If you get the chance Gott you should go see final fantasy distant worlds.
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If you get the chance Gott you should go see final fantasy distant worlds.
Not yet, I'm still struggling on, seeing where I can go with it.
I've found empire mercs easy to kill as long as you mob their leader, was unlucky against sisters when they passed their rout check and I failed mine. Only faced skaven in the disastrous first outing. But used their mob tactics since. Probably need a spare body I can through lots of agility on to go scavenging away from the fighting.
missed the warpstone target for the second delivery. :eek:
Completed the first "real" mission. First attempt at it was a lot better than the second where I beat it. Only lost the first cause the deamon you have to escort died trying to corrupt the bell, whereas the second attempt where I beat it resulted in three injuries :(
Lost the first two c/c dudes to death, one in batle, one because I couldn't afford to treat his wounds.
Also got a Norse hero. This dudes charge damage is insane.
It depends how much gold you have in reserve and how much luck you have with warpstone lol. In my first playthrough I probably spent too much on equipment and then had terrible luck with warpstone, only managed to nab fragments and a few shards, no clusters, so I was struggling to make weight for the first shipment and couldn't afford to sell warpstone so I couldn't afford a new leader.
Does the weight amount fluctuate or does it keep going up I wonder? My first shipment was 75 weight, the second 115, if it keeps increasing at that rate there is no way I could keep up lol, I'd have to be bringing back 20-30 weight of warpstone a day just to meet shipments and pay wages lol.
I barely made the first weight, but lost five days with an injured leader of the second shipment, I think the second shipment was around 100 for me.
But the third is about 150 which apparently has a 25% increase because of missing, and while I've seen a some good clusters I haven't had unengaged bodies to claim them.
phew... had my first flawless XCOM2 mission in a while (well ingame while... irl probably Saturday or maybe Sunday) thanks to a clutch performance by the entire squad. Really feels like it was the Soldiers that won that, and not me... Mission was to protect a data tap that the Aliens were trying to destroy, which inconveniently spawned on the other side of the map, so no bunkering around it - have to rush there. Tough, but standard XCOM fare these days - the game feels a lot more fast paced than EU/EW. So, off we go...
First, my top Sharpshooter ('Geist' that I mentioned above) single-handedly decimates two entire groups of enemies, killing four (two via headshots and two via her venom rounds on their turn) and severely hurting the two biggest ones. Lategame Sniper-specced Sharpshooters can for one turn define a cone-shaped Killzone and shoot anything that moves in there - which happened to be those two groups of Aliens in this case, didn't miss a single shot. Squad narrowly proceeds to wipe out the remains without giving them a single shot, with the help of a few well-placed grenades to remove enemy cover. At this point, the device I was trying to protect had already taken a lot of damage, but luckily I knew it was from one of the groups I'd just wiped, and it hadn't gotten shot the last turn.
So, I think I've got a little time and space to reload, set up and wait for the rest of the baddies. Well, no - this is is XCOM you doofus. I move closer to the objective, and with almost my last move I take a step too far and run into another group of enemies - among them a towering Sectopod; imagine a Wraithlord and you're not far off size wise, and also toughness. So that thing, and a few buddies, trigger and are now threatening not only the objective, but also got a couple of my guys horribly out of position, and me desperately scrambling for options. So I look at the two soldiers that still have moves left for this turn. One's a certain Jean-Luc 'The Captain' Picard that I had created for fun and trained to be a Psionic - pretty much the mage class of XCOM, with random "spells" you can unlock by letting the guy/gal meditate for a few days. He's got one very fitting ability that in this case saves someone's bacon: Inspire, giving one squadmate an extra move - which gets him out of the enemy sights and into cover. Phew. The other is my very special Specialist 'Glitch' (also mentioned above), who's flanked by the Sectopod, but also has one chance: he can try to hack the darn thing by sending his little Germlin drone in. So, I either move him into cover but pretty much give up on completing the mission and also risk the Sectopod annihilating someone, or I go for the money. Which I do. Gremlin flies in, hacking interface pops up - ocarp, 49% chance to stun the thing for two turns. Well, it's not like I have a choice... click, beep beep... And he gets it! Boy, I almost jumped out of my chair! Most clutch hack I've had so far. So, the Sectopod's buddies wail on the device a bit, but its gigantic plasma cannon is thankfully silent. Now what... I've still got to kill the thing plus company, and that's gonna take a lot of firepower (Sectopods have something like 50-60 health plus four armour damage reduction, while even endgame weapons, which I'm slowly getting now, do around 8 damage, 12 with a crit). Well.. long story short, a flurry of grenades and bullets later the house that this whole fight had taken part in is a smouldering ruin but Glitch finishes off the last enemy with a stylish headshot. So, I'm already very very happy with the result - but during debriefing, a whopping three of the six Soldiers that went on the mission recieve their Colonel (=max-rank, with correspondingly awesome abilities) promotion. Ironically, neither Glitch nor Geist is among them, but they'll get there very soon I'm sure.
Wow.
XCOM2.
Is.
AWESOME!
That sounds nailbitingly tense
inevitable game of the year Earth Defense Force 4.1 out this Friday. might try and finish the Fallout 4 story missions before then.
So I wanted something less brain intensive last night, so I finally got round to playing Gat outta hell.
omg its so much silly fun. Also I think I love Kinzie :D
And I'm impressed it pulled my SR4 character out of the saves for the cutscenes
Kinzie is brilliant
Yeah easily the best character from the series.
https://40.media.tumblr.com/d29a4ccd...1kvo1_1280.png
http://40.media.tumblr.com/fda8abd86...mlpwo2_540.jpg
https://41.media.tumblr.com/71921830...7qdo2_1280.png
https://40.media.tumblr.com/8c4e8ce4...72o6o1_540.png
https://36.media.tumblr.com/5866b7dd...72o6o2_540.png
http://36.media.tumblr.com/1f8daf1ab...kdbto1_540.jpg
http://40.media.tumblr.com/e1481e3ad...kdbto2_540.jpg
[URL="http://www.unravelgame.com/unravel-make-yarny-guide.html"]Also how to make your own Yarny[/URL]:
http://www.unravelgame.com/content/w...ll.medium..jpg
https://www.youtube.com/watch?v=dN-3Lnpu9ys
Thats adawbs.
decided to push on with some Fallout 4 story missions, and reached a point where all three factions want me, but I don't necessarily want them. can't find an independent option this time though.
Sick as heck (and still not sure how I am in other areas of health), so I needed something that wasn't stress-inducing (like Dying Light, Wasteland 2, NBA 2K16, etc. are). Remembered I had Cities: Skylines, and fired that up to play for a bit. Three hours of lost time later, I think I'm hooked.
Still trying to figure out various things. Made some serious mistakes, like stupidly putting high-density zoning in areas with 2-lane roads, which makes it hard for traffic to get through the area. I think that also contributed to issues with fire despite nearly saturating the area with fire departments. I'm also a bit confused with the train station, because they're telling me to connect it to outside rails, but there aren't any in the area to connect it to, so it's kind of sitting there doing nothing.
Kirsten, as far as I'm aware the closest to a neutral playthrough is siding with the minutemen, then you apparently only have to kill the institute. Not that I've even met the institute yet.
Erik, I had to make overcomplicated oneway systems to get anywhere on cities. Still ended up with a massive traffic jam at the major junctions of the entrance and exit to the commercial and industrial zones. Bus routes and tubes reduced the traffic, but even railways didn't meaningfully reduce industrial traffic.
I picked the area with a highway crossroads with some plains surrounded by forest with a river and lake. That highway is the biggest issue. It split my town up, and I couldn't seem to just build road going over the highway with overpasses, so every time I had to cross them, it'd create a new intersection that led to traffic backing up horribly on the highway. I had to make sure every area of town had at least its own schools, fire station, clinic/hospital, and police station.
I never quite figured out the bus system, so I think my town's bus routes are about as chaotic as the all-too-real bus system in the city I live in. I think the subways will help, but they're not cheap.
I feel like I'm spending all my money building new roads and basic services for new districts to expand the city, and can't afford to build some of the more advanced buildings.
Also, I could be wrong, but given the way the river is starting to look downstream of the sewage pipes, I think building a dam anywhere in the area would probably lead to some kind of environmental breakdown that will poison the people of my city worse than Flint, MI. I'm already concerned about how the industrial district seems to be creating a barren area around it... trying to make sure further industry is separated from the rest of town, but that's not terribly realistic, nor is it easy to do with traffic and all. Adding bus lines and a metro station would probably help with that, and maybe a six-lane road...
So many lessons to learn on the fly!
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Ach. You're right. The "good" ending (spoilers in the video) still ends up with the Institute destroyed. Garvey's comments on that are kind of gold, though.
https://www.youtube.com/watch?v=OUFEeYdQnVc
Yeah until I cracked the making money bit I really struggled. Can't remember what I did now, so I'm screwed if I start a new city.
I built a damn well upstream of the sewage outlets and take my water from before. I ended up demolishing most of the highway and rebuilding it in a position that better suited my city at the time. Same with the trains.
fun fact, you can literally power your city with sh!t. As in, once your city is big enough to produce the required amount of filth, you can use sewage outlets to power a dam (or just add extra juice to an existing one).
oh and also, it's been posted in here before, but the story of the City of Hullchester [URL="http://imgur.com/a/T0Wfb"]Part 1[/URL] [URL="http://imgur.com/a/aKIvx"]Part 2[/URL] is always good for a laugh :)
Holy crap!
Literally!
My first city was an exercise in trying to play catch up like crazy, and I finally just gave up, but had about 15 hours invested in it. It just hit a point where it was in a death spiral, spewing out money like crazy without bringing in people to pay taxes to pay for all the stuff I hadn't already turned off.
Started a second city, and it's going well so far. Been doing my best to make sure traffic patterns are good. Most streets are six-line roads with trees on the side, for maximum traffic and minimum noise pollution. Dropping services in every neighborhood. Set up public transit and make sure to route every new neighborhood I add. There's a set of about a dozen incinerators kind of isolated (while sort of being in the geographical middle of the city) for garbage, and power is produced by a trio of nuclear plants. Got trains and ships so far, hope to get planes soon. The funniest thing was when I decided to enact two city-wide regulations that saw a nice chunk of incoming people (and money): Legalized recreational drugs, and free public transit. Less traffic, people can get to just about anywhere in the city free, and they can legally smoke weed (but pay taxes on it). So far, it's all been working pretty good, and I haven't had to juggle zoning too much. Had to give up on riverside commercial in one place (relatively thin strip between road and river, the shops kept closing), so de-zoned that area, and I swapped industry out for all offices. I *might* add some industry later, but right now aside from the incinerators and the small amount of gunk pushed out of the water treatment plants, the city has no pollution, and has plenty of jobs, energy, water, living, commercial, entertainment, public transit, all kinds of amenities, and continues to grow the population and budget. Don't want to jinx it, but it's doing surprisingly well!
Now that I have a better hang of things, I might get the DLC. Anyone got that? If so, does it add enough to be worth it? It's on sale for $7.49 (if it's still on sale in the morning).
Nope not got the DLC.
I was zoning groups of blocks so I could slightly tweak individual areas, like no highrise on the waterfront and such like.
I've zoned neighborhoods, but all I've done on an individual neighborhood basis so far is apply a bonus for small businesses on a low density commercial zone that was having trouble keeping shops. It was my original commercial district, and no matter what I did to make sure people could get to it and even placing some residential zones relatively close, they kept complaining about not enough customers. The boost helped keep shops open, and I think paid for itself in doing so.
The highrise on the riverfront idea sounds good. Especially since I tend to also put roads right along the river.
So finished the main quest in Gat out of hell, loved the ending. Got to do the other endings at some point.
The aura is massively overpowered when fully upgraded. Spent a couple of hours grinding the activities and collectibles afterwards. Got three islands cleared I think.
still need to play that
Yeah whoever it was on here talking about saints row games that finally got me to play it. Thank you :D
I mean I'd played the console version before but not the quests. just the free roam killing stuff and blowing **** up, but the story is actually quite fun.
yeah I completed the main game for 4, just never did any of the DLC
When I started it I did three, then four+some dlc straight away, then went back to 2, decided it was terrible, mostly because its so unstable, you eventually get used to the weird controls. Then bought this in the xmas sale, but was playing fallout 4, then got distracted by mordheim, and xenoblade, but I've been ill for the last week so needed something about more "mindless".
I liked 2, it has an actual plot, unlike the others :p
I was quite enjoying it once I got used to the wonky controls, I preferred 3 tbh out of them all. But 2 kept crashing to desktop on me so I didn't finish it.
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Like every 30-40mins max it was like gaming at the turn of the century again.
3 had a lot going for it, other than the story just being a rehash of 2. 2 had some really dark moments, alongside the silliness, and it actually worked well. it had pretty good writing really.
I do regret dismissing them as just another gta clone for so long, they're more like a gta parody turned up to 11.
I am really hoping that if they make another they take elements from 2, 3, and 4. 4 was fun, but I didn't really like the super powers and I didn't like the constant darkness and red everywhere.
Yeah, we've done the red/dark thing lets go back outside. Maybe remake 2 in the modern engine even. The super powers were a fun novelty but I wouldn't miss them.
a remake of 2 I would be up for.
the super powers would have been interesting later in the game, but it made no sense that you start with a mission to steal and mod a car, then the very next mission makes vehicles redundant.
Yep.
As much as I love flying around the map like a bird, it has made it ridiculously easy.