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AdamHarry
04-13-2016, 08:40 AM
via BrookM, dakkadakka (http://www.dakkadakka.com/dakkaforum/posts/list/90/687062.page#top) 4-13-2016


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via Archbald_TK (http://www.warseer.com/forums/showthread.php?417478-Imperial-Knights-Renegade&p=7615327&viewfull=1#post7615327), Warseer


So to answer a few questions some of you may or may not have asked:

– AFAIK the game is not restricted to English.
– The two Knights in the story are the Ever-Stalwart of House Terryn (Battle Cannon, Reaper Chainsword, Icarus Autocannon, Heavy Stubbers) and the Litany of Destruction (Reaper Chainsword, Thunderstrike Gauntlet, Ironstorm Missile Pod, Heavy Stubber).
– There are only two big cards, one for each of these knights setups. But there are references to play with other weapons setups.
– Game includes a Datasheet to play a Renegade Knight in 40K, but there is only one sheet so I hope they’re not restricted to the CC version.
– Also includes a detachment to ally Knights to CSM and Chaos Daemons.
– 8 pages of rules including the 40K ones if I got it right.

It didn’t notice anything special regarding availability.

There are no rules in the next WD (besides a new unrelated BaC scenario), so far it’s all in the box.


via Archibald_TK (http://www.warseer.com/forums/showthread.php?417478-Imperial-Knights-Renegade&p=7615023&viewfull=1#post7615023), Warseer 4-11-2016


No Orruks in the next WD.

New boxed game called “Imperial Knight: Renegade” instead (1 Imperial Knight, 1 IK Warden and 1 Sanctum Imperialis + rules)
165€ / £120 / $195 / and for once the real prices for all to see: CA$ 235 / AU$ 245 / NZ$ 290 / 22.000 Yen

So both a huge price but a huge discount at the same time, making it a pretty solid choice if you want 2 Knights. Too bad the large difference between the UK and Euro price will make us incapable of competing vs UK retailers.

Game is derived from the minigame they did in the WD around the Stormsurge release if I remember correctly, the one were each superheavy had its own datasheet, with damage locations and numbers everywhere. Game includes specific decals for each knight allowing you to decorate one of them as a renegade Knight. No Chaos specific sprues thought (those are the regular models already sold in stores).

Charon
04-13-2016, 08:54 AM
via Captain Citadel, Spikeybits (http://forum.spikeybits.com/showthread.php?32278-GW-s-Next-Board-Game-Imperial-Knights-RENEGADE&p=239922&viewfull=1#post239922) forum 4-21-2016


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-------------------Original Post Below----------------------------




Same "must buy" as calth.
Probably the same treatment. Used the models never unpacked the game.

Kirsten
04-16-2016, 07:00 AM
great value set, got mine ordered

https://www.games-workshop.com/en-GB/Imperial-Knights-Renegade-ENG

the boxed game rules haven't interested me previously either, but this one might be good. some duelling knights could be really awesome with a decent system. especially if you can scale it up, have 2v2 or 3v3 knight battles.

Mr Mystery
04-16-2016, 07:55 AM
And here's the datasheet for the Renegade Knight in 40k.
18124
Actually more options than an Imperial Knight.

Kirsten
04-16-2016, 08:00 AM
option to take two aveger gatling guns is pretty awesome

Mr Mystery
04-16-2016, 08:02 AM
It can dual up any of the ranged dakka arms - Imperials can't do that.

That's potentially 4 Battlecannon shots a turn.

Charon
04-16-2016, 08:02 AM
Will share it with a friend, get it from my retailer at another -25% dicount and will probably sell off the terrain. Not really interested in the game but the contents are great value.

Defenestratus
04-16-2016, 08:24 AM
Gotta say that those gun upgrade points costs are pretty whack.

50pts for another battlecannon? *whistles*

Kirsten
04-16-2016, 08:29 AM
yeah but if you fire four battle cannon rounds a turn you can make quite a mess of just about anything

Defenestratus
04-16-2016, 08:33 AM
yeah but if you fire four battle cannon rounds a turn you can make quite a mess of just about anything

Indeed - but is it 50pts more of a mess than the arm weapon its replacing?

Thats the question :)

For someone who always wants to include more models in his army - thats a tough sell to someone like me.

Kirsten
04-16-2016, 08:35 AM
I find it quite appealing personally, and I would say so yeah. I think a melee arm on a knight has limited application against infantry units, but a couple of rapid fire battle cannons will destroy mobs, marines, vehicles...

