Yes but how many Sean Beans died making that trailer?
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Yes but how many Sean Beans died making that trailer?
11, also the number of years since the world was introduced to Leeroy Jenkins (seamless link)
[url]http://www.avclub.com/article/celebrate-leeroy-jenkins-day-reliving-one-internet-236600?utm_medium=RSS&utm_campaign=feeds[/url]
New crossover artwork leaked
https://66.media.tumblr.com/b5ecdd79...b34po1_540.jpg
Oooh.....Arkham is getting a do-over for the PS4 and Rubbish Box One! Contains Asylum and City.
I'm totes in.
Working on a CGA styled DOS Platformer game in the grand style of Apogee and ID ;
http://i196.photobucket.com/albums/a...ps6ebb3i1c.png
http://i196.photobucket.com/albums/a...ps4wtv2wej.png
http://i196.photobucket.com/albums/a...ps0bdiiik4.png
http://i196.photobucket.com/albums/a...ps5vcc0cz1.png
You may need to add another colour to mark the player character. It looks good, but it took me way too long to figure out that it wasn't part of the background.
yeah I would echo that
I know, but a lot of those games suffered the same issue of the character blending into the background. I remember one of the earliest in the Oddworld series being unplayable because of it. I recall one of the earlier Mario games putting a solid white outline around the character to visually distinguish them, maybe something like that would work better?