Originally Posted by
Krefey
Do you remember when Dystopian Wars originally came out? I don't want to sound rude, but I don't think it's as easy as a lot of people think it is. There was a recent kickstarter...Sedition Wars I think it was, the rules for that were also abysmal. It's not unique to GW games. I also don't think GW games are as bad as a lot of people make out, but yes, there are definitely WTF moments. The rule set that they released originally was a steaming pile. The problem with the GW rules is that they do have a narrow selection of people they run things past. And it's all in house, has been since 2nd ed. It's easy for people who have been looking over things for the development of it to overlook something. Ideally they should be getting two teams to work on any rules. One team to design them initially then another to go over it with a fresh set of eyes not having worked on any aspect of the initial development. Not being on the inside, I don't know how they work on their development though.