RIGHT-Titan
08-16-2010, 08:59 AM
So typically I run combat squads. I'll have 5 men near the backfield in a piece of terrain with a heavy weapon and good lines of sight to as much of the board as I can manage. Usually a Missile Launcher, sometimes a Lascannon. This gives me a heavy weapon in the back field that can threaten transports or some tanks.
My other squad usually moves up in a rhino with a basic sergeant, 3 normal marines and a marine with a meltagun, and goes about trying to sit on an objective, or finding a tank to pop.
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That said.. I'm recently debating the merit of combat squading. Definitely in a killpoint game I'm giving the potential to lose more kill points making it tougher to win the game. The other problem becomes actually holding those objectives with 5 boys in blue. Is it perhaps more advisable to sacrifice one or two turns of shooting that single heavy weapon to keep the squad intact on an objective?
Certainly something that wants to push me off will have a much harder time. That said, there are a variety of weapons that I would fear dropping on them. Most often it seems these objectives are usually in a cover feature so you end up cramming 10 marines into a piece of cover only to be hit with a demo cannon, plasma cannon, flamestorm cannon, or some manner of nasty IG artillery. In that situation, it's possible I would lose 10 marines instead of the 5 I might have otherwise lost, but either way, I'm no closer to holding the objective.
So what do you think?
Combat Squading, I doubt there is no 100% answer, but what do you think? Generally usable or not?
My other squad usually moves up in a rhino with a basic sergeant, 3 normal marines and a marine with a meltagun, and goes about trying to sit on an objective, or finding a tank to pop.
------------------
That said.. I'm recently debating the merit of combat squading. Definitely in a killpoint game I'm giving the potential to lose more kill points making it tougher to win the game. The other problem becomes actually holding those objectives with 5 boys in blue. Is it perhaps more advisable to sacrifice one or two turns of shooting that single heavy weapon to keep the squad intact on an objective?
Certainly something that wants to push me off will have a much harder time. That said, there are a variety of weapons that I would fear dropping on them. Most often it seems these objectives are usually in a cover feature so you end up cramming 10 marines into a piece of cover only to be hit with a demo cannon, plasma cannon, flamestorm cannon, or some manner of nasty IG artillery. In that situation, it's possible I would lose 10 marines instead of the 5 I might have otherwise lost, but either way, I'm no closer to holding the objective.
So what do you think?
Combat Squading, I doubt there is no 100% answer, but what do you think? Generally usable or not?