how does it compare to X3? (I'll just forget Reunion, as is best done...) From a quick skim of the wiki it looks like it's generally more "modern" with a couple more features (yay mulitplayer), but no personal fleet or capital ships?
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how does it compare to X3? (I'll just forget Reunion, as is best done...) From a quick skim of the wiki it looks like it's generally more "modern" with a couple more features (yay mulitplayer), but no personal fleet or capital ships?
It's clearly the same style. I prefer the jump system and supercruise over the speeding up time of X3. There's a lot of similarity. Cargoes are smaller, but so are prices (this is my initial impression for about 15-20 hours play) There's a lot less random attacks/easier to escape so far but that could be my location/cargo I'm carrying. though there is an interdiction mechanic where they pull you out of supercruise. There's a fuel mechanic which I know X3 only had for the jumpdrive. Ship weight matters for fuel use/jump distance.
Binary stars are also annoying as they sometimes mess up your hyperspace jump and damage you. The galaxy is immensely bigger, but I'm not sure how big the populated part is.
Don't think there's any aliens, at least I haven't seen anything to suggest there are any yet.
I think some of the biggest ships might be considered small capital ships I'm not sure I've not seen anything bigger than a T7 transport yet in game.
If it was a steam game I'd say wait, but obviously as a stand alone it might be better getting in early - who knows how long the servers will be up for? if they'll ever discount it?
It's the exploration I've bought it for. I'm just space trucking till I can afford the equipment I want to explore properly.
a video about Unity 5 shown at GDC. not massively interesting, but it does show footage from Mordheim and 40k Regicide
[url]http://www.ign.com/videos/2015/03/03/gdc-2015-unity-5-highlight-reel[/url]
Another ED update from last night.
The game is full of sci fi film references. Tannhauser gate, wolf 359, lv 426, omicron persei, vulcan, geaorge lucas station, kahn station, and I saw "Fort Harrison" yesterday which might be a play on Harrison Ford...
Also long distance runs of rare commodities is the way to make money early game.
BTW I hate White Dwarf stars. When you jump towards them you always exit hyperspace too fast and have to take immediate avoidance action or take damage...
So do you have a character as such or just a ship?
Edit: Nevermind googled it, you can have a woman pilot, yay! Might check this out, looks like you can't use keyboard and mouse? Will have to dig out gamepad thing.
You can use keyboard and mouse.
I don't remember ever having the choice, but essentially you're a pair of legs if you view downwards, and a name on a menu screen.
Might check it out, been waiting for a good space exploration trading game like this that isn't EVE.
I'm playing it solo, so while you're technically online and the galaxy information is updated, you don't have real people to deal with.
I approve of that. It's only forty pounds, shall get it. Having a look at the quick start guides, a lot of stuff about how to control your ship and such, not so much about what to do with it to make moneys yet heh.
Trade rare commodities.
There's a web tool I've been using, I'll link later I've got it bookmarked at home, you have to do long 130ly+ trips, which is hard in the basic ship. But the payout is a lot higher than any regular commodity.
Or if you're good enough you can go pirateing/bounty hunting.
Mining is another option, but pirates prey on you more often than as a trader.
Exploration needs a good couple of million credits dropped into it to get the most out of it. Though if you wanted a lower return you could explore in the basic ship.
Bulletin board cargo runs we need four of these moving/procuring is the way I made enough to buy my second ship (before I'd discovered the rare commodities) because they're paying a higher rate for normal cargoes, and the times are usually quite generous.
sounds like the economic system is a bit simpler/smaller than in X3? as in, you don't produce stuff yourself (aside from mining) and don't have your very own economic empire lategame with dozens of factories and underlings doing your bidding?
I've not seen any opportunity to buy factories, or anything mentioned about it.
The universe is so much bigger though it would cause you defence issues I'd imagine if you could.
[URL="http://www.elitetradingtool.co.uk/"]This[/URL] is what I've been using to maximise profit, because I'm saving to go exploring :D
It's user updated, so it's accuracy is slightly off for exact quantities/prices, but it tells you where stuff is and can be found.
struggling with my tablet memory settings. I have 4gb of free internal memory, and 28gb of free SD card memory, and it tells me I have insufficient memory -.-
played some Bloodbowl (79p amazingly) some Horus Heresy Drop Assault (though I can only play the intro because it wont let me unpack the rest of it, needing 400mb of free space) and some Snotling Fling
Also, Zombie Army Trilogy came out today, everybody must play it. seriously creepy, especially one PS4 where the controller occasionally makes arcane creepy whisperings at you. has a real feel of desperation to it, it can so easily go wrong and you get swamped. nice to have a zombie game where you need headshots as well, makes things tricky when you are trying to snipe shambling, staggering zombie. very tense.
