Quote:
"I don't like the assumption that all people who play games want big chainsaws and women in bikinis. It's like, really? Not all gamers are teenage boys, and even teenage boys want more than that," Raymond said.
The interviewer said that protagonists of many popular video games often are "husky voiced, emotionless *******[s]," and Raymond seemed to agree.
"It's got to change, right?" she said, pointing out that even traditional action movies have evolved to a point where their main characters are more narratively complex.
[URL="http://www.gamespot.com/articles/ubisoft-boss-not-happy-with-the-assumption-that-gamers-only-want-chainsaws-and-girls-in-bikinis/1100-6418995/"]The (woman) head of Ubisoft Toronto, sadly ironic[/URL]. Also according to that article AC has sold 76 million copies in total now (I,II,Brotherhood, Revelations,III, Liberation,IV) so I scoff at the notion they couldn't afford a few days work from a handful of animators, some textures, a voice actor and a bit more mocap.