Prefer shooting them well up personally.:)
https://38.media.tumblr.com/a7b53b37...ktoco1_500.png
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Prefer shooting them well up personally.:)
https://38.media.tumblr.com/a7b53b37...ktoco1_500.png
That works too. But the aim is to come in on smaller boats, damage to the point where it is instant boarding, or one volley the board.
All about efficiency :D
Well if you like smaller boats I guess, personally I like ones with a bit more booty.;)
Yeah but they shoot back, and then I have to get new crew, and I've just got this one working correctly.
You know how difficult it is to get new help?
Also this explains pyroland
http://i57.tinypic.com/1o146r.gif
Order crew to take cover before broadsides hit, it slows damage down but keeps 'em alive.:) Plus you can always capture some smaller ships after and replenish crew numbers.
True. but the ram is cheaper than new cannons as well :D
I'll get cannons as well at some point.
I remember playing a merchant shipping game, it was very old, set in the napolionic era. The more cannon and shot you had the less you could transport, and consequently, so there was a trade-off between defense and cargo. However, if you didn't have any cannon, then pirates and enemy nationals would not fire on you, instead they would come alongside and try and board. So rather than taking any cannon, I took as many marines as I could, the consequence of this was that enemy ships would always try and board and fail, so then in the ensuing battle I would take their ship instead.
It was exploiting AI behaviour, but given the game running in Dos Box moved too quickly to aim and shoot cannon it was a good compromise!
What game was that? sounds interesting.
High Seas Trader, available where abandonware exists I would imagine.
[url]http://www.myabandonware.com/game/high-seas-trader-24p[/url]
5MB? Don't think I'll bother afterall :D