BotF?
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I'm assuming it's an old star trek game?
Had my latest VC campaign go terribly wrong, again lol. I know what the problem is, just not sure how to remedy it. Lots of skellingtons and zombies backed by some GG, vargheists/crypt horrors and black knights sees off most things but WoC need to be countered pretty exclusively with those elite armoured and armour piercing units. The trouble is with 4-5 stacks needing to be maintained to keep my borders and income sources secure I can't afford to maintain an army like that, let alone two stacks to deal with the three full stacks of WoC that cam stomping down with Archaeon. One thing I had done differently this playthrough was expand early into the Empire, taking pretty much the entire south by turn 50, and then the Northern states and Kislev fell to the Norsca which meant there was nothing between Archaeon and me to weaken his forces. So I'm thinking maybe a radical rethink is in order and instead of expanding into the Empire, expand south into the Border Kingdoms and then West to Bretonnia, Tilea and Estalia. then wait for the Woc to smash the Empire, ot be smashed, and pick up the pieces.
My game currently has Norsca, border princes, tilea, dwarfs, VC, and one of the orc factions left. Tilea is rebuilding Bretonnian ruins and expanding that way. So it might work. Vampire counts were ignored by me until they attacked me as I could get to Altdorf by going down the north bank of the river.
Lightning strike is how I've been dealing with groups of stacks. Very useful general skill.
I fought 1650 WoC with 6300 elite VC skellingtons and whatnot and it was like dropping things into a blender. Graveguard and my elite combat generals id a lot of killyness but only so much 600GG plus three generals can do.
Now why don't they feel that killy when I point them at things?
Also noticed the force strength estimate bar and auto calculate massively over estimate the usefulness of chariots still.
AI cheats maybe? There are a few of those, like how annoyingly fast AI armies are. They can march AND attack, which is a huge pain in the arse because its impossible to catch them but if you don't chase them around on march yourself then they can just sack/raze a heap of cities unopposed. You have to hope they **** up and siege a city so you can catch up to them.
I've found chariots annoying but not devastating yup.
Yes, I was chasing a dwarf army as WoC and there was no way I was catching it. There's something wrong there.
Yep, dwarf AI seems to be able to move as fast as anyone else as well. I've seen some people say the march+fight is a bug, others its an AI cheat so hopefully it is the latter and it will get patched because its really, really frustrating sometimes.
Been replaying Fallout 4 with lots of mods, mostly cosmetic and bugfixes, but my favourite has to be this one:
https://66.media.tumblr.com/024a3c88...wsxo1_1280.jpg
I know it's very anti-lore, but it's so much more interesting than a blasted wasteland. Also another favourite one is the named settler mods - randomly gives the generic settlers a name from Codsworth's list of names. Combined with more settlers (more variety in their appearance, so 100 different faces), makes the settlements feel a lot more like actual towns.
Also Automaton is great fun, making tons of robots, and Far Harbour has been really good so far.
Ooh, I like the named settler mod idea, much easier to keep track of people as well, like if you've sent Bob to work as a weapon seller and then you see Bob wandering around not selling weapons like she is supposed to you know something is up, but if its just Settler or whatever then who knows.
I need to tart playing FO4 again.
It's a very good mod, and the more settler one also makes them all different heights if you want which is nice. And can make only ladies arrive at your settlements which was obviously designed by dudebros but great if you want lesbian seperatist communes:p
Also have a mod that makes the bobbleheads in the game into Vaul-girl.
https://67.media.tumblr.com/befb0a66...mqkro1_540.jpg
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Quote:
Nick Valentine:His people are completely literal. Metaphors go over his head.
Paladin Danse:Nothing goes over my head...! My reflexes are too fast, I would catch it.
I have the named Settlers mod, it's really nice. I turned off all my visuals mods in my "purge" to get the game not to die on me so much, but I'll be adding them back in now that it's running pretty solid. (Finally got to a crash, but it was hours into playing.) I like the greenery mods, because while they might not be "lore-friendly," they make things look better *and* make more sense to me, given that the plants would grow back after over 200 years (even more so, since no one's around to trim them or anything). Far Harbor's been pretty fun so far, though I'm sure I've got a lot more to do.
