Chris Copeland
07-02-2010, 09:37 PM
A buddy and I are trying something new to us: a Narrative Campaign... we are dedicated to only playing with painted models and we will be modeling special terrain pieces and objective markers as the campaign unfolds. We are starting with a 200 point game of Kill Team and building up to a 2500 point game of Planetstrike... we will play a total of 5 games with games to be played every other week. Tonight we played the first game, the one where a Kill Team of 'Nids realize that they are not alone on the planet they are devouring.... (I won tonight's game... we both had a great time).
Any constructive comments are certainly welcome....
The Battle for Devos IX
The Hive World known as Devos IX will not soon be missed or noted by Imperial servants. It was a out of the way, unregarded provincial hive world far out on the eastern fringe of imperial space. Devos IX was far from any heavily travelled trade routes. It’s citizens had not been counted in any Imperial census in over 200 years. The chief export of Devos IX was mystenium, an ore used in in manufacturing in some nearby planetary systems... but not heavily.
The imperial citizens of Devos IX might have gone on for centuries, unremarked and largely ignored. However, they were doubly doomed. Unbeknownst to the humans the Devos system, they had built their hive cities on a Tomb World of the Necrons... mechanical, undead horrors who had slumbered for billions of years far below the surface of the world awaiting the call of their dark gods. The planet was also near the path of Hive Fleet Vespia, a splinter fleet of Hive Fleet Kraken.
In late M41.964 human miners discovered an ancient temple of unknown origins 7.6 kilometers below the capital hive city of Devos IX. Dispatches were sent to the regional government 37 light years away. Messages were received bearing headings from the Adeptus Mechanicus of Mars. The message: the ruins were not to be disturbed. The Tech Priests were on their way and would inspect them in short order. Guard the tombs and keep them intact upon pain of death.
Unfortunately for the Imperial citizenry, those warning were not adhered to. Ancient machinery was somehow activated. A powerful energy pulse was released far under the crust of Devos IX... a pulse that resonated through the Immaterium. Slowly, Hive Fleet Vespia changed course and headed towards the planet. Meanwhile, far below the surface something evil began to stir...
The Tyranid invasion of Devos IX lasted almost exactly 47 hours... the ancient pre-Heresy defenses of the world were quickly choked in toothy, tentacled death spewed forth from the Mycetic Spores which filled the doomed world’s skies. The local garrisons soon died to a man to wave after wave of ripper swarms, Carnofexes, and Termagaunts. The civilian population died even faster. In short order the Hive Mind was stripping Devos IX of all biological matter. The consumption of the world was going perfectly according to the Hive Mind’s plan... until the ancient undead burst upon them! Suddenly, the surface of Devos IX was witness to a new kind of war... one that pitted the Tyranid’s need to feed against the Necron’s need to satiate their dark gods with blood...
The Battle for Devos IX is a narrative campaign played out over the course of five games. The first four battles are played using the Battle Missions book. The final battle will use the Planetstrike rules. The campaign will cover the initial contact between the Necrons and Hive Fleet Vespia and the subsequent battles wherein the Tyranids are trying to extract themselves from Devos IX with as much biological matter as possible and the Necrons are trying to destroy the Tyranids to sate their dark god’s need for blood...
Battle 1: Kill Team, 200 points... the initial contact between the races... (Tyranids win 7/2/10)
Battle 2: Ambush, 1000 points, Battle Missions page 50... the Necrons begin to move against the aliens that so foolishly decided to feed on their world... Necrons win 7/15/10
Battle 3: Reconnaisance in Force, 1500 points, Battle Missions page 52... Necron forces begin to erupt from beneath the surface of the planet... Hive Fleet Vespia works to finish the consumption of the world’s resources...
Battle 4: Implacable Advance, 2000 points, Battle Missions page 54... Tyranids battle for every scrap of bio-mass whilst Necrons close in...
Battle 5: Planetstrike, 2500 points... The final showdown between the Hive Mind and the forces of the dark gods... the Tyranids are the defenders and the Necrons are on the offense as they burst from the ground all aound the 'Nids...
edit: adjective changed...
Any constructive comments are certainly welcome....
The Battle for Devos IX
The Hive World known as Devos IX will not soon be missed or noted by Imperial servants. It was a out of the way, unregarded provincial hive world far out on the eastern fringe of imperial space. Devos IX was far from any heavily travelled trade routes. It’s citizens had not been counted in any Imperial census in over 200 years. The chief export of Devos IX was mystenium, an ore used in in manufacturing in some nearby planetary systems... but not heavily.
The imperial citizens of Devos IX might have gone on for centuries, unremarked and largely ignored. However, they were doubly doomed. Unbeknownst to the humans the Devos system, they had built their hive cities on a Tomb World of the Necrons... mechanical, undead horrors who had slumbered for billions of years far below the surface of the world awaiting the call of their dark gods. The planet was also near the path of Hive Fleet Vespia, a splinter fleet of Hive Fleet Kraken.
In late M41.964 human miners discovered an ancient temple of unknown origins 7.6 kilometers below the capital hive city of Devos IX. Dispatches were sent to the regional government 37 light years away. Messages were received bearing headings from the Adeptus Mechanicus of Mars. The message: the ruins were not to be disturbed. The Tech Priests were on their way and would inspect them in short order. Guard the tombs and keep them intact upon pain of death.
Unfortunately for the Imperial citizenry, those warning were not adhered to. Ancient machinery was somehow activated. A powerful energy pulse was released far under the crust of Devos IX... a pulse that resonated through the Immaterium. Slowly, Hive Fleet Vespia changed course and headed towards the planet. Meanwhile, far below the surface something evil began to stir...
The Tyranid invasion of Devos IX lasted almost exactly 47 hours... the ancient pre-Heresy defenses of the world were quickly choked in toothy, tentacled death spewed forth from the Mycetic Spores which filled the doomed world’s skies. The local garrisons soon died to a man to wave after wave of ripper swarms, Carnofexes, and Termagaunts. The civilian population died even faster. In short order the Hive Mind was stripping Devos IX of all biological matter. The consumption of the world was going perfectly according to the Hive Mind’s plan... until the ancient undead burst upon them! Suddenly, the surface of Devos IX was witness to a new kind of war... one that pitted the Tyranid’s need to feed against the Necron’s need to satiate their dark gods with blood...
The Battle for Devos IX is a narrative campaign played out over the course of five games. The first four battles are played using the Battle Missions book. The final battle will use the Planetstrike rules. The campaign will cover the initial contact between the Necrons and Hive Fleet Vespia and the subsequent battles wherein the Tyranids are trying to extract themselves from Devos IX with as much biological matter as possible and the Necrons are trying to destroy the Tyranids to sate their dark god’s need for blood...
Battle 1: Kill Team, 200 points... the initial contact between the races... (Tyranids win 7/2/10)
Battle 2: Ambush, 1000 points, Battle Missions page 50... the Necrons begin to move against the aliens that so foolishly decided to feed on their world... Necrons win 7/15/10
Battle 3: Reconnaisance in Force, 1500 points, Battle Missions page 52... Necron forces begin to erupt from beneath the surface of the planet... Hive Fleet Vespia works to finish the consumption of the world’s resources...
Battle 4: Implacable Advance, 2000 points, Battle Missions page 54... Tyranids battle for every scrap of bio-mass whilst Necrons close in...
Battle 5: Planetstrike, 2500 points... The final showdown between the Hive Mind and the forces of the dark gods... the Tyranids are the defenders and the Necrons are on the offense as they burst from the ground all aound the 'Nids...
edit: adjective changed...