Originally Posted by
thecactusman17
I lose because my army was based around a historical theme, I am asking how I can improve them. From what people have explained to me, I am doing everything right. Clearly, there is something wrong.
I am unsure how I can set myself up for flank charges. This is probably the biggest issue. With 3-4 columns of knights on the board, there is no obvious way to flank charge anything without getting flank charged in return. Never mind a combo. Putting my archers forward as bait means that My knights are going to sit there in the rear, doing nothing until someone is stupid enough to charge the obvious bait units. Moving my knights up means I'm in charge range or missile range of something. Taking the blessing means I stand there for a turn, getting shot and charged. Trying some weird maneuver means that I end up in the enemies charge arc either not close enough to do anything or close enough to get charged in return, and almost never puts me on the enemies flank.
I will play "Damsels", i refuse to play with any of the GW models for mages, damsels, engineers etc. It does not look right in my army, which is intended to look realistic. Likewise, I will not use Pegasus anything or griffons. I realize these may be good units, but expressing my disdain for the models and the piss-poor fantasy setting of WHFB would likely get this thread shut down.
I want a good GAME. Please, explain to me how i can PLAY a better GAME. I am genuinely interested in advice.