Started a co-op campaign with a friend in TW:WH yesterday. At this point, it's pretty much been enough to turn me off on playing the game until there's a patch, or at least mods, or something. He picked VC, I picked Orcs (favorite race and all). He's been building armies, expanding, had a successful siege, all kinds of goodness.
Me? Took a while to build up armies. Won some early battles, but lots of casualties. Had to rebuild armies. That was expensive. Getting money from cities made them more likely to revolt, so I had to cut some of my money supply. Have to hit higher levels of growth just to be able to expand a city enough to get a building so I can start researching, and that took like 50 turns or so of waiting. Meanwhile, another Orc tribe shows up with its own massive armies and starts giving me trouble. But that's not the kicker. No, the kicker is the Dwarfs. FREAKING DWARFS. Can barely put a dent in their armies and they straight up maul my armies. I didn't have a hero army left in one area, so it was just the garrison. A Dwarf hero comes in with a unit of Quarellers and a unit of Stone Throwers. I figure the garrison's pretty good size, should be able to handle it. Nope. Wiped out to a man, doesn't hurt the Dwarfs. Add in Thorgrim Grudgebearer walking around with an ever-expanding army. Every time I build up an army, it gets mauled by Dwarfs or three-on-one battles with other Orc armies (which can apparently build up ten times faster than I can). Got a character up a few levels, had some followers, couple magic items... Dwarfs come and kill him. Grimgor got knocked out, brought him back, started trying to build what I could afford as two different Dwarf realms wrecked two of my cities constantly (destroying my money supply), and what do you know, the capital rebels. Oh, but the rebels have access to advanced units I couldn't build yet, and they're all experienced. And the rebel army just keeps growing. Ends up wrecking Grimgor's army sickeningly easily. Then another city rebels, same issue. At this point I've got two cities getting ransacked by minor Dwarf armies, and two cities with ever-growing rebel armies of veteran elites Orcs and Goblins smashing any army I try to build. And I've gone bankrupt.
So, at this point, I get to watch my turn come up, see that I can't do anything except try to repair what's been destroyed (again), and click end-of-turn within 20 seconds of the turn starting, then wait again as the Vampire Counts march all over the place destroying things, and using overwhelming armies to crush Dwarf holds. Sure, he's theoretically helping me by taking on the Dwarfs (though would still need several turns to get an army to where I am to break the ring of armies wrecking my land), but in the process, he's destroying some of the locations I'd be able to claim, since I'm limited to Orc and Dwarf locations. Doubt it'll matter, because I'm pretty sure I'll be out of the game before long.
It feels like as Orcs, surrounded by Dwarfs, I have to sit in place and not try to take any land, until I've built up a massive army of basic units while waiting seemingly forever to be able to start building more advanced units, and then hope I can expand fast enough to get in a bunch of money quickly to afford building up another army, because the upkeep is frakking insane. It's not an experience that lends itself well to playing with someone else, since you have to sit through their turns, then take a few seconds to click through yours, and repeat over and over, bored because you forgot to put the game in windowed mode so you can play another game or surf the web.
I'm probably just incredibly bad at the game and should either "git gud" or give up on a $60 game, but I swear it feels like Dwarfs are so OP that starting near them and not trying (uncharacteristically) to be peaceful with them is a good way to have an awful game experience.
Automatron gave me twenty robots at Greygarden :D
Got the stuck in the lift bug in far harbour, once so far. And the bridge between Dalton farm and far harbour gives me a noticable stutter as I walk across it. But that's only problems I've had *touchs wood*
Is that population mod the one that lets you set the percentage of children to the settlement as well? Or just one that turns off male settlers?
Cause I saw someone(possibly final render) using one that gives you a menu and sliders that lets you tweak population make up.
Also discovering you can link the supply chain back to the commonwealth was useful.
Mostly been doing far harbour residents quests and building at dalton farm. Got a nice little cliff top shed for me. Three large buildings built out of the new barn pieces. A market and a bar.
