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View Full Version : BATTLE REPORT THREAD: Tournament of BLOOD-Imperium vs Tyranids 11/14/2017



Mayhems_Muse
11-14-2017, 03:34 PM
Mission:
Set Up:*The Arena, before placing terrain mark a 12″ by 12″ space in the middle of the table, 18″ from each long edge and 30″ from each short edge. This is the Heart of the Arena, no terrain may be placed in it, otherwise set up as normal.
Victory: Glory Seeker
Special Rules
The Gods Want Blood: All units suffer a -1 to hit rolls when targeting a unit more than 12″ away.
The Eyes are Upon You: Units in the Heart of the Arena automatically pass leadership tests.
Wining the Crowds Favor: Whenever a Character slays a model with a melee attack the control favor gains a favor point. One point is gained for each model killed in melee by a character and points are gained immediately when the enemy model is removed. There is no limit to the number of points that a player may have. During the course of the game players may spend their favor points for the following effects:
1 Favor Point: A character*may re roll dice.
2 Favor Points: Increase a single characters Attack value by 1 for the round.
3 Favor Points: Pick a friendly*character,* they regain a single wound.
5 Favor Points: At the end of the fight phase pick a friendly*character within the heart of the arena, they may attack again. A character can only be affect by this ability once per round.
Rile Up The Crowd: At the start of each fight phase any character within the Heart of the Arena can attempt to* rile up the crowd and earn their favor. In order to do so the controlling player must give a short speech. If the crowd (chat) agrees that they did a good job the player is awarded one favor point. Any number of characters can attempt to rile up the crowd each fight phase but each may only do so once. If both players have characters that wish to rile up the crowd they must alternate giving speeches.


Army Lists

Imperium*
Vanguard Detachment
Celestine with x2 Geminae Superia – 14
1x Eversor Assassin -4
8x Death Cult Assassins -4
9x Arco-Flagellants – 6
5x Custodian Guard – 14
3x Penitent Engines – 18

Battalion Detachment – Catachan
Colonel “Iron Hand” Straken – 4
Comissar Yarrick – 7

Ministorum*Priest*-2
Ministorum*Priest*-2

10x Infantry Squad w/ flamer -3
10x Infantry Squad w/ flamer -3
10x Infantry Squad w/ flamer -3
10x Infantry Squad w/ flamer -3

9x Ogryns – 13

100 PL 7/7 CP*

Tyranids

Battalion Detachment – Gorgon
Swarmlord
Broodlord
Tyranid Prime – Scything Talons, Lashwhip Bonesword
Genestealers x 15 – Toxin Sacs, Rending Claws
Genestealers x 15 – Toxin Sacs, Rending Claws
Haurspex
Tyrant Guard x 3 – Lashwhip Boneswords, Rending Claws
Trygon – Toxin Sacs/Adrenal Glands
Trygon – Toxin Sacs/Adrenal Glands
Warriors x 9 – Scything Talons/BoneSwords


PL *101 6/6 cp*

Icendar
11-14-2017, 06:25 PM
I really think Adam had a point with the list make-up. But... what can ya do?

I wish the Penitent Engines had have been able to be positioned so they had an opportunity to flame the bejeezus out of the stealers on that flank. It would have made the rest of the game on that side of the table very interesting :p

Joke of the game: those Arco-flagellants turning something like 50 hits into 2-ish wounds...

It probably wouldn't have swung the game, but Matt had a late game opportunity to counter-assault with the last couple of the Custodes against the warriors which I probably would have done.

When the Eversor went down, I don't recall his psuedo-explode being rolled for either. Too many special rules to keep track of?