Originally Posted by
chicop76
I glanced over the topice since it feltlike reading a codex. I'll come back when I have the time to read it all.
One thing I noticed is thanks to losing fearlesss Daemons can now gtg. Gtg is realy big for nurgle and Tzeentch. With Nurgle it's not a big thing since you are probaly sitting on an objective. With Tzeentch it's situational, +3 cover saves with re rolling ones is nice, but you now are snap shooting. You can still cast powers, but it depends if you really need to gtg. Or not.
I can say I never lost with my daemons.
What is a big thing about daemons is that you have acess to a ton of psychic buffs, gift buffs, and warp storm table buffs.
It's the only army I know where you can run around with +2 invulnerable, fnp, it will not die, prescience, flame shield and other possible buffs on one unit and 3 to 4 more buffs on about half your army.
I run 20 basic hounds and buff the crap with them. With all the army wide buffs you don't need a khorne herald or Karanack( 'aranack seems like a poor choice on hounds anyway.
After playing 30+ games with daemons I have droped my khorne HQ in favor of the other 3. For example a Lord of Change with a 3 divination rolls is awesome. I was able to give him a +2 re rollable invulnerable save with invisibility and he was just unstopable. With prescience on him he was doing far better than what my bloodthirster was doing.
The main problem I see is if you should go heralds are Mcs. With heralds you can get more army wide buff with all 3 mention before and loci.
I also want to say a Tzeentch prince is awesome. It's the only way you can get biomacy.
Also Fateweaver is really good. With his re rolling it has helped my hounds live longer, allow for +2 invul saves, and helped get true names to stay working. He can vestor strike and cast Tzeentch powers. The best use I had with him was vs guard. He was able to take out 4 chimeras at once. I vectored strike one chimera and used my beam attack to hit 3 differant chimeras in the rear and sides. It was only 200 point worth of tanks and a few dead guardsmen from the explosions, but how many units can possibly take out 4 tanks at once, funny thing is he can possibly take out more than 4.