The posed gnomes are amusing.
Be careful, Automatons sometimes attack non-automaton robots.
[URL="http://www.nexusmods.com/fallout4/mods/11576/?"]Also use this mod because I'm a terrible person[/URL]
It's just called [URL="http://www.nexusmods.com/fallout4/mods/4772/?"]Better Settlers[/URL] - no children that I saw, but not a huge shame since their outfit choices are so limited compared to 3 & NV. I also use [URL="http://www.nexusmods.com/fallout4/mods/11306/?"]Don't Call Me Settler[/URL]Quote:
Is that population mod the one that lets you set the percentage of children to the settlement as well? Or just one that turns off male settlers?
Cause I saw someone(possibly final render) using one that gives you a menu and sliders that lets you tweak population make up.
Oh that's good to know about the supply chain, very helpful.Quote:
Also discovering you can link the supply chain back to the commonwealth was useful.
Mostly been doing far harbour residents quests and building at dalton farm. Got a nice little cliff top shed for me. Three large buildings built out of the new barn pieces. A market and a bar.
Can now also add a Robobrain to the list of ladies I've slept with in Fallout (clearly Bethesda listened to us about the lack of Fisto).
How come everyone one else manages to bang the robot? I got the text last night saying lols banged a a robot, and I was like vault 118? I never got that option, what did I say wrong?
That locked bed option is tempting.
I haven't had any robot fights yet. But now I'm worried. Also RILF lmao
Just keep hitting dat flirt option over and over, I think five or six times maybe?
Apparently it only happens sometimes but idk why? It's a great mod :pQuote:
That locked bed option is tempting.
I haven't had any robot fights yet. But now I'm worried. Also RILF lmao
I might have a wander back. I can raid them for any aluminium not bolted down.
https://65.media.tumblr.com/325ade34...wenvo1_540.png
I thought seven was supposed to be the best?
Definitely can vouch for both of those. They seriously help to make settlements more interesting. Just giving people names and more variety of outfits and all helps, because instead of "Settler" working some of the crops and greeting me, it's Callie in her old beat-up tuxedo greeting me (and ignoring the crops).
One issue I'm having at the moment with Far Harbor and settlements is I don't like the idea of "teleporting" to the mainland and then back just to see to settlements, so I had to skip on a settlement under attack, and I keep getting notifications that one of my settlements apparently got pretty popular and doesn't have enough beds (if it's the one I'm thinking of, that'll require a pretty extensive tear down and rebuild of the place).
I had an N64 so never got into them. Still seen Distant worlds twice cause the SO is an obsessive FF fan.
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Wish I could clear the roof at the lumber yard in far harbour so I could make it nicer with those new barn roofs.
Got the lower ground floor sealed and filled with beds. upper ground floor has farming in it under spotlights. first floor guard post at the broken corner, then it's going to have either a bar and seating or more farming, then the 2nd will have more beds, and the roof will have either farming or the bar. Any extra bodies are going in a shed outside searching for junk.
omfg had my first defend settlement mission on far harbour last night. Was attacked at Dalton farm by the creatures, and my rifle was literally doing nothing. I ended up stood on top of a barn throwing grenades at them. But there was so many of them. I'm also making an effort to get all my scavengers in mechanics overalls, farmers in farm clothes and millita hats, and shops run by suited people.
I will have one settlement properly organised and looking pretty :D
always kinda wished i could get into a lot of those RPG's but I have zero patience for those turn based battle systems unfortuantly.
Concrete walls all around with a single point of entry bristling with turrets. Big guns and explosive perks & spam missiles and/or mini-nukes at the choke point :p
Currently got two platforms with missile turrets and heavy laser turrets set up with good lines of sight, and plan on replacing the heavy machine gun turrets on the third platform with same. Just short of aluminium at the moment. I've been closing the perimeter down with buildings, and my main settlement building is built on the pier opposite the workshop because screw physics.
Fallout 3, New Vegas and 4 are all first person shooter types, the time pausing element is optional. 1 & 2 are turn based but usually pretty quick (and in 2 you can avoid all but one fight thru talking). Tactics can be turn based or real time with regenerating action points.
