icecube
08-14-2009, 04:27 AM
Ok hre is an army list that iīve seriously thought of. Fritz at http://saimhann.blogspot.com/ plays his army like an survivor (hide, turn 5 objective grab) army. So inspired by his " Army to the tacticks, not tacticks to the army" post recently, i thought about doing the same with Orks. If someone has allready posted this idea i seriously apologize. So here we go:
HG
Wazzadakka Gutsmek 180
he was taken solely for his ability to make warbiker mobs as troops. In game he will accompany the nob bikers to battle.
TROOPS
7 Nobz, Bikes, 4 powerclaws, 1 Waaagh! banner, 1 combi-scorcha, painboy.All have cybork bodies. 500
this will be my "seer counsil", aka the uber unit that the enemy will fear of coming close to and that will pressure them on the start .Wazzadakka will join this unit.
9 Warbikers, Nob, powerclaw, bosspole. 290
This unit will take the role of guardian jetbikes. It is their role to hide the entire game, only going all out on turn 5 to contest/control objectives. The Nob will act as an Warlock with the enhance psyhic power and a singing spear.
9 Warbikers, Nob, powerclaw, bosspole. 290
Same as above.
12 ork boyz, Nob,powerclaw, bosspole. Trukk with reinforced ram and armour plates. 162
This unit will drop out of their trukk on turn 4, and sit back and hold an objective while the trukk will go and contest an objective on turn 5.
FAST ATTACK
3 warbuggies with twin-linked rokkit launchas 105
These will take the role of wypers, aka zooming to an wehicles side/rear armor and fire their rokkits.
3 warbuggies with twin-linked rokkit launchas 105
same as above.
HEAVY SUPPORT
Looted wagon with boomgun, 'ard case and armour plates. 125
This will take the role of a wave serpent, wich is simply to kill the enemy from afar.
Total point cost: 1757
That makes it an nice and solid point cost.The idea is basically to do what is allready stated above. With this army you will allways want to go second and reseve everything. For futher details go check out http://saimhann.blogspot.com/ if you havenīt done so allready.
Please feel free to C/C:)
HG
Wazzadakka Gutsmek 180
he was taken solely for his ability to make warbiker mobs as troops. In game he will accompany the nob bikers to battle.
TROOPS
7 Nobz, Bikes, 4 powerclaws, 1 Waaagh! banner, 1 combi-scorcha, painboy.All have cybork bodies. 500
this will be my "seer counsil", aka the uber unit that the enemy will fear of coming close to and that will pressure them on the start .Wazzadakka will join this unit.
9 Warbikers, Nob, powerclaw, bosspole. 290
This unit will take the role of guardian jetbikes. It is their role to hide the entire game, only going all out on turn 5 to contest/control objectives. The Nob will act as an Warlock with the enhance psyhic power and a singing spear.
9 Warbikers, Nob, powerclaw, bosspole. 290
Same as above.
12 ork boyz, Nob,powerclaw, bosspole. Trukk with reinforced ram and armour plates. 162
This unit will drop out of their trukk on turn 4, and sit back and hold an objective while the trukk will go and contest an objective on turn 5.
FAST ATTACK
3 warbuggies with twin-linked rokkit launchas 105
These will take the role of wypers, aka zooming to an wehicles side/rear armor and fire their rokkits.
3 warbuggies with twin-linked rokkit launchas 105
same as above.
HEAVY SUPPORT
Looted wagon with boomgun, 'ard case and armour plates. 125
This will take the role of a wave serpent, wich is simply to kill the enemy from afar.
Total point cost: 1757
That makes it an nice and solid point cost.The idea is basically to do what is allready stated above. With this army you will allways want to go second and reseve everything. For futher details go check out http://saimhann.blogspot.com/ if you havenīt done so allready.
Please feel free to C/C:)