Mr Mystery
04-16-2016, 08:55 AM
Gotta say that those gun upgrade points costs are pretty whack.

50pts for another battlecannon? *whistles*

An indestructible Battlecannon that can fire every turn the Knight remains on the table ;)

And of course can split fire, allowing the Knight to stuff up two squads of Marine types are turn. That's pretty ace!

Erik Setzer
04-16-2016, 09:02 AM
If the "Renegade" version is Chaos faction, that'll make it easier to pair my "dishonored" Knight with Orks (and, of course, Chaos). Huzzah!

Of course, I have to buy a $200 game to do that... but oh well, I'll model the two new Knights up, probably as more Knights who are looking to regain their lost honor. Then I can run a proper Knight detachment and get more use out of my Knights codex.

Charon
04-16-2016, 09:30 AM
Indeed - but is it 50pts more of a mess than the arm weapon its replacing?

Thats the question :)


Depends on your meta.
If you need you knight in melee vs MCs for example (Talos, various Nid MCs,...) then you wont remove the CC arm.
Against horde and things you dont want to go on melee with you switch do double shooting.
"Standard" infantry is no issue anyways as even without any weapon you still keep stomp and with 12" movement you have to mess up a lot if you get catched by anything slower than yourself (also remeber you have smashdown)

Erik Setzer
04-16-2016, 10:02 AM
Heck, even without the CC weapon, you can charge a "horde" with a Knight. It's still going to do a couple wounds normally, but the Stomps will wreck stuff, and you likely won't be damaged in return. Just have to make sure it's not a Fearless unit that'll lock you up.

Djbz
04-16-2016, 12:10 PM
Depends on your meta.
If you need you knight in melee vs MCs for example (Talos, various Nid MCs,...) then you wont remove the CC arm.
Against horde and things you don't want to go on melee with you switch do double shooting.
"Standard" infantry is no issue anyways as even without any weapon you still keep stomp and with 12" movement you have to mess up a lot if you get caught by anything slower than yourself (also remember you have smash down)

Eh, most monstrous creatures can't scratch a Knight in combat without smash attacking anyway, so it's strength 10 ap2 attacks will be more than sufficient to deal with them.
Especially if they have to go through 2 of those Gatling cannons (Which will make a mockery of any that don't have 2+ armour and/or feel no pain)

Mr Mystery
04-16-2016, 12:22 PM
Even with a 2+, there's enough shots there to make Rending a serious concern.

Asymmetrical Xeno
04-16-2016, 02:11 PM
I don't find the product interesting myself, but it is a good deal and I can see the appeal for others. I do wonder if it is testing the waters for a new Epic titan game though.

Mr Mystery
04-19-2016, 06:32 AM
Darksphere are selling it for a pifilling, I say pifilling £90......

Really difficult to say no to that price, no?

Kirsten
04-19-2016, 06:40 AM
gone from the site now though, or was an hour ago anyway. completely removed, not just out of stock or anything.

never mind it has reappeared as a second delivery wave, released 28th instead of 23rd

I ordered mine on Saturday morning anyway, soon as it went up

Mr Mystery
04-19-2016, 07:14 AM
Shall order it Fri/Sat.

Daddy needs his fifth and sixth Knights!

Which reminds me.....two of my existing are the Forgeworld hybrid kits. I'm considering forgoing the Mechanicum armour plating and just using the plastic. If anyone would like to make me an offer for the resin bits (not including the weapons or heads!) you know how to PM!

Kirsten
04-19-2016, 07:32 AM
these shall be my first two, very much looking forward to building them

Mr Mystery
04-19-2016, 07:36 AM
They're a really satisfying kit to build.

Need to dig out the sprues though. There's little bracing bits which go on the ankles which the greaves attach to. Managed to miss those first time around.

Kirsten
04-19-2016, 07:43 AM
yeah I bet, I already know what pose I want the Gallant in, will make the second as a Warden. then when I get a second set, Crusader and Paladin.

Mr Mystery
04-19-2016, 08:19 AM
Reckon an Errant with Fist for that classic look, and a Warden for me. Then I'll just need a Gallant....and probably a second Paladin.

zanth
04-19-2016, 11:24 AM
I used magnets on the shoulder armour on mine, makes it really easy to swap arms on them to field them as I need, no muss, no fuss!

Mr Mystery
04-19-2016, 11:43 AM
Yeah....far too lazy to be arsed with such shenanigans :p

Might be worth doing a 'how to' article for such an endeavour though. I get the principle behind magnetising, but can never source the magnets, nor figure out how best to mount them etc.