Neat, should prove useful. Played it for a bit last night, I suck at flying, think I'm going to need to remap controls to WASD for moving about because when I get interdicted (hur) my piloting style can only be described as flailing about in terror until superspeed cooldown runs out.
really getting in to Zombie Army Trilogy now. Eight characters to choose from, four male, four female, all with a little bio and different backgrounds as well. I am playing as Beth Coleman, who was a portrait painter until her sitting subject tried to eat her. The games remind me a lot of Resident Evil 4, it feels like a proper zombie game, rather than stuff like Left 4 Dead or CoD Zombies. You need headshots to kill, most enemies you will kill with your sniper rifle, which means no peripheral vision, so you have to keep stopping and looking round you. I am using the M1 Carbine, 15 rounds to a magazine. you can get 15 headshots, drop 15 zombies, feel really good, then realise there are still at least 15 more bearing down on you. gets pretty tense as you frantically reload trying to keep them far enough away to snipe effectively. there are a few siege moments as well that are a lot like Resident Evil 4's that work extremely well. It does creepy very well too, at one point I was moving through a ruined building and could hear a radio somewhere with a message on loop, a desperate voice was pleading in German then in broken English saying 'please... save our souls...' over and over.
Sounds nifty, also approve of equal numbers of female characters.
Had a mishap in Elite Dangerous last night, was delivering cargo to somewhere and was just about to dock when one of my kittens jumped on the keyboard and managed to hit the dump cargo button which I didn't know was a thing. Dumped cargo, couldn't get paid, got fined for that and also got fined for dumping cargo inside a space station.><
on a related note, a friend of mine got into the alpha for Star Citizen (lucky bugger!) - man that game looks amazing. Holy moly. And it's got voice control for your ship's various functions, which is awesome. Totally looking forward to seeing more of that!
@ Kirsten, wouldn't it be far less stressful with a mouse and keyboard? :D
@EG, Forgot to warn you to unmap that on the config screen. Btw don't forget to unmap that on the config screen. Don't forget to actually pay your fine within 24 hours or they put a bounty on you. You have to contact the relevant station authorities while landed there and pay it.
Regarding interdiction I just put the dot behind me on the radar boost and run the engines up to full till the cooldown timer has run down. It normally works.
@Tyrendian While star citizrn looks good, it also looks very pay to win and your ship insurance costs actual real money every six months doesn't it?
[URL="http://zennistrad.tumblr.com/"]via[/URL]Quote:
In light of the controversy that has been extending back for more than half a year at this point, something extremely depressing has come to light.
Not too long ago, Totalbiscuit, a popular games critic who is supported by GamerGate (though he claims to be neutral), wrote a lengthy Twitlonger questioning the theory of media influence, particularly in video games, [URL="http://www.twitlonger.com/show/n_1sl499g"]asking “where are the scientists?[/URL]”
In response, an actual social scientist posted a lengthy explanation of media influence. It’s a very good read, and I suggest [URL="https://www.reddit.com/r/GamerGhazi/comments/2yeh1f/in_answer_to_where_are_the_scientists_who_study/"]anyone who’s interested read it.[/URL] However, what was most important was what was added at the end:
"[added on reflection] Let me also say on other thing. There are a number of us in academia who love games, care about games, and believe games are important. We have been working for years to make games a legitimate tool for education and for study, and we were making progress. People were starting to take games seriously. And then came GamerGate. I have seen the careful progress of a decade come crashing down, and now, when I go to talk about games to industry groups or fellow academics, GamerGate always comes up as an example of how terrible and immature people who play games are. It will take years and years to repair the damage, and it is absolutely devastating to the serious study and application of the power of games to real problems. We are going to have trouble getting grants, getting foundations to fund games, and getting people to take us seriously. It is devastating and makes me very sad.
For many years, people have been fighting for games to be recognized seriously as an art form. GamerGate, as it seems, has caused serious damage to that. Social scientists have been studying the influence of games, not just because of their negative effects, but because of the potential positive effects as well. Games could potentially be a powerful tool to help teach empathy, and increase satisfaction and happiness."
But now that GamerGate has shattered public perception of gaming in academia, we may never be able to fully understand how to allow games to reach their full potential in this regard. But it’s not just media studies in video games that have suffered.
Rebecca HG, also known as 8BitBecca, is a video game archivist. Her work is vitally important to the future of video games, as the passage of time guarantees that physical storage media degrades and becomes unusable. Within decades, many out-of-print games may be lost forever, outside of illegal ROMs.