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It's also worth noting that MG turrets have levels from 1-5 (written on the side, also darker colours for higher levels), and they scale as you level so as you get higher levels the chance to spawn a higher level turret increases. Worth checking what levels the turrets are in case they are all ones which are kinda useless.
Maybe also shotgun turrets just inside the perimeter?
Also are you finding settler spawn rates for the island settlements really low? I've gotten one new settler at one town in like three hours. Had four pop on the mainland tho.
Erm, I haven't been paying attention to the game time wise, but I've been playing farharbour since monday? Dalton farm has 10 settlers and a beacon. And seems to get a new one maybe every couple of game days or so that I'm elsewhere on the island. Neither of my other two have added anything beyond the initial 2/3 they started with. But I don't have beacons at them. I'm planning on setting them up properly one at a time.
Beyond running back to problem solve and take clothes out of my clothes storage box I haven't paid attention to my commonwealth settlements.
Thanks for the tip re-turrets, I'd not realised that the PC's were leveled as well.
Ah that's fine, just that I've had beacons on three of the four with only one getting a new settler while the mainland kept getting them so thought it might be an intentional thing. I've got a few "proper" settlements, I've set up the drive in as basically a huge person farm so it just keeps recruiting and has a big house with 20 beds stuffed in there so I can send people from there off to new settlements to be supply runners asap. Also basically everyone gets the cement walls built around them because they're cool lol.
No problem, I only noticed a couple of days ago reading something in the wiki :p
Unfortuantly I find 3D games really hard to get into/play (allthough don't get me wrong I can still appreciate the artistry) I much prefer the nostalgia of 2D generally, especially the 16 bit style of the super nintendo era. I think the last 3D game I was able to enjoy was Quake.
Have you tried Waking Mars? It's 2D and more platformer/puzzle sort of genre, but you play as an astronaut trapped in a martian cave system and you have to interact with the alien ecosystem to move from cave to cave. Most of the critters are 'plantish', but there are flying and scuttling motile lifeforms too, and none of it is humanoid. (Also your AI tells you off at one point for insisting on giving 'human' names to stuff, like calling the reproductive organs 'seeds'.)
playing this at the moment, so much fun
Playing some game dev tycoon last night while I was listening to something else.
Does anyone know how much money you need before its worth setting the R&D department up?
I also managed to make a game using nothing but my overdraf(£2M) that made me about £30M and saved the company. (it was skyrim, for PC)
Can't get the hang the pseudo DS though. pokemon clone? nope. Minigame shovelware? nope. one of the biggest selling handhelds of all time and I can't get the correct combination to sell anything on it.
Fifa clone sells well on the xbox clone.
I played a bit of Total Warhammer but it didn't really grab me, will have to see. been playing Doom all weekend, which is awesome.
Good to see more Doom love! I love the soundtrack too, even with the guitars it is pretty badass. Like a mix of djent metal (a type I dont actually mind!) and powernoise electronics. Game is pretty good too but I want to see a remake of Quake using that engine!!
edit : how far have you gotten yet? Have you seen the hell levels yet, I think they look awesome - would go there for a holiday lol
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S*** that looks REALLY cool, I love the "metroidvania" genre too - ill have to see if I can get that one working. Thanks!
I have done two hell levels so far, just up to the cyber daemon boss. had a quick go last night before bed and died, will have a proper attempt this evening probably. it is a lovely simple gameplay that gives plenty of options, all at high speed. seems to be a resurgence of old fashioned shooters lately with Doom, Painkiller, and Shadow Warrior.
Axiom Verge is a fantastic metroidvania style game that would be right up your street style wise
The cyber demon looks very tough. Yeah, I never liked the modern FPS games personally, especially the modern warfare and WWII types, not my cuppa at all allthough I think they probably have their place. Definitely grateful for the resurgence of old-school style stuff.
Am wondering if this one will be any good too : [url]https://www.kickstarter.com/projects/1129101562/inner-chains/description[/url]
Looks quake inspired and has a nice HR Giger style to it's world, esp like the weapon designs.