Gorin
08-14-2009, 01:04 PM
I got some ideas in my head on certain strategies and tactics that seem to fly in the face of conventions and I'm looking at possibilities to improve them.
Tau Online helped me tweak it and Warseer seemed to not even bother. Now I wanna see what you guys can do. Here goes:
HQ - 342
Command Squad - 342 [objective protection/deep strike response]
Shas'O w/ plasma rifle, missile pod, shield generator, HW mulit-tracker, HW target lock,
bonding knife
2 Shas'vre w/ TL plasma rifle, shield generator, shield drone
ELITE - 324
Crisis Suit - 51 [Official Cadre Cook]
Shas'ui w/ TL flamer, shield generator
Crisis Suit - 63 [artillery hunter]
Shas'ui w/ TL fusion blaster, shield generator
Stealth team - 210 [multitaskers]
6 shas'ui w/ Shas'Vre, bonding knife, marker light, HW multi-tracker
TROOPS - 770
6 Fire Warriors - 75 [objective grabbers]
w/ pulse carbines, Shas'ui, bonding knife
6 Fire Warriors - 75 [objective grabbers]
w/ pulse carbines, Shas'ui, bonding knife
12 Fire Warriors - 150 [fire base]
w/ Shas'ui, bonding knife, markerlight, HW multi-tracker
12 Fire Warriors - 182 [objective defense]
w/ photon grenades, Shas'ui, bonding knife, 2 gun drones, markerlight, HW-multitracker
12 Fire Warriors - 288 [multitasking/fish of fury]
w/ photon grenades, EMP grenades, Shas'ui, bonding knife
Devilfish w/ multi-tracker, disruption pod, sensor spines
FAST ATTACK - 569
Piranha squadron - 180 [tank hunter/drone deliverer/missile carrier]
#1 w/ fusion blaster, targeting array
#2 w/ fusion blaster, targeting array, 2 seeker missiles
Piranha squadron - 180 [tank hunter/drone deliverer/missile carrier]
#1 w/ fusion blaster, targeting array
#2 w/ fusion blaster, targeting array, 2 seeker missiles
8 Pathfinders - 249 [anti-tank/snipers/markers]
w/ photon grenades, 3 rail rifles, Shas'ui
Devilfish w/ multi-tracker, disruption pod, sensor spines
HEAVY SUPPORT - 495
Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
TOTAL - 2500
Notes:
Yes, I'm using Multi-trackers with my marker lights. The idea here is to fire the full unit and have the markerlight (hopefully) help give the survivors a nice big helping of Hammerhead Pie.
Yes, some units have Photon grenades. It may be just me, but they've worked far better for me than most people claim they do.
As for the EMP grenades, I've twice considered removing them from play. Both times they did something wonderful the next time I managed to play. (destroyed a Monolith and neutered a Baneblade, respectively)
As for my stealth Sha'vre, when all was said and done I had 5 points left over. Upgrading team leader to Shas'vre cost 5 ponts ponts, so why not?
My only real regret on this list is that I've got no one to play against out here in Middle-of-Nowhere, IL to properly run the experiment. :(
Tau Online helped me tweak it and Warseer seemed to not even bother. Now I wanna see what you guys can do. Here goes:
HQ - 342
Command Squad - 342 [objective protection/deep strike response]
Shas'O w/ plasma rifle, missile pod, shield generator, HW mulit-tracker, HW target lock,
bonding knife
2 Shas'vre w/ TL plasma rifle, shield generator, shield drone
ELITE - 324
Crisis Suit - 51 [Official Cadre Cook]
Shas'ui w/ TL flamer, shield generator
Crisis Suit - 63 [artillery hunter]
Shas'ui w/ TL fusion blaster, shield generator
Stealth team - 210 [multitaskers]
6 shas'ui w/ Shas'Vre, bonding knife, marker light, HW multi-tracker
TROOPS - 770
6 Fire Warriors - 75 [objective grabbers]
w/ pulse carbines, Shas'ui, bonding knife
6 Fire Warriors - 75 [objective grabbers]
w/ pulse carbines, Shas'ui, bonding knife
12 Fire Warriors - 150 [fire base]
w/ Shas'ui, bonding knife, markerlight, HW multi-tracker
12 Fire Warriors - 182 [objective defense]
w/ photon grenades, Shas'ui, bonding knife, 2 gun drones, markerlight, HW-multitracker
12 Fire Warriors - 288 [multitasking/fish of fury]
w/ photon grenades, EMP grenades, Shas'ui, bonding knife
Devilfish w/ multi-tracker, disruption pod, sensor spines
FAST ATTACK - 569
Piranha squadron - 180 [tank hunter/drone deliverer/missile carrier]
#1 w/ fusion blaster, targeting array
#2 w/ fusion blaster, targeting array, 2 seeker missiles
Piranha squadron - 180 [tank hunter/drone deliverer/missile carrier]
#1 w/ fusion blaster, targeting array
#2 w/ fusion blaster, targeting array, 2 seeker missiles
8 Pathfinders - 249 [anti-tank/snipers/markers]
w/ photon grenades, 3 rail rifles, Shas'ui
Devilfish w/ multi-tracker, disruption pod, sensor spines
HEAVY SUPPORT - 495
Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
Hammerhead - 165 [Anti-tank/long-range support]
w/ railgun, 2 burst cannon, disruption pod, multi-tracker
TOTAL - 2500
Notes:
Yes, I'm using Multi-trackers with my marker lights. The idea here is to fire the full unit and have the markerlight (hopefully) help give the survivors a nice big helping of Hammerhead Pie.
Yes, some units have Photon grenades. It may be just me, but they've worked far better for me than most people claim they do.
As for the EMP grenades, I've twice considered removing them from play. Both times they did something wonderful the next time I managed to play. (destroyed a Monolith and neutered a Baneblade, respectively)
As for my stealth Sha'vre, when all was said and done I had 5 points left over. Upgrading team leader to Shas'vre cost 5 ponts ponts, so why not?
My only real regret on this list is that I've got no one to play against out here in Middle-of-Nowhere, IL to properly run the experiment. :(