and one thing led to another, and by the time I was done, they were all dead. Oops.
- - - Updated - - -
I didn't even know she was supposed to be a lawyer. I'd just assumed she was military and my friend was saying she wasn't, and I'm just left thinking, "Okay, but how am I tearing everyone up, able to shoot a weapon so well, and know how to use all this military hardware?"
Studying law makes sense for my build, though. I went with Charisma first, then Agility, and Intelligence, with the idea that my (main) Sole Survivor was someone who knew how to talk others into doing what she wanted, knew how to use firearms well, and was generally smart (though not genius levels).
I was really surprised to hear she was supposedly just some common civilian and all.
Not much "torture" involved... The "experiments" so far seem kind of... meh. Not doing much. I did come to appreciate Ted, though, and enjoyed pissing off the Ghoul lady (who I waited to get out of sight of the dwellers and proceeded to shoot, which I hope won't cause me long-term problems).
I haven't been able to get the Vault items to load yet, though. I'm not sure if that's because of mods (I'd hate to uninstall even more, I still need to add some back), or because I put the former overseer out of the world's misery, but it's been kind of sad hearing my friend excitedly talk about his creations on Skype and I can't even really get started.
Mainly worried if I uninstall my mods, it'll destroy at least two settlements. My main game's got Institution-style buildings at Sanctuary and the Drive-In. Sanctuary also has a brick schoolhouse, and a wooden church with pews and candles for lighting. All of that is likely to disappear. Sure, I can then build stuff to look "proper post-apoc" like other people, but there was some charm to a set of clean buildings showing the promise of a better tomorrow (stolen from the smoldering crater of the Institute).