Radical Inquisitors FTW
04-25-2010, 07:06 PM
HQ:
Living Saint. 201 points.
Malleus Inq Lord w/ 3x mystics, terminator armour, psycannon, 2x sages, close combat wep, bolt pistol, familiar. 141 points.
Elites:
Hereticus Inquisitor. Bolter, power armour, rosarius, ccw, bolt pistol. 59 points.
Eversor Assasin. 95 points
Troops:
3x 10-man sister squads. Each squad has a superior, imagifier, 2 flamers, heavy flamer, repressor. 654 points.
Fast Attack:
3x 8-man seraphim squad w/ 2x flamers, braziers of holy fire, sister superior. 630 points.
1750 points.
Tactics: Living Saint and Seraphims team up into a charge/shoot-till-they-drop force, reinforced by the sisters that will be arriving in repressors soon after. Malleus and Hereticus inquisitors stay back as a sniper/counter deep strike force. Eversor will arrive by infiltrate and (hopefully) cut a bloody swathe in close combat. 9 faith points. Really, with 64 models, I will die in my Local Gaming Store because I either play dual-monolith deepstriking necrons, mass orks and/or elitist orks, Space wolves, chaos, pretty much everything except pure daemonhunters, pure chaos daemons. In other words, I'm not too optimistic because the Dice gods have forsaken me, and the chaos gods of rolling now help me. In other words, games usually don't go to plan. Please post!
Living Saint. 201 points.
Malleus Inq Lord w/ 3x mystics, terminator armour, psycannon, 2x sages, close combat wep, bolt pistol, familiar. 141 points.
Elites:
Hereticus Inquisitor. Bolter, power armour, rosarius, ccw, bolt pistol. 59 points.
Eversor Assasin. 95 points
Troops:
3x 10-man sister squads. Each squad has a superior, imagifier, 2 flamers, heavy flamer, repressor. 654 points.
Fast Attack:
3x 8-man seraphim squad w/ 2x flamers, braziers of holy fire, sister superior. 630 points.
1750 points.
Tactics: Living Saint and Seraphims team up into a charge/shoot-till-they-drop force, reinforced by the sisters that will be arriving in repressors soon after. Malleus and Hereticus inquisitors stay back as a sniper/counter deep strike force. Eversor will arrive by infiltrate and (hopefully) cut a bloody swathe in close combat. 9 faith points. Really, with 64 models, I will die in my Local Gaming Store because I either play dual-monolith deepstriking necrons, mass orks and/or elitist orks, Space wolves, chaos, pretty much everything except pure daemonhunters, pure chaos daemons. In other words, I'm not too optimistic because the Dice gods have forsaken me, and the chaos gods of rolling now help me. In other words, games usually don't go to plan. Please post!