Dreadnoughts, Drop Pods, and Daemonhunter mystics
Here's a doozy! We're got a SM Dreadnought in a drop pod, deepstriking right next to an Inquisitor with 2 mystics.
1. The Drop Pod and the Dreadnought both count as having entered play via Deep Strike. Does the Mystic player get one shot at each, or one shot total?
2. Do the shots happen before or after disembarking? Both rules state that they trigger "immediately."
3. Can the Dreadnought pop smoke as part of disembarking? Does this smoke count as active for the Mystic shots, or does it only come into effect after those shots are resolved?
"If . . . a deep striking unit enters play within 4d6" of an Inquisitor with a Mystic Henchman, both he and the rest of the retinue may immediately take a free shot at them. These shots are taken before the enemy moves, as an exception to the normal turn sequence, and the unit counts as stationary. Aside from this, the normal shooting rules apply."
"Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark, as normal."
The way that we played it because we couldn't find an easy answer anywhere:
The Dreadnought hit the table, immediately disembarked and popped smoke as part of disembarking. While both rules say "immediately", we interpreted it as the Dreadnought disembarks first, and then the Mystic triggers so that they can give their shots to the nearby lascannon squad and shoot at the Dreadnought.
The mystics only got one shot because the drop pod and the dreadnought came in together. The Dreadnought did pop smoke while disembarking, but this smoke was not active for the mystic shots, and became active after those shots were resolved (in this situation, the smoldering ruins of the dreadnought were obscured by smoke ;).
We are still very hazy on how this situation is supposed to resolve, however. Thanks for any clarification.