But now, thanks to GamerGate, [URL="https://storify.com/8BitBecca/video-game-archiving-post-gamergate"]video game archiving as a professional practice is all but dead[/URL]:
https://31.media.tumblr.com/8d8ceacd...zOj1r09uvv.png
https://31.media.tumblr.com/6eab76bf...kYk1r09uvv.png
https://31.media.tumblr.com/f1a092af...ZwX1r09uvv.png
https://31.media.tumblr.com/a10274db...wpi1r09uvv.png
https://31.media.tumblr.com/265a73fa...SuU1r09uvv.png
https://31.media.tumblr.com/dcd023df...IAL1r09uvv.png
https://31.media.tumblr.com/85b53bd7...5Fw1r09uvv.png
To any reasonable person, this would be devastating. Nobody benefits from this. Academics refusing to take games seriously means that games can never be realized as an art form. Even worse, without academia the task of preserving, understanding, and maintaining the cultural history of games becomes a daunting task. Half of all American films made before 1950 are lost forever, and were it not for the work of archivists and academics, it’s likely we would never have been able to preserve even that much.
So what happens to video games when academics don’t take them seriously at all? What happens when people refuse to archive games or study their cultural significance?
To put it bluntly, video games will have no future. If we do not take care to study the cultural history of games, it may forever disappear to us when cartridges and CDs inevitably die, emulators become obsolete, servers shut down, manuals are lost, and the publisher history fades into obscurity.
This should make any gamer uncomfortable, but unfortunately, this is not the case. GamerGate has not been shy about their disdain for academia in video games, as evidenced by the popularity of anti-academic figures such as the Youtuber known as “Sargon of Akkad”, who is one of the most widely-praised supporters of GamerGate. Just reading the title of one of his videos tells you all that you need to know:
[URL="https://www.youtube.com/watch?v=AhKNNnPZmBA"]The Professional Cretins of Academia[/URL]
In this context, [URL="https://archive.today/OVf8f"]GamerGate’s reaction[/URL] to the news that academia is no longer taking games seriously is [URL="https://archive.today/1JzM4"]depressingly predictable[/URL].
https://31.media.tumblr.com/3cae9ec6...lrb1r09uvv.png
https://31.media.tumblr.com/0950686e...zpc1r09uvv.png
GamerGate is killing video games. And that’s exactly what they want.
Well done kotaku *slow claps*
Anyway.
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enjoying a bit of Helldivers this afternoon. it is a good game, a lot more depth than the usual twin stick shooters, always been a favourite genre of mine.
It does suffer, in my eyes at least, from a growing 'feature' of many games, ever present online multiplayer. if I want to play with a group of people I will do so. I did half a dozen missions minding my own business, then suddenly three other players turned up mid mission. I was level 2, they were levels 9, 10 and 16. finished the mission, got back to the ship, looking through upgrade choices, and suddenly it announces the next mission beginning. I had to quit back to the main menu to get away from it.
It was one of the major things that stopped me getting very far at all with Watch Dogs, another player suddenly turning up and an announcement that I am being hacked and must find the culprit. no. I am busy, screw them. I don't give and damn, and kindly get out of my game.
Maybe it is just me, but I do not like this forced multiplayer stuff.
Any one seen any concrete information about Nintendo porting stuff to PC? Or is this just wild speculation from the news outlets because they're apparently looking at developing for 3rd party devices?
they have teamed up with somebody to bring games to mobiles. no PC plans that I have seen.
sounded overhyped
thanks.
ah yes skyrim mods...
https://40.media.tumblr.com/f86d5ff4...y2m4o1_540.jpg
whenever anyone mentions Skyrim, I can't help but think of [URL="http://www.pcgamer.com/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/"]the Week of Madness[/URL] (might have been posted here already, but for those who might have missed it...)
I think Wolfie posted it in one of the old off topic threads. It does sound chaotic :D
https://41.media.tumblr.com/3e01f8ae...rkafo1_540.jpg
This is a zombie game I could get behind.
Tall blonde?
50's dress?
Are you really the one on the left and you're plugging your own game?
Lol no but I do [URL="http://www.vivienofholloway.com/women-c70/dresses-c10/1950s-halterneck-navy-polkadot-dress-p170"]legitimately own that dress[/URL].:p
I own one almost the same :p
I like the premise of the game, shall keep an eye on it :)
Might be time to fire up [URL="http://store.steampowered.com/app/290930/"]Half Life 2[/URL] again
It's a graphical comparison nothing more.
There's plenty wrong with the world without manufacturing offence.
Except it isn't manufacturing anything. It is a graphical comparison, it is also highlighting the gaming industries continued fixation with white, stubbly male protagonists.
The point the tweeter is making is that the only thing to have improved is the graphics. It's not about being offended, it's about acknowledging the ongoing failings of the industry.
If you do any comparison you get as like for like as possible to make it a fair comparison of the thing you are comparing.
If he wants to make statements about the failings of the industry just make them.
He did. The post was made as a graphical comparison, the tweeter pointed out it is also representative of the industries failure to evolve with its demographic. It works perfectly well,
If you say so.