slip
03-26-2016, 06:00 AM
So I've been wanting to get backinto the game after a long hiatus. I really like the AM, almost too much! I have decided I want an insanely unbalanced list, no half measures. So I'm asking anyone for their opinion one which list is more competitive, which would be more fun, and if there's any sugestions to improve either list. I intend to begin on one, then work on theother on my way to 3700 of sweet sweet flashlight death. So without further ado:
The Human Tide
HQ - 135
Command squad
-regimental banner
-vox
2x Commissar
Troops - 1125
infantry platoon
-vox
+3 infantry squads
combined
-vox
+3 heavy weapon squad
-3x lascannons
infantry platoon
-vox
+3 infantry squads
combined
-vox
infantry platoon
-vox
+3 infantry squads
combined
-vox
Veteran Squad
-3x plasma gun
-camo&mines
-vox
Veteran Squad
-3x plasma gun
-camo&mines
-vox
Heavy Support -130
2x wyvern battery
Fortification -85
ADL
-icarus lascannon
Psyops (From Mont'ka)-305
Primas Psyker
lvl 2
Wyrdvane Psykers
-commissar
Wyrdvane Psykers
-commissar
Wyrdvane Psykers
-commissar
--1850
162 models!
The plan for this is to form a massive firing line between two objectives with a 30 man squad with the nearby company command with standard keeping their moral in check, (And to have a vet operating the icarus at BS4) a platoon command to help issue more orders, a battery of 9 lascannons, and the Psyops detachment from mont'ka rolling on divination giving them all sorts of nice abilities like re-roll to hits, ignore cover and rend. Combined with orders, this could be deadly. (first shot second shot giving 90 rerollable s3 rending ignore cover shots would be lol. Or the same to the lascannons.) The ADL gives them all a 4+ cover, 2+ if they go to ground, and can get back up to shoot on their turn with the right order. The other two platoons act as moving cover for he plasma vets, who would get a 4+ behind the 30 man infantry squad cover with camo, 3+ if they go to ground. Either the run or run&shoot order should get them to any objectives they need to get too. The plasma should take out anything too nasty coming their way. These two 30 man squads will have a commissar to keep them from running. I shouldn't have to move too much, since 5 rolls on divination should give me scriers gaze so I can pick and choose my objectives. (And then drop 50 guys on it.)
In the exact opposite corner, we have
The Mechanized Division
Emporer's Fist Armoured company (Mont'ka)
Tank Comander Pask - 440
3x Leman Russ Punisher
-Kabe's Herald
Enginseer - 45
-Melta bombs
Leman Russ Demolisher Squad - 555
3x Demolisher
-Camo
Leman Russ Battle Tank - 150
Leman Russ Battle Tank - 150
Emporer's Spear Arial Company (Mont'ka)
3x Vendettas - 510
--1850
12 models
Nothing too dainty here. Line break with the squad of demolishers with the punishers in tow to mop up. (Being so close the demos would get the benefits of the tank orders aswell, allowing them to move quickly or fire and pop smoke, giving them AV 14 and a 4+ invunerable save with smoke and camo. Also, Pask's prefered enemy ability and the formations BS of 4 make the 60 punisher rounds and 3 S10 AP1 plates really scary.) The Battle versions protect the flanks, and the air support will all show up turn two providing at least one of them makes their reserve roll, giving me 9 TL lascannons to pop hard nuts with.
So fellow armchair generals, which list would you prefer to take? Or prefer not to play against I suppose as well haha.
The Human Tide
HQ - 135
Command squad
-regimental banner
-vox
2x Commissar
Troops - 1125
infantry platoon
-vox
+3 infantry squads
combined
-vox
+3 heavy weapon squad
-3x lascannons
infantry platoon
-vox
+3 infantry squads
combined
-vox
infantry platoon
-vox
+3 infantry squads
combined
-vox
Veteran Squad
-3x plasma gun
-camo&mines
-vox
Veteran Squad
-3x plasma gun
-camo&mines
-vox
Heavy Support -130
2x wyvern battery
Fortification -85
ADL
-icarus lascannon
Psyops (From Mont'ka)-305
Primas Psyker
lvl 2
Wyrdvane Psykers
-commissar
Wyrdvane Psykers
-commissar
Wyrdvane Psykers
-commissar
--1850
162 models!
The plan for this is to form a massive firing line between two objectives with a 30 man squad with the nearby company command with standard keeping their moral in check, (And to have a vet operating the icarus at BS4) a platoon command to help issue more orders, a battery of 9 lascannons, and the Psyops detachment from mont'ka rolling on divination giving them all sorts of nice abilities like re-roll to hits, ignore cover and rend. Combined with orders, this could be deadly. (first shot second shot giving 90 rerollable s3 rending ignore cover shots would be lol. Or the same to the lascannons.) The ADL gives them all a 4+ cover, 2+ if they go to ground, and can get back up to shoot on their turn with the right order. The other two platoons act as moving cover for he plasma vets, who would get a 4+ behind the 30 man infantry squad cover with camo, 3+ if they go to ground. Either the run or run&shoot order should get them to any objectives they need to get too. The plasma should take out anything too nasty coming their way. These two 30 man squads will have a commissar to keep them from running. I shouldn't have to move too much, since 5 rolls on divination should give me scriers gaze so I can pick and choose my objectives. (And then drop 50 guys on it.)
In the exact opposite corner, we have
The Mechanized Division
Emporer's Fist Armoured company (Mont'ka)
Tank Comander Pask - 440
3x Leman Russ Punisher
-Kabe's Herald
Enginseer - 45
-Melta bombs
Leman Russ Demolisher Squad - 555
3x Demolisher
-Camo
Leman Russ Battle Tank - 150
Leman Russ Battle Tank - 150
Emporer's Spear Arial Company (Mont'ka)
3x Vendettas - 510
--1850
12 models
Nothing too dainty here. Line break with the squad of demolishers with the punishers in tow to mop up. (Being so close the demos would get the benefits of the tank orders aswell, allowing them to move quickly or fire and pop smoke, giving them AV 14 and a 4+ invunerable save with smoke and camo. Also, Pask's prefered enemy ability and the formations BS of 4 make the 60 punisher rounds and 3 S10 AP1 plates really scary.) The Battle versions protect the flanks, and the air support will all show up turn two providing at least one of them makes their reserve roll, giving me 9 TL lascannons to pop hard nuts with.
So fellow armchair generals, which list would you prefer to take? Or prefer not to play against I suppose as well haha.