Herald of Nurgle
05-28-2010, 04:49 PM
A small scale set of changes across the CSM list.
Errata
Marks of Chaos
Icons: Please note that it is the unit itself which gets the upgrade. Killing the Iconbearer no longer means the unit loses the benefit. Icons are now used just for summoning/Deep Striking.
Chaos Undivided/Chaos Glory: Makes the unit Stubborn and gives the Counter Attack special rule. Please note that the Icon cost is now 20pts.
Slaanesh: Gives the unit +1 I and the Acute Senses special rule. Becomes 25pt Icon.
Nurgle: Gives the unit +1 T and immunity to Nurgle's Rot. Remains 50pts.
Tzeentch: Gives the unit a 4+ Invulnerable Save or +1 to an existing Invulnerable if it were already better. Becomes a 50pt Icon.
Khorne: Gives the unit +1 A. Remains 40pts.
Psychic Powers
Nurgle's Rot: Should be 'all models within 7" without a Mark of Nurgle'. For the purposes of using this power, the model becomes a Psyker. May be purchased by Chaos Lord of Nurgle for +35pts.
Lash of Submission: Changed to 'unit makes Leadership Check on Ld-5. Subtract from 12 for movement. If movement is higher than Leadership, the unit Goes to Ground'. Becomes 30pt power.
Bolt of Change: Changed to '24" Range, Strength 9, AP 1, Assault 1, Lance'. Cost reduced to 20pts on models which could already take it. May be purchased by Chaos Lord of Tzeentch for +30pts.
Doombolt: Changed to '24" Range, Strength 4, AP 3, Assault d3+1' Cost becomes 20pts.
Gift of Chaos: May be used on Upgrade Characters (e.g. Wolf Guard) as well as Monstrous Creatures. 30pts still.
Wind of Chaos: Changed to 'On a 4+, the model under the template takes a wound or glancing hit with no armour or cover saves allowed. On a 6, the model under the template takes a wound or penetrating hit with no saves allowed'. Cost remains at 30pts.
Warptime: User may also re-roll failed Saves, including No Retreat! Cost becomes 30pts.
Army List
Army Wide Change: All CSM gain the Acute Senses special rules for no additional cost.
Abaddon the Despoiler: May take Chaos Terminators or Chaos Chosen as Troop Choices. Gains the 'Orbital Bombardment' rule from C: SM.
Typhus the Traveller: May take a single unit of Chaos Terminators, which must have a Mark of Nurgle, as a Troop Choice. Gains the 'Orbital Bombardment' rule from C: SM.
Lucius the Eternal: May take a single unit of Chosen, which must have a Mark of Slaanesh, as a Troop Choice. Always hits on a 3+ against opponents with the same WS, or on a 4+ against any other WS.
Ahriman: May re-roll up to 1 failed Psychic Test per game turn. A single unit of Thousand Sons may be composed entirely out of Aspiring Sorcerers - this unit becomes Elites.
Fabius Bile: Any Aspiring Champion in an army containing Fabius Bile may upgrade their Boltgun, Bolt Pistol, or Close Combat Weapon to a Narthecium (from C: SM) for +25pts.
Huron Blackheart: Marks other than Chaos Glory cost +5pts in an army including Huron Blackheart. Marks of Chaos Glory cost 5pts less in an army including Huron Blackheart. Any unit may be upgraded to Outflank for +30pts.
Daemon Prince: Becomes 120pts. Marks come at no additional cost. Daemon Prince may pay 30pts to become a Psyker, counting their Close Combat Weapon as a Force Weapon instead and gaining access to Psychic Powers.
Chaos Lieutenant: Identical to Chaos Lord, but 70pts with WS 5, W 2, and no Fearless special rule. May take a single unit of Chosen as a Troop Choice.
Chaos Lord: May take a single unit of Chosen as a Troop Choice. Chaos Lords of Khorne or Slaanesh may purchase the Fleet special rule for +15pts.
Chaos Sorcerer: Becomes 90pts. May take a single unit of Possessed or Chaos Spawn as a Troop Choice. Must purchase at least 1 Psychic Power. May be upgraded to Sorcerer Lord for +25pts, gaining +1 WS and the Fearless special rule.
CSM: May replace their Power Armour with the Scouts, Move Through Cover special rules and a 4+ Armour Save for no additional cost.
Cult Troops (e.g. Khorne Berserkers): All Champions increases to 20pt upgrade, but the unit gains a benefit by their use, as noted below. Aspiring Sorcerers become a 45pt upgrade, and up to 1 per 5 Sons after the first may be upgraded to one.
Skull Champion: Gives the unit he is with a 6+d3 Charge Range and the Move Through Cover special rule when charging.
Plague Champion: May be upgraded with Nurgle's Rot for +25pts. All Attacks become Poisoned (5+) for +3pts. Power Weapons cost 17pts, Power Fists cost 27pts.
Noise Champion: Becomes WS 5. The Noise Champion has a free Sonic Blaster which may be replaced with Blastmaster for 30pts.
Possessed CSM: Become 24pts per model. May become 'Summoned' (as in Lesser Daemons) for +5pts per model. Units with the Icon of Chaos Glory may re-roll their Daemonkin result, but the icon costs +5pts in Possessed units.
Chosen CSM: Become Stubborn. Any may become an Aspiring Champion for +5pts. May take a Land Raider as Dedicated Transport.
Chaos Terminators: Become 37pts per model, but come with a free Mark of Chaos. Any may take a Personal Icon for +5pts.
Chaos Raptors: Gain the Fleet special rule. No point change. May remove Jump Packs across whole unit to purchase a Rhino (free) or a Land Raider (at 200pts) for specified point costs. Aspiring Champion is WS 5.
Chaos Bikers: Gain Hit and Run as well as Fleet special rule. Become 32pts per model.
Chaos Spawn: Gain 4+ Armour Save, and the Move Through Cover special rule.
Chaos Tanks (exc Rhino, Defiler): All have Extra Armour for +5pts per tank. This is STANDARD.
Defiler: May take Chaos Marks for +30pts - Khorne gain +2A, Slaanesh gain +1 I and may re-roll failed Dangerous Terrain tests, Tzeentch may re-roll the Scatter dice on their Battle Cannons, and Nurgle gain +1 on all AV Facings excluding Rear.
Errata
Marks of Chaos
Icons: Please note that it is the unit itself which gets the upgrade. Killing the Iconbearer no longer means the unit loses the benefit. Icons are now used just for summoning/Deep Striking.
Chaos Undivided/Chaos Glory: Makes the unit Stubborn and gives the Counter Attack special rule. Please note that the Icon cost is now 20pts.
Slaanesh: Gives the unit +1 I and the Acute Senses special rule. Becomes 25pt Icon.
Nurgle: Gives the unit +1 T and immunity to Nurgle's Rot. Remains 50pts.
Tzeentch: Gives the unit a 4+ Invulnerable Save or +1 to an existing Invulnerable if it were already better. Becomes a 50pt Icon.
Khorne: Gives the unit +1 A. Remains 40pts.
Psychic Powers
Nurgle's Rot: Should be 'all models within 7" without a Mark of Nurgle'. For the purposes of using this power, the model becomes a Psyker. May be purchased by Chaos Lord of Nurgle for +35pts.
Lash of Submission: Changed to 'unit makes Leadership Check on Ld-5. Subtract from 12 for movement. If movement is higher than Leadership, the unit Goes to Ground'. Becomes 30pt power.
Bolt of Change: Changed to '24" Range, Strength 9, AP 1, Assault 1, Lance'. Cost reduced to 20pts on models which could already take it. May be purchased by Chaos Lord of Tzeentch for +30pts.
Doombolt: Changed to '24" Range, Strength 4, AP 3, Assault d3+1' Cost becomes 20pts.
Gift of Chaos: May be used on Upgrade Characters (e.g. Wolf Guard) as well as Monstrous Creatures. 30pts still.
Wind of Chaos: Changed to 'On a 4+, the model under the template takes a wound or glancing hit with no armour or cover saves allowed. On a 6, the model under the template takes a wound or penetrating hit with no saves allowed'. Cost remains at 30pts.
Warptime: User may also re-roll failed Saves, including No Retreat! Cost becomes 30pts.
Army List
Army Wide Change: All CSM gain the Acute Senses special rules for no additional cost.
Abaddon the Despoiler: May take Chaos Terminators or Chaos Chosen as Troop Choices. Gains the 'Orbital Bombardment' rule from C: SM.
Typhus the Traveller: May take a single unit of Chaos Terminators, which must have a Mark of Nurgle, as a Troop Choice. Gains the 'Orbital Bombardment' rule from C: SM.
Lucius the Eternal: May take a single unit of Chosen, which must have a Mark of Slaanesh, as a Troop Choice. Always hits on a 3+ against opponents with the same WS, or on a 4+ against any other WS.
Ahriman: May re-roll up to 1 failed Psychic Test per game turn. A single unit of Thousand Sons may be composed entirely out of Aspiring Sorcerers - this unit becomes Elites.
Fabius Bile: Any Aspiring Champion in an army containing Fabius Bile may upgrade their Boltgun, Bolt Pistol, or Close Combat Weapon to a Narthecium (from C: SM) for +25pts.
Huron Blackheart: Marks other than Chaos Glory cost +5pts in an army including Huron Blackheart. Marks of Chaos Glory cost 5pts less in an army including Huron Blackheart. Any unit may be upgraded to Outflank for +30pts.
Daemon Prince: Becomes 120pts. Marks come at no additional cost. Daemon Prince may pay 30pts to become a Psyker, counting their Close Combat Weapon as a Force Weapon instead and gaining access to Psychic Powers.
Chaos Lieutenant: Identical to Chaos Lord, but 70pts with WS 5, W 2, and no Fearless special rule. May take a single unit of Chosen as a Troop Choice.
Chaos Lord: May take a single unit of Chosen as a Troop Choice. Chaos Lords of Khorne or Slaanesh may purchase the Fleet special rule for +15pts.
Chaos Sorcerer: Becomes 90pts. May take a single unit of Possessed or Chaos Spawn as a Troop Choice. Must purchase at least 1 Psychic Power. May be upgraded to Sorcerer Lord for +25pts, gaining +1 WS and the Fearless special rule.
CSM: May replace their Power Armour with the Scouts, Move Through Cover special rules and a 4+ Armour Save for no additional cost.
Cult Troops (e.g. Khorne Berserkers): All Champions increases to 20pt upgrade, but the unit gains a benefit by their use, as noted below. Aspiring Sorcerers become a 45pt upgrade, and up to 1 per 5 Sons after the first may be upgraded to one.
Skull Champion: Gives the unit he is with a 6+d3 Charge Range and the Move Through Cover special rule when charging.
Plague Champion: May be upgraded with Nurgle's Rot for +25pts. All Attacks become Poisoned (5+) for +3pts. Power Weapons cost 17pts, Power Fists cost 27pts.
Noise Champion: Becomes WS 5. The Noise Champion has a free Sonic Blaster which may be replaced with Blastmaster for 30pts.
Possessed CSM: Become 24pts per model. May become 'Summoned' (as in Lesser Daemons) for +5pts per model. Units with the Icon of Chaos Glory may re-roll their Daemonkin result, but the icon costs +5pts in Possessed units.
Chosen CSM: Become Stubborn. Any may become an Aspiring Champion for +5pts. May take a Land Raider as Dedicated Transport.
Chaos Terminators: Become 37pts per model, but come with a free Mark of Chaos. Any may take a Personal Icon for +5pts.
Chaos Raptors: Gain the Fleet special rule. No point change. May remove Jump Packs across whole unit to purchase a Rhino (free) or a Land Raider (at 200pts) for specified point costs. Aspiring Champion is WS 5.
Chaos Bikers: Gain Hit and Run as well as Fleet special rule. Become 32pts per model.
Chaos Spawn: Gain 4+ Armour Save, and the Move Through Cover special rule.
Chaos Tanks (exc Rhino, Defiler): All have Extra Armour for +5pts per tank. This is STANDARD.
Defiler: May take Chaos Marks for +30pts - Khorne gain +2A, Slaanesh gain +1 I and may re-roll failed Dangerous Terrain tests, Tzeentch may re-roll the Scatter dice on their Battle Cannons, and Nurgle gain +1 on all AV Facings excluding Rear.