So despite my ambivalence to the endeavour, I'm pretty confident I'm not the only one pondering how one goes about it :)

Kirsten
04-19-2016, 11:46 AM
I may magnetise mine, but only for travel purposes, rather than swapping weapons out.

Mr Mystery
04-19-2016, 11:48 AM
Shouldn't need to magnetise for transport. The arms are easily removed, as are the armoured pads - good wide fixing points on those :)

YorkNecromancer
04-19-2016, 11:49 AM
I kind of want to build a Knight with twin powerfists so it can do this:

http://stream1.gifsoup.com/view5/1982704/triple-powerbomb-o.gif

Erik Setzer
04-19-2016, 11:56 AM
Shouldn't need to magnetise for transport. The arms are easily removed, as are the armoured pads - good wide fixing points on those :)

Yeah, mine has removable arms and shoulder pads, and the torso separates from the legs. Makes it a lot easier to transport.

- - - Updated - - -


I may magnetise mine, but only for travel purposes, rather than swapping weapons out.

Magnets for swapping weapons on a Knight might not work so well, but I'll always vouch for it with tanks and other vehicles. Love having the option to use whatever weapons combo I want with my Predator!

zanth
04-19-2016, 03:44 PM
Yeah, mine has removable arms and shoulder pads, and the torso separates from the legs. Makes it a lot easier to transport.

- - - Updated - - -



Magnets for swapping weapons on a Knight might not work so well, but I'll always vouch for it with tanks and other vehicles. Love having the option to use whatever weapons combo I want with my Predator!

Yeah, it's hard to do the weapons themselves, which is why I went with the shoulder pads so you can just swap arms, then built my knights with as much variety as I could with the weapons. I may also have purchased and extra gun-arm from a bits seller, so this way I have 2 Rapid Fire Battle Cannons, 2 Thermal Cannons, and 2 Gatling Cannons, then 2 Fists and 3 Chainswords. One could probably also magnetize the Heavy Stubber/Melta if they wanted, and the Carapace weapons are also easy to do with magnets. I'm not done with all of mine yet, but this model lends itself pretty well to it in several spots.

CryptCat
04-19-2016, 04:11 PM
My friend has a small Knight army and he's magnetized the lot of them. The weapons, the shoulder pads, and at the waist too. Of these, he's told me the shoulder pads were the most difficult since he was trying to hide the magnets.

Kirsten
04-19-2016, 04:15 PM
I kind of want to build a Knight with twin powerfists so it can do this:

http://stream1.gifsoup.com/view5/1982704/triple-powerbomb-o.gif

I kind of want to do one with a fist holding a dead trygon by the tail, using to to club things to death :p

YorkNecromancer
04-19-2016, 04:20 PM
Two trygons with their tails tied together.

Trygon nunchaku FTW.

Andrew Thomas
04-19-2016, 05:54 PM
For a realm of battle diorama: a Galant suplexing a Land Raider.

Mr Mystery
04-20-2016, 02:48 AM
For a realm of battle diorama: a Galant suplexing a Land Raider.

German or Ryza Pattern Suplex?

Kirsten
04-20-2016, 04:01 AM
roll on Saturday

Defenestratus
04-20-2016, 07:40 AM
Two trygons with their tails tied together.

Trygon nunchaku FTW.

The only way to do this would be with a WK IMO.

Haighus
04-20-2016, 08:01 AM
I kind of want to do one with a fist holding a dead trygon by the tail, using to to club things to death :p

That would be one hell of a morning star...

Erik Setzer
04-20-2016, 10:20 AM
I kind of want to do one with a fist holding a dead trygon by the tail, using to to club things to death :p

Or, as some of us say it, "beating a mother****** with another mother******."

Andrew Thomas
04-20-2016, 10:38 AM
German or Ryza Pattern Suplex?

German. Don't want it to overheat.

AdamHarry
04-21-2016, 09:35 AM
via Captain Citadel, Spikeybits (http://forum.spikeybits.com/showthread.php?32278-GW-s-Next-Board-Game-Imperial-Knights-RENEGADE&p=239922&viewfull=1#post239922) forum 4-21-2016


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Thaldin
04-21-2016, 11:16 AM
German. Don't want it to overheat.

I would like honest emissions reports tho ;) We all know the German mechanicum falsify their reports

Haighus
04-21-2016, 11:18 AM
Yeah, at least with Ryza you know the emissions can blow ur arm off... and plan accordingly ;)