jaysar87
04-26-2010, 10:31 PM
Hi All,
I'm really wanting to start a Tomb Kings army (orignally a Dwarf player). I thought I'd write up a list, starting with the modles I want (ie the Ushabti) and the ones I thought I could have some fun with. After the list is a little synopsis of what I was thinking tactics wise. Please let me know what you think and if there are any things I should change!
Tomb King, Crook and Flail of Radiance, Armour of the Ages, Talisman of Protection, Shield
Icon Bearer, Light armour, Banner of the Undying Legion
Liche Priest (Hierophant), Staff of Mastery
Liche Priest, Blue Khepra
20x Skeleton Warriors, spears and shields, light armour, Full Command
20x Skeleton Warriors, spears and shields, light armour, Full Command
10x Skeleton Warriors
10x Skeleton Warriors
10x Skeleton Light Horsemen
25x Tomb Guard, Full Command, Standard of the Cursing Word
3x Ushabti
3x Carrion
Screaming Skull Catapult, Skulls of the Foe
TOTAL Points: 2,237
I was thinking of putting the Tomb King, Icon Bearer and the Lich Priest with the Blue Khepra into the Tomb Guard Unit. I don't know if this is a good idea though because I know it's going to be targeted. It has magic resistance from the Khepra and it can cast the incantation of summoning twice per turn (one from banner and once from the priest), I think that should keep them around as it's 2D6 worth of models per turn unless dispelled. My other Liche Priest can use the incantation as well if things get dire, and I think only magic heavy armies will be able to dispel it all three times.
The archers and light horsemen will be used to snipe the enemies big, tough formations. The first few turns before combat starts I'm hoping to use the heirophant to give one of these units double shots. The carrion are going after any enemy war machines then will pick at any skirmishers about.
The two blocks of skeleton warriors and the ushabti are going to protect the tomb guards flanks.
Please let me know what you think. All critisisms and comments welcome!
I'm really wanting to start a Tomb Kings army (orignally a Dwarf player). I thought I'd write up a list, starting with the modles I want (ie the Ushabti) and the ones I thought I could have some fun with. After the list is a little synopsis of what I was thinking tactics wise. Please let me know what you think and if there are any things I should change!
Tomb King, Crook and Flail of Radiance, Armour of the Ages, Talisman of Protection, Shield
Icon Bearer, Light armour, Banner of the Undying Legion
Liche Priest (Hierophant), Staff of Mastery
Liche Priest, Blue Khepra
20x Skeleton Warriors, spears and shields, light armour, Full Command
20x Skeleton Warriors, spears and shields, light armour, Full Command
10x Skeleton Warriors
10x Skeleton Warriors
10x Skeleton Light Horsemen
25x Tomb Guard, Full Command, Standard of the Cursing Word
3x Ushabti
3x Carrion
Screaming Skull Catapult, Skulls of the Foe
TOTAL Points: 2,237
I was thinking of putting the Tomb King, Icon Bearer and the Lich Priest with the Blue Khepra into the Tomb Guard Unit. I don't know if this is a good idea though because I know it's going to be targeted. It has magic resistance from the Khepra and it can cast the incantation of summoning twice per turn (one from banner and once from the priest), I think that should keep them around as it's 2D6 worth of models per turn unless dispelled. My other Liche Priest can use the incantation as well if things get dire, and I think only magic heavy armies will be able to dispel it all three times.
The archers and light horsemen will be used to snipe the enemies big, tough formations. The first few turns before combat starts I'm hoping to use the heirophant to give one of these units double shots. The carrion are going after any enemy war machines then will pick at any skirmishers about.
The two blocks of skeleton warriors and the ushabti are going to protect the tomb guards flanks.
Please let me know what you think. All critisisms and comments welcome!