Mauglum.
05-05-2010, 04:16 AM
Hi all.
As most of the latest Ork codex is great .
The only unit I have a real problem with is the Flash Gitz.
For two reasons .
1/Completley ignores the original concept of Flash Gitz.(Shooty Boyz.)
2/ Puts expencive flashy gunz on a assault oriented unit.
Ork Nobs exell at close combat assaults , thats what they are designed to do!
Any ranged weapons they carry are just to stop them getting bored while waiting to get to the fun part of stompin' sumfink' close up and personal.:D
Unfortunately 40k doesnt reward duplicity.
So units have to be focused on ONE thing to be the most effective.
I have redone the Flash Gits entry, following the old background material...
Flash Gits 15 pts a Model. 'Sun Gun' Rnge 48"/Str 8/AP 2 Heavy 1
Flash Git 3/ 3*/3/4/1/2/1/7/4+
Kaptin 4/4*/4/4/2/3/3/8/4+ Upgrade one Flash Git to Kaptin +10 pts.
Unit composition. 5 to 10 Flash Gitz.
Unit type. Infanty.
Wargear.
'Eavy Armour (4+ save included in profile)
Sun- Gun(Kustom extended range plasma gun.)
Git Finda.(*+1 BS included in profile)
Up to one unit may replace thier Kapin' with
Kaptin' Badrukk.
Ws/Bs/S/T/W/I/A/ld/sve
4/4*/4/4/2/3/3/9/3+*
3 ammo runts/*Gold toof armour/*Git finda.
Rippa, Range 48"/str 8/AP 2 Heavy 2 gets hot.
The Orks call the Flash Gits wepunz 'Sun Guns' , because they are covered in a ton of bling 'wot urts yer eyes ter look at, like lookin iter da sun'.
And since the ONLY Da best Mek Boys know how to 'spin da realy ott stuff inna proppa whizzy space fingy with supa gubbinz.'(Create a stable plasma containment environment.)
And Only Flash Gits have enough teef to pay for such expencive Mek boys 'Kustom Speshuls'...
The Old background said that Flash Gitz were totaly besotted with large guns and loud nioses.They stand at the edge of the battle field causing as much destruction as they possibly can, (hopfully not hitting too many Orks in the process.)After the battle they persuade the other orks to pay them for services rendered.
Flash Gitz have found that a owning the biggest and most destructive guns left on the battle field helps in thier 'negotiations'...:D
May be make them a 0-1 chioce ?
ONE unit in the Ork Army that can actualy shoot !
Any how what do you folks think.
TTFN
As most of the latest Ork codex is great .
The only unit I have a real problem with is the Flash Gitz.
For two reasons .
1/Completley ignores the original concept of Flash Gitz.(Shooty Boyz.)
2/ Puts expencive flashy gunz on a assault oriented unit.
Ork Nobs exell at close combat assaults , thats what they are designed to do!
Any ranged weapons they carry are just to stop them getting bored while waiting to get to the fun part of stompin' sumfink' close up and personal.:D
Unfortunately 40k doesnt reward duplicity.
So units have to be focused on ONE thing to be the most effective.
I have redone the Flash Gits entry, following the old background material...
Flash Gits 15 pts a Model. 'Sun Gun' Rnge 48"/Str 8/AP 2 Heavy 1
Flash Git 3/ 3*/3/4/1/2/1/7/4+
Kaptin 4/4*/4/4/2/3/3/8/4+ Upgrade one Flash Git to Kaptin +10 pts.
Unit composition. 5 to 10 Flash Gitz.
Unit type. Infanty.
Wargear.
'Eavy Armour (4+ save included in profile)
Sun- Gun(Kustom extended range plasma gun.)
Git Finda.(*+1 BS included in profile)
Up to one unit may replace thier Kapin' with
Kaptin' Badrukk.
Ws/Bs/S/T/W/I/A/ld/sve
4/4*/4/4/2/3/3/9/3+*
3 ammo runts/*Gold toof armour/*Git finda.
Rippa, Range 48"/str 8/AP 2 Heavy 2 gets hot.
The Orks call the Flash Gits wepunz 'Sun Guns' , because they are covered in a ton of bling 'wot urts yer eyes ter look at, like lookin iter da sun'.
And since the ONLY Da best Mek Boys know how to 'spin da realy ott stuff inna proppa whizzy space fingy with supa gubbinz.'(Create a stable plasma containment environment.)
And Only Flash Gits have enough teef to pay for such expencive Mek boys 'Kustom Speshuls'...
The Old background said that Flash Gitz were totaly besotted with large guns and loud nioses.They stand at the edge of the battle field causing as much destruction as they possibly can, (hopfully not hitting too many Orks in the process.)After the battle they persuade the other orks to pay them for services rendered.
Flash Gitz have found that a owning the biggest and most destructive guns left on the battle field helps in thier 'negotiations'...:D
May be make them a 0-1 chioce ?
ONE unit in the Ork Army that can actualy shoot !
Any how what do you folks think.
TTFN