View Full Version : WoTR FAQ up
Gotthammer
05-06-2010, 12:09 PM
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1120325a_FAQ_WotR_April2010.pdf
Herald of Nurgle
05-06-2010, 01:33 PM
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1120325a_FAQ_WotR_April2010.pdf
...
Bout ****ing time?
Seriously, that's the only comment I can think of :P
It would be deserving of that content if it actually addressed some of the serious rules issues in the book.
Like spells. Seriously.
Right now, spells generate hits, which means that their strength values are irrelevant (since you only use a strength value when rolling to hit). Exiccate, which generates a huge pile of S:2 hits is just about the most damaging thing in the game--though its low strength seems clearly intended to limit the damage it does, the rules don't actually allow it to do so.
This FAQ is basically a failure. It makes some good first steps, but it is a far, far cry from being sufficient.
This game is still basically broken to the point of being unplayable.
Majorcrash
05-11-2010, 06:54 AM
[QUOTE=This FAQ is basically a failure. It makes some good first steps, but it is a far, far cry from being sufficient.
This game is still basically broken to the point of being unplayable.[/QUOTE]
Idont disagree that the FAQ didnt cover all the issues needed, but I do not believe the game is unplayable.
How about instead of "unplayable" we go for "not even close to balanced."
You can play it, but the degree to which some stuff is completely broken makes it more than a little silly.
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