Cyberscape7
08-17-2010, 06:40 AM
Well like many I am going to try my hand at custom rules. However Im not very organised so its not all in one go. Basically when Ill work on one unit at a time and hopefully have a finished dex in the next month or 2:o However to start off I will do some weapons, general army rules and a couple of units. Also I have taken some inspiration from the custom dex by Sekhmet so if you notice similarities thats normal. So here it goes:
Army special rules-
Necrontyr- The majority of the necron race consists of the original servants of the C'tan, the first to take up the flesh of steel. Any model with the necrontyr special rule is subject to Feel No Pain and Stubborn. They are also subject to the Phase Out special rule.
Phase out- If a necron force should be on the verge of defeat, they will quickly depart back to their tomb world before any more damage is sustained. If a model with the Phase out rule is below Half strength and fail a morale check the unit is removed and immediatley gives a KP to the opposing player. Independant Characters with the Phase out rule can only phase out when they have half of their wounds left rounding down. If an independant character is with a unit that fail their morale check and phase out then the independent charcter remains on the field, wondering what just happened...
Ancient Machine- Most of the necron army have been completely dormant for millenia and have become slightly worn over the ages, despite the impossible technology that is used to make them. Necrons with the Ancient Machine rule are slow and purposeful.
HQ
Necron Lord
Pts-95 WS-5 BS-4 S-5 T-5 W-3 I-3 A-3 Ld-10 Sv-3+
Special Rules- Necrontyr, Independant character, Commander- The necron lord and any unit he has joined can choose to re-roll Morale checks.
Wargear- The Necron Lord MUST pick one of the following pieces of wargear:
Claws(free)- Confer +1A in close combat
Staff of Light(+10)-Counts as a power weapon in combat and as a shooting wep with the following profile
Range-12" S-4 Ap-4 Type-Assault 3, Rending
Phase Blade(+20)-Wielder is a monstrous creature in close combat also shooting attack with following profile
Range-Template S-4 Ap-4 Type-Assault 1, Rending
The necron Lord may choose to have any of the following:
Destroyer body(+30)- Grants +1T, +1I moves like jetbike.(cant take aswell as wraith)
Wraith body(+40)- Grants +2I, moves like a jetbike, grants 3+ invulnerable save, Ignores difficult terrain tests.(cant take aswell as destroyer)
Resurrection Orb(+35)- Any friendly units within 6" can re-roll FnP
Chronometron(+20)- Gives necron lord and any unit he is with fleet
Living Metal(+10)- Makes necron eternal warrior
Phase shifter(+20)- Grants 4+ invulnerable
Veil of darkness(+30)- Any unit wishing to shoot the necron lord and any unit he is with must apply Night Fighting rules
Phylactery(+10)- If the necron Lord loses all of his wounds roll a D6. On the roll of a six the necron Lord stands with 1 wound left.
Army special rules-
Necrontyr- The majority of the necron race consists of the original servants of the C'tan, the first to take up the flesh of steel. Any model with the necrontyr special rule is subject to Feel No Pain and Stubborn. They are also subject to the Phase Out special rule.
Phase out- If a necron force should be on the verge of defeat, they will quickly depart back to their tomb world before any more damage is sustained. If a model with the Phase out rule is below Half strength and fail a morale check the unit is removed and immediatley gives a KP to the opposing player. Independant Characters with the Phase out rule can only phase out when they have half of their wounds left rounding down. If an independant character is with a unit that fail their morale check and phase out then the independent charcter remains on the field, wondering what just happened...
Ancient Machine- Most of the necron army have been completely dormant for millenia and have become slightly worn over the ages, despite the impossible technology that is used to make them. Necrons with the Ancient Machine rule are slow and purposeful.
HQ
Necron Lord
Pts-95 WS-5 BS-4 S-5 T-5 W-3 I-3 A-3 Ld-10 Sv-3+
Special Rules- Necrontyr, Independant character, Commander- The necron lord and any unit he has joined can choose to re-roll Morale checks.
Wargear- The Necron Lord MUST pick one of the following pieces of wargear:
Claws(free)- Confer +1A in close combat
Staff of Light(+10)-Counts as a power weapon in combat and as a shooting wep with the following profile
Range-12" S-4 Ap-4 Type-Assault 3, Rending
Phase Blade(+20)-Wielder is a monstrous creature in close combat also shooting attack with following profile
Range-Template S-4 Ap-4 Type-Assault 1, Rending
The necron Lord may choose to have any of the following:
Destroyer body(+30)- Grants +1T, +1I moves like jetbike.(cant take aswell as wraith)
Wraith body(+40)- Grants +2I, moves like a jetbike, grants 3+ invulnerable save, Ignores difficult terrain tests.(cant take aswell as destroyer)
Resurrection Orb(+35)- Any friendly units within 6" can re-roll FnP
Chronometron(+20)- Gives necron lord and any unit he is with fleet
Living Metal(+10)- Makes necron eternal warrior
Phase shifter(+20)- Grants 4+ invulnerable
Veil of darkness(+30)- Any unit wishing to shoot the necron lord and any unit he is with must apply Night Fighting rules
Phylactery(+10)- If the necron Lord loses all of his wounds roll a D6. On the roll of a six the necron Lord stands with 1 wound left.