-
I love the appearance and utility of the bloodwrack shrine but it's pretty squishy for a large target (6+ Armor only). The medusa on her own does not justify the cost as Ld2 means she's easily baited with her frenzy and she's pretty squishy and easy to deal with otherwise.
I'm a bit confused at people complaining about Doomfire Warlocks being squishy and then saying that Sisters of Slaughter are awesome because of their CC ward save (and other abilities). Warlocks have a 4+ ward except against slaanesh. Given that taking a useful unit of SoS will run well over 200 points and the unit is easily trashed by pretty much any shooting... I think they are far too fragile to find a use in everyday lists. Sad because they are cool figures with really awesome rules.
I think Mr. Mystery is right as far as core. Elves tend to do better with spears (unlike a number of other armies). The sword and board guys could be used as a bunker for characters but that's about it in my book.
The Cauldron of Blood is the real winner in the book though. Witch Elves lose frenzy? Get it back! Still have frenzy? Now they are even more awesome! 4+ ward with an aura granting lesser wards to other units and granting rerolls to wound... fantastic.
I play my first game against them next weekend. I already know I'll be facing the new hydra, a CoB w/ witch elves, and probably a scourgerunner.
-
Didn't think of the Frenzy replenishment! That's a good call!!!
However, for the most part I think I'd use the bound spell to Frenzy up other units, as I can get the +2 attacks thing from Witchbrew on the Hags.
-
Agreed. Frenzy on corsairs, executioners, or black guard will be pretty horrendous to face and turn those units into blenders. Take that Vampire Counts! You have a blender-lord? Dark Elves have an entire unit of blenders!
I'm curious to see what GW will say about Frenzy being cast onto a unit of Cold One Knights. Will both the rider and the mount gain frenzy or just the rider. The BRB doesn't cover this and the wording of the bound spell is vague (it grants it to the model and well.. the model consists of both a cold one and a knight). I could see it either way but good lord... +1A to the cold one and +1A to the knight would be vicious.
-
Good point.
I'm also expecting power-gamer shenanigans regarding the Strength of Khaine. States "Friendly models with the Murderous Prowess special rule in units within 6" of the Cauldron of Blood re-roll all failed to wounds'. RAW, that includes Repeater Crossbows, Reaper Bolt Throwers, Spells etc, on account it's not clearly worded as a buff to Murderous Prowess, which states close combat only....
The intent is clear, but hey!
-
Murderous prowess applies only on close combat wounds and only from the model with the rule. So the bolt thrower crew would get it in combat but clearly not the thrower itself as it doesn't have the murderous prowess rule. likewise a spell is not a model and doesn't have the rule, so clearly can't benefit. The crossbows are trickier to sort out I admit.
-
Personally, if I'm using a Cauldron and had something like that pop up, I'd just play it as re-roll to wounds in combat for models with Murderous Prowess, which is what I think was the RAI. If an opponent of mine wants to play it as repeater crossbows/spells/etc getting it as well, then I'll allow it because I like to avoid rules arguments.
I'm starting to get pretty settled on what kind of list I would want to do. I think one big block of Witch Elves and one big block of Corsairs will do for my Core, or two big blocks of Corsairs, whichever works - money allowing. Probably a big block of Executioners after that, with two or three Reaper Bolt Throwers. For Rare, looking to get two Kharibdyss' and at least one unit of Warlocks - at 2K of course, 2.5K would see two units of Warlocks! For characters, 1+ re-rollable armour save Master BSB, added to a Level 4 Sorceress with a dispel scroll. Depending on points limit, I'll throw in Crone Hellebron (using the Lelith Hesperax model) as my combat lord. I'll try and fit in some Dark Riders for core drops too. When I get a chance to read the army book I'll write down an army list I'm happy with and go from there.
-
Did a 3k list tonight against WoC. It worked pretty good. I lost in turn 6 but wow, my witches worked really good. My list was:
Crone Hellebron
lvl 4 supreme sorceress- book of asure, talis of endur with shadow(not again tho, dark magic for sure next time)
lvl1 scroll caddy
death hag BSB- rune of khaine, razor std
death hag- CoB, witches brew( this was unnesessary and waste of points) take RoK next time or war cry
48 witches- command, wailing banner
2x 30 corsairs- full comm, extra hand weapon
25 black guard-full comm
This totaled out at 2998
As for the battle, I used both units of corairs to hold my witches flanks, that worked pretty good and still had them within aura for ward on them. Used black guard to carry lvl 4 mage. Put scroll caddy behind witch unit and she died first turn from direct damage spell, don't need los for that, shez! Never leave her on her own, put in a unit somewhere. Also never accept challenge with Hellebron against a tzeentch lord with sword of anti-heros and the other BS it has, 3+ward and all. Will take some sort of MR in whitches unit next time if possible. The main down fall of my list was lack of shooting or to be exact, none. Was fun and all but Vaylkia is rough, did 2 wounds to her after destroying her unit but, whew, only because his unit was closest to the sorcerous portal and he got hit with plague of rust 4 times. Witches are great but need so much point sink in back up units.
As for the book, losing life taker and the frenzy banner for corsairs was my main 2 grips. Hope y'all have good luck figuring this one out. Should also have some ability to make our black guard with a ward of some kind but CoB is all we have for that. Our shiney's got nerfed but BAD.
Had an earlier game against lizards, couldn't believe some of the BS they have, ethereal slan mage BSB dude, fun but got my but kicked, had a different list with cold one knights, malus and BSB, now they survived but the rest of my list got mowed thru, bleakswords, mhe, okay but still die in droves.
Enjoy your games!! Win or lose, something I'm having to learn all over again.
-
Had a look through a friends copy of the book, very impressed. Not up to a more in depth analysis at the moment. I still like the lore attribute for Dark magic, it might not win battles but it's fun and fitting.
-
I dunno. Could prove decisive when casting a spell on an enemy spell caster out on their own... Especially if it's a sneaky Chillwind!
-
Oh it could potentially do some damage in certain circumstances, but in general I think it's just really fun and fitting for the army. Sure if you get the opportunity to target a T3-4 wizard on their own and roll well you could kill them but that's not overly likely.:)