Weafwolf
07-19-2010, 09:28 AM
OK, so complaining in any way about Space Wolves is probably stupid, since they seem to be considered somewhere around the second or third strongest army at the moment. Personally, I'm not taking their strongest units (Thunderwolf Cav and Thunderwolf HQs) until GW actually makes models for them (yes, I know about Canis, but I'll be damned if I'm going to pay $40 for the dubious pleasure of converting metal models).
What I want to talk about is Blood Claws.
For some reason, I love Blood Claws. They're fluffy: half-insane, blood-thirsty beginners kept barely in check by Wolf Guard. Cool. Here's what sucks about them:
1. In the third edition, they were 14 points, could get three 12 point powerfists in an 11 man unit, and had essentially the same stats and abilities as they do now. In fifth edition, they get one powerfist at a cost that used to get me two and cost a point more. Huh? Grey hunters got uber-grit and dropped 2-4 points. A basic wolf guard now costs what GH used to cost. Now, I'm not saying it isn't ridiculous that GH cost so little. I'm saying how on earth do you justify BC costing the same? One extra attack on the charge, with a negative trait built in and lower WS and BS? Wha?
2. Bikes and jump pack marines are BC. That means BS 3. Now, those of you who play BS 3 routinely will want to slap me, but I can't see taking a single BS 3 meltagun on a bike or a jump pack marine (and I can't get more than one). Making those units BC has caused many players to avoid them.
Here's what I've learned to like about BC, besides fluffiness.
1. Synergy. There is something pleasing about sticking a Wolf Priest with an Oath of War against infantry and watching the BC reroll misses in close combat. Now we have a fearless BC unit without its negative trait that can largely ignore its lower WS. And if they get a charge off with +2 attacks, you're probably going to kiss a unit goodbye. A big footslogging unit that somehow gets a charge in undamaged is looking at 56 regular attacks and 3 powerfists, rerolling misses. Even nine in a rhino with a WP are going to do some damage. Of course, synergy doesn't mean much when 5 thunderwolf cavalry cost about the same as 9 BC with a powerfist and basic Wolf Priest, but I'm being positive here.
2. Rethinking bikes. With a Wolf Guard leader with a powerfist and combi-melta, a Swiftclaw with a powerfist, and 3-4 other bikers (what the hell, give one of 'em a flamer), these guys can take out tanks in assault (six powerfist attacks might even catch a fast skimmer) and actually put up a reasonable number of attacks. They're an interesting bait/counter assault unit, or for digging weak stuff out of cover with the flamer. Again, a Wolf Priest would be interesting here, but then I'm putting more points into the unit than I want. If it's really worth shooting your big guns at, it isn't bait.
I'm considering a Blood Claws Wing focus with 15 BC with a Wolf Priest and the bikes coming in behind a Fenrisian Wolf screen. Back that with a Rune Priest, mech Grey Hunters, Long Fangs, Scouts, and maybe a drop pod dread, and I ought to have an army with a ton of models that could force some unpleasant targeting choices. AND it would be hard to cry cheese against, lacking all of the Thunderwolf stuff. It ought to be fun.
What I want to talk about is Blood Claws.
For some reason, I love Blood Claws. They're fluffy: half-insane, blood-thirsty beginners kept barely in check by Wolf Guard. Cool. Here's what sucks about them:
1. In the third edition, they were 14 points, could get three 12 point powerfists in an 11 man unit, and had essentially the same stats and abilities as they do now. In fifth edition, they get one powerfist at a cost that used to get me two and cost a point more. Huh? Grey hunters got uber-grit and dropped 2-4 points. A basic wolf guard now costs what GH used to cost. Now, I'm not saying it isn't ridiculous that GH cost so little. I'm saying how on earth do you justify BC costing the same? One extra attack on the charge, with a negative trait built in and lower WS and BS? Wha?
2. Bikes and jump pack marines are BC. That means BS 3. Now, those of you who play BS 3 routinely will want to slap me, but I can't see taking a single BS 3 meltagun on a bike or a jump pack marine (and I can't get more than one). Making those units BC has caused many players to avoid them.
Here's what I've learned to like about BC, besides fluffiness.
1. Synergy. There is something pleasing about sticking a Wolf Priest with an Oath of War against infantry and watching the BC reroll misses in close combat. Now we have a fearless BC unit without its negative trait that can largely ignore its lower WS. And if they get a charge off with +2 attacks, you're probably going to kiss a unit goodbye. A big footslogging unit that somehow gets a charge in undamaged is looking at 56 regular attacks and 3 powerfists, rerolling misses. Even nine in a rhino with a WP are going to do some damage. Of course, synergy doesn't mean much when 5 thunderwolf cavalry cost about the same as 9 BC with a powerfist and basic Wolf Priest, but I'm being positive here.
2. Rethinking bikes. With a Wolf Guard leader with a powerfist and combi-melta, a Swiftclaw with a powerfist, and 3-4 other bikers (what the hell, give one of 'em a flamer), these guys can take out tanks in assault (six powerfist attacks might even catch a fast skimmer) and actually put up a reasonable number of attacks. They're an interesting bait/counter assault unit, or for digging weak stuff out of cover with the flamer. Again, a Wolf Priest would be interesting here, but then I'm putting more points into the unit than I want. If it's really worth shooting your big guns at, it isn't bait.
I'm considering a Blood Claws Wing focus with 15 BC with a Wolf Priest and the bikes coming in behind a Fenrisian Wolf screen. Back that with a Rune Priest, mech Grey Hunters, Long Fangs, Scouts, and maybe a drop pod dread, and I ought to have an army with a ton of models that could force some unpleasant targeting choices. AND it would be hard to cry cheese against, lacking all of the Thunderwolf stuff. It ought to be fun.