Well I'm pretty sure that's what the most important rule actaully says.
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I meant that the most important rule states that they know there is/will be problems with the rules.
The most important rule section says something similar to: "due to the complexity of the rules.... interpretation of the rules... there will be conflict... solve THAT in the name of having fun."
There is no single sentence in there that says "... we write crap rules. Have a nice day..."
(And before it begins: "Also: Is it common sense to automatically assume GW is a piece of crap writer of rules? Because that is what RAI does: assume the rules are different from what is written, as it is wrongly worded from the actual Intention... If yes, does it mean we can just simply ignore anything that disagrees with us?" is what I've written.
And that is NOT the most important rule. However, it DOES mean "... the rulebook does not mean what it says!! GW can't even put their idea correctly on paper!!"
Or maybe you might need to highlight what exactly you're aiming at when you are quoting huge chunks from my post?)
Well, WTT doesn't have anything to do with saving ID. It just stops psychic powers. Since he isn't actually hit with a psychic power because of the brotherhood of psykers modification, WTT doesn't work.
WTT does, however, dispel entire psychic powers. So a WTT would completely stop Doom, for example.
I just think that the most fair way of doing it is letting the WTT save the lord and not the squad. That's absolutely not how the rules work, but the Lord is getting hit with a force weapon which he would normally get to use the WTT against. The rest of the squad is getting hit with different force weapons (even if the rules streamline it to be just one psychic test for the whole squad), so there's no fluffy reason why the Lords WTT would protect the other guys in his squad, just himself.
Playing it that way throws the SW player a bone without completely screwing the GK player.
however, the counter arguments is that the grey knights chant together, guided by the justicar, activating their powers. In that case, the WTT would interrupt the concentration of the squad, causing a failure of the squad's psychic abilities.
Something to think about.
Hmmm...
How about this interpretation:
The Gray Knights cast a psychic power as if it is a single Psyker
Thus, the Gray Knights up-powers their Force Halbard's ID with a single spell, as a single Psyker.
And now, the million dollar question: Can the WTT stop a single Psyker using force weapons against the owner?
If yes, then the WTT can stop the GK squad... which counts as a single psyker at the point of canting to the Force Halbards.
Right, it's either all or nothing.
Just because Space Wolves cheat, I think WTT should stop the Grey Knights. ;)