Connjurus
07-11-2010, 03:02 PM
HQ
Daemon Prince with Wings, Mark of Tzeentch, Warptime, Wind of Chaos - 205
Greater Daemon
Troops
1 Aspiring Sorceror, 8x Thousand Sons
Doombolt, Personal Icon - 259 + Rhino with Extra Armor, Combimelta = 319
1 Aspiring Sorceror, 8 x Thousand Sons
Bolt of Change, Personal Icon - 274 + Rhino with Extra Armor, Combimelta = 334
10x Chaos Space Marines
Aspiring Champion w/ Combi-melta, Power Fist, melta bombs
Icon of Tzeentch, 1x plasma, 1x meltagun = 270 + Rhino w/ Extra-Armor, Combimelta = 330
Elites
9x Chosen
Mark of Tzeentch, 5x meltaguns = 212
5x Terminators
Mark of Tzeentch, 3x combi-meltas, 1x Champion = 210
Heavy Support
1x Vindicator, Daemon Possession = 150
1x Defiler, 2x CC weapons = 150
TOTAL: 2,000
This is a semi-competitive list I've been playing at my gaming store for a while, and it's had a pretty good run.
My overall "strategy" (I try not plan before battle, not much. Too easy to get thrown off if it doesn't work. Improvisation wins games, imo :) ) is to keep my opponent focused on my tough-to-kill Thousand Sons by gunning them towards objectives - they usually get the ones that aren't in cover, since they bring their own. I hold my Vindicator, Terminators, and Daemon Prince in reserve - my vindicator so that my opponent can't pop it on the first turn, my Terminators so I can apply the melta-shots where they're needed most, and my Daemon Prince so that I can have a heavy hitter deploy wherever I need it to.
My Chosen outflank, hopefully (this is a Tzeentch list, after all. Risk is the name of the game!) onto either an objective, or to within melta range of some heavy armor. They're actually really good at simply funneling my opponents away from the board edges, so it makes it easier for my to deal with my enemy en masse rather than all over the board, which this list wouldn't be good with.
The Defiler exists to absorb enemy fire. I try my best to keep him behind cover, but it hasn't been working too well. He usually blows up before something bad happens to the enemy. Considering swapping him out for two obliterators, but that just doesn't feel Tzeentchian to me. Maybe a Las-Pred?
If all goes well for me, my Greater Daemon isn't available to enter from reserve until after my Terminators have Deep-struck - so I put them in the middle of my opponent's force with 2+/4++, pop a tank, and then if all goes well, next turn the one Champion explodes into a Greater Daemon who then summarily gets locked in combat and kills things.
Thoughts? Comments?
Daemon Prince with Wings, Mark of Tzeentch, Warptime, Wind of Chaos - 205
Greater Daemon
Troops
1 Aspiring Sorceror, 8x Thousand Sons
Doombolt, Personal Icon - 259 + Rhino with Extra Armor, Combimelta = 319
1 Aspiring Sorceror, 8 x Thousand Sons
Bolt of Change, Personal Icon - 274 + Rhino with Extra Armor, Combimelta = 334
10x Chaos Space Marines
Aspiring Champion w/ Combi-melta, Power Fist, melta bombs
Icon of Tzeentch, 1x plasma, 1x meltagun = 270 + Rhino w/ Extra-Armor, Combimelta = 330
Elites
9x Chosen
Mark of Tzeentch, 5x meltaguns = 212
5x Terminators
Mark of Tzeentch, 3x combi-meltas, 1x Champion = 210
Heavy Support
1x Vindicator, Daemon Possession = 150
1x Defiler, 2x CC weapons = 150
TOTAL: 2,000
This is a semi-competitive list I've been playing at my gaming store for a while, and it's had a pretty good run.
My overall "strategy" (I try not plan before battle, not much. Too easy to get thrown off if it doesn't work. Improvisation wins games, imo :) ) is to keep my opponent focused on my tough-to-kill Thousand Sons by gunning them towards objectives - they usually get the ones that aren't in cover, since they bring their own. I hold my Vindicator, Terminators, and Daemon Prince in reserve - my vindicator so that my opponent can't pop it on the first turn, my Terminators so I can apply the melta-shots where they're needed most, and my Daemon Prince so that I can have a heavy hitter deploy wherever I need it to.
My Chosen outflank, hopefully (this is a Tzeentch list, after all. Risk is the name of the game!) onto either an objective, or to within melta range of some heavy armor. They're actually really good at simply funneling my opponents away from the board edges, so it makes it easier for my to deal with my enemy en masse rather than all over the board, which this list wouldn't be good with.
The Defiler exists to absorb enemy fire. I try my best to keep him behind cover, but it hasn't been working too well. He usually blows up before something bad happens to the enemy. Considering swapping him out for two obliterators, but that just doesn't feel Tzeentchian to me. Maybe a Las-Pred?
If all goes well for me, my Greater Daemon isn't available to enter from reserve until after my Terminators have Deep-struck - so I put them in the middle of my opponent's force with 2+/4++, pop a tank, and then if all goes well, next turn the one Champion explodes into a Greater Daemon who then summarily gets locked in combat and kills things.
Thoughts